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hopfrog16

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Everything posted by hopfrog16

  1. I just played a bit of Legends of Aranna a while ago. Input involves clicking them into position with a potion button click here and there. I wouldn't call that a lot of input. The only fight that gave me any sort of challenge, which is to say very little, was the dragon fight against Scorch in the first game. The last seck boss was a joke. I think I cast about 5-10 healing wind spells total. I honestly think that was one of the easiest final boss battles played in a game... ever. Dungeon Siege 3 has given me more enjoyment and challenge in small mob fights than any battle has in the classic Siege games so far. Honestly can't take anyone seriously who thinks that the combat system in DS 3 is 'streamlined' or 'dumbed down' in comparison to the first game (still haven't played 2 yet). At the end of the day I could only handle DS1 in 30 minute to hour long bursts before I just couldn't stand the game any more and HAD to do/play something else. DS3 had me glued to the TV for hours on end however and had an ending that left me satisfied, unlike the lame text epilogue of 1. I will give the haters one thing, the game should not have been called Dungeon Siege. Fans of the mundane originals aren't going to find the same mundane elements in the sequel. Meh, I don't mean to sound hostile, but I've been playing the originals wondering what in the heck people were so attached to. The engine is stellar, especially for the time. I would have loved to have seen sequels to D&D infinity engine games developed on it with actual stories and the decent D&D rules. Huh... I thought the last boss on Legends of Aranna was the weather guy (Shadow Master or something?). Overall, I liked Legends of Aranna's campaign much better than the original campaign. That said, however, none of them were the best single player experience I ever had. To be honest, the only reason I would play single player in DS1 would be to start off a new character to export into multiplayer (since single player had better loot than multiplayer in that game, especially the expansion). DS3 definitely has DS1-2 beat in single player I feel (except when including player made siegelets... great modding community), but the opposite is just as true for multiplayer (even if DS3 didn't have the camera issues). Unfortunately, DS1's multiplayer ship has long since sailed with the removal of their hosted servers (people still try to organize multiplayer matches, but it really isn't the same). I think the combat system in DS3 is awesome, and I would like to see it in a sequel. =) To be honest, though, I think the streamlining people are referring to is in the game mechanics/feature list... If DS4 had the ARPG combat, and the advanced story of DS3, but with a deeper leveling system, better loot, player customization, persistent characters, Newgame+, and of course a much improved multiplayer... I feel it would be one of the best titles of the year. =)
  2. It's been the mantra of humanity in all things for countless ages. Heh... It's the truth. =)
  3. Dunno, according to one testimony, in a multiplayer game, you can perfectly have only one guy play, let the other characters follow him with no input from the players, and the characters will do every thing by themselves, including attacking and leveling up. If that's not the epitome of 'playing itself', I don't know what is. You can do that in Dungeon Siege III...hell...just have the second player enter the inventory screen and the AI literally plays your character for you including attacking and using skills. The reality is if you are playing DS1 & DS2, it requires lots of input from the player. Fact. Well... In multiplayer (on DS1), it depends. If you played a melee character, yes you could set them on follow and watch them kill everything. With casters or archers, you could do this as well, but it would be ill advised since it would get you killed often (without player input). That's one reason I enjoyed playing a caster in that game. More challenging, more than 100 spells at my finger tips, and different ways to play the same class (thanks to the wide selection of spells, heh). I had one nature/combat mage that focused in curses (no offensive spells, not even the orb... had to use the healing orb) and it was an odd, challenging, and effective way to play. As for DS2, no, it doesn't play itself. Even though I liked DS1 better overall, and DS1 had a much better multiplayer community, I did enjoy the multiplayer style in DS2 more. I could play as an effective pure support character if I wanted to, and that's the role I enjoy playing the most in any game (you can thank EQ before it sucked for that... looooved the Shaman). =) Not to mention being able to take your own party members/pets from single player into a multiplayer match = win. =)
  4. I wish I shared your love of various genres. Other than the exceptions like Resident Evil or Call of Duty, I tend to stick with RPGs. And other than Skyrim, I've got nothing to look forward to this entire winter. What about War in the North? If you liked this game, you would love that one. =P
  5. Meh... Those are all good games, but none of them are couch co-op ARPGs like DS3. =P
  6. Actually... DS2 had a much more complex leveling system than many people realize, since cross classing was possible (and I utilized this often). It didn't have the most complex system I've ever played by any means, but I feel it was much more complex than DS3 hands down.
  7. Most people play it because they are bored and they've made loads of friends via WoW. The social aspect kept me hooked for years even when I found the game really annoying and boring. That's exactly what kept me playing for the past 3 years. The first 3 it was Vanilla WoW which was new, unique, and very challenging. I loved it. It just became like a second job, getting texts at work telling me I was needed for tanking etc... SW:TOR will still have Tank/Healer/DPS but apparently it's all based on a hybrid system so nobody is stuck doing one thing forever. That's kinda cool. Tera looks neat with its political system and its gorgeous. But none of them interest me as they're all based on the same mold being used since Everquest. Fallout MMO and Warhammer 40k Online would be the 2 to get me back into MMO's, even if they're the same cookie cutter mold although I hope for new innovations by then. Given Obsidian's work on the previous Fallout games and New Vegas, I hope they're at least brought in to some capacity to work on the Fallout MMO. Vigil is doing 40k the MMO (the Darksiders guys) and I couldn't be happier, Darksiders was a great game in my opinion. Fedex quests lol. Yeah hear ya there. Definitely got tired of the "go here, kill this, bring me 10 livers" quests. They really didn't start they're good quest stride until Lich King. I just can't ever bring myself back to play WoW, its like quitting drugs. I've played several MMOs and honestly I dislike them. I played EverQuest, I had two "maxed out" characters (Necro, Shaman), EverQuest 2 (short time, it was bland), and a Star Wars Galaxies which was fun as hell but narrow and not enough of a player base. The one and only thing I hate about MMOs... Stupid Trolling Numbskulls. And every MMO has them and they ruin the fun every time for me. Really?... Everquest had a great community... I never ran into many **** in that game until much later (after sony had gotten it's mitts on it). I have noticed, though, that as time has progressed game communities have been getting worse and worse (especially on WoW). I hope that since the newest MMO that I'm watching, The Secret World, is designed for a more adult audience, that it will have a more mature community... We'll see, though.
  8. Actually I think WoW was funner when it first came out, but I lost interest with each consecutive expansion they've released. I can see how people would like the game... It's just not for me, though.
  9. Since when are FedEx quests a sign of perfection? FedEx quests, kill x number of mobs and the endless grinding for better gear. Can't say about other MMO's since I haven't played any, but I wouldn't call WoW perfect. WoW doesn't have to be perfect... It has countless subscribers, and no other MMO even comes close to the amount of money it's made. I think the game is boring as hell, so I guess that makes me weird, heh. =P
  10. Where's all this Space Siege love coming from? I've never played it, but as far as I understand it's pretty universally hated. =P
  11. Different and unique? How's this... Every myth and legend you've heard is true... Secret societies have made themselves known, and are vying for power... Oh by the way, this game is being released for consoles and PC, and it doesn't seem as though it was dumbed down at all. This will be a day 1 purchase for me, but I have a feeling it won't be released until the end of the Mayan calendar (2012, of course).
  12. Hmmm... I doubt any kind of DLC will be released like that for this game, but I have to admit that it would be pretty damn awesome if it was, heh.
  13. I agree. I love the way things look and run on this engine. =)
  14. Damn... If this game gets a decent modding community, I might be tempted to buy it for the PC. That was my favorite thing about the first game. =O
  15. I take it you might not like movie review forums, then. Talk about a tendency to spend lots of time over-analyzing things. I really don't get what you are getting at. Nonetheless I find your post somewhat insulting and completely off base. In fact, you don't know me, and speaking of my tendencies is both beyond your limited understanding and quite frankly obvious that you don't have very good reading comprehension. I was explaining that he is not part of the minority, because most people just don't over-analyze things. You then go on to tell me that I over-analyze things and then find some odd correlation to movie forums? What? How do you even get that from me explaining a topic of psychology that pertains to this topic? Actually... nevermind. You just lost any amount of respect I may have had for you when you decided it was cool to go for my throat when you had no provocation or reason. In fact, I'll just report you instead. Tired of haters and flamers. ...What?... Can we stop overreacting and just talk about the subject at hand, please?
  16. Huh... Why is that? Playing with people online is the best thing about gaming as far as I'm concerned. A story can be played through to all of it's ends and that's it, but when you play with people online there is the human variable that creates a new experience each time. It can be good or bad, but in the end it is always different. =)
  17. How dare you judge and label people?This forum is here for any of us to voice opinions, whether you like it or not. If you disagree with our opinions "...post your opinion" without belittling other posters. If that doesn't work for you, post a topic and call it "The Fan Club." You'll have a cozy little group who'll worship your "well-thought-out" ideas Speak for yourself! Why don't you practice what you preach? I've seen none of the hardcore complainers offer any suggestions on how to improve the game. Only "this game sucks" and thats the end of it. "The rest of us" are the people who have agreed with me in many threads if you'll go look through them yourself, that the game is fine and just needs tweaking. And as far as practicing what I preach... trying doing a little research. Heh... You know, for someone that hates whining and complaining so much, you seem to be doing an awful lot of it yourself. =P I'm not trying to be rude or anything... Just relax and don't be so hard on people. =P
  18. Lol wut? Seriously, I tried to follow... but your horrid sentence structure made it near impossible. 4-5GB patch? Lol that will never happen with ANY multiplatform game that includes XBOX360. First - The game is 5.16 GB on PC already. And it's not a small game by any means. So wanting another 4-5GB patch is just... I don't even know how to say it without being banned. Second - Fixing the camera + adding NG+ would only amount to MAYBE 500MB. And that is probably an overestimate. Third - Over half of the games I have EVER played have only 3 difficulty options. Fourth - Loot options? I've heard this argument already and here is my in depth rebuttal below. If little whiny sh*** would stop calling the game a bad game and would actually enjoy the game and spread the word that it's a good game, the game would sell more. More sales equals DLC possibilities. As it is now, I am starting to get the feeling that because DS3 is getting unfair "hate" by cynical a-holes who are telling everyone not to bother with the game... well we may not actually get any DLC for a game that has endless DLC possibilities. And with DLC comes more loot. Also for PC players, IF the fan-base was big enough and in constant demand of a toolkit, we might get one. Because I have seen developers tell fans they won't get one and then after about a year of persistent demanding/pleading from a highly dedicated fan-base... they cave. So in summery, sthu and just enjoy playing video games. This industry is becoming a f***ing barren landscape filled with cynical little sh**s who bitch, whine and complain until they are blue in the face and persuade other people from buying games. This leads to less money for awesome developers to make better games, and then we sit back and have to watch as they go bankrupt and disappear. Then the market gets flooded with CoD and b.s. games like Brink and DA2. SO STHU! Heh... Sorry. I saw this earlier today and couldn't help myself after reading that post.
  19. I believe in DS2 we had the prairie dog level. The expansion for DS1 had the disco level. To be honest, the disco level was the only thing I didn't like about that expansion. The pimp hat never looked quite right on my skeleton (half of the hat glitched down into his head) and the chicken orb spell was WAAAAY too over powered. =P
  20. The original game had a chicken level, and an easter island level. To get to either one you had to do some cryptic things before hand... For the chicken level you needed (if I remember correctly) the knife you started with, some kind of journal, and the eye of a fury... For easter island you had to run across an endless desert in a specific direction (otherwise the desert just repeated itself) or go through the backdoor through a tower hidden in some vast woods, then pass through an underground cave area to find it.... In fact, a hidden level in a DS game is kind of traditional, since DS1, it's expansion, and DS2 (I don't think DS2's expansion had one, though) all had one. Maybe there is some similar kind of hidden level in the game that people just haven't found the entrance to yet... Wouldn't that be awesome?
  21. Oh God... Fable 3 and DLC... 80 points for black dye? No thanks. =P Yeah I only buy DLC related to new areas, quests, etc. Not just item garbage... When I got the DLC for Fable 2 I at least felt like I got my money's worth, even if the game was a bit disappointing. After beating Fable 3 (twice in two days easy), though, and seeing the kind of DLC they were releasing for that game... It's not worth the risk. =P
  22. Oh God... Fable 3 and DLC... 80 points for black dye? No thanks. =P
  23. You know, I keep hearing that you can beat the game easily when you focus in "insert stat here". It almost makes me wonder how difficult the game would be if you played a character with muddled stats.
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