Bos_hybrid Posted March 5, 2011 Share Posted March 5, 2011 According to Fernando Melo, they weren't finished with the high rez textures when the game went gold. What a joke. I'm half surprised it's not DLC. Link to comment Share on other sites More sharing options...
Morgoth Posted March 5, 2011 Share Posted March 5, 2011 What, Bio had to rush a product? All good things come to those eventually who are servants of EA. First Westwood, then Origins, and soon Bioware. Rain makes everything better. Link to comment Share on other sites More sharing options...
Majek Posted March 5, 2011 Share Posted March 5, 2011 Actually Origin was first and suffered the most. 1.13 killed off Ja2. Link to comment Share on other sites More sharing options...
Monte Carlo Posted March 5, 2011 Share Posted March 5, 2011 According to Fernando Melo, they weren't finished with the high rez textures when the game went gold. What a joke. I'm half surprised it's not DLC. Once upon a time that would have been satire, now... I'm not so sure. Link to comment Share on other sites More sharing options...
Mera Posted March 5, 2011 Share Posted March 5, 2011 (edited) According to Fernando Melo, they weren't finished with the high rez textures when the game went gold. They are probably withholding them to force people to register on social site, same thing they did with DA:O toolset. Edited March 5, 2011 by Mera Link to comment Share on other sites More sharing options...
Humanoid Posted March 5, 2011 Share Posted March 5, 2011 Actually Origin was first and suffered the most. Origin was bought first but Bullfrog was probably killed first - in the early years Origin retained quite a lot of independence (and their somewhat haphazard development cycle). Both were walking dead before Westwood were even acquired though, with Chris Roberts and Peter Molyneux having both left by the time of the Westwood purchase. The initial acquisition had been on the cards for a while and for a time, Origin resisted. The cube, sphere and tetrahedron evil generators were not in Ultima 7 by coincidence. By the time of Ultima 8 the inevitable had happened and the EA shapes reappeared as a magic artifact in Mythran's house. All it did was that the Avatar kneeled before it when it was interacted with - heavy symbolism there. L I E S T R O N GL I V E W R O N G Link to comment Share on other sites More sharing options...
Nepenthe Posted March 5, 2011 Share Posted March 5, 2011 What, Bio had to rush a product? Considering how long DAO was in development, I'll give them the benefit of the doubt this time around (as in, needing to rush out a sequel to recoup what must have been an insane production cost for DAO). If it becomes a trend... not good. You're a cheery wee bugger, Nep. Have I ever said that? Reapercussions Link to comment Share on other sites More sharing options...
Ice9 Posted March 5, 2011 Share Posted March 5, 2011 Well, at least the texture pack is free. Were there free upgrades to the Witcher Enhanced Edition? Everything was beautiful. Nothing hurt. Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted March 5, 2011 Share Posted March 5, 2011 Well, at least the texture pack is free. Were there free upgrades to the Witcher Enhanced Edition? I don't think they released anything you had to pay for The Witcher after the base game. They rereleased the game a lot of times, but that's it. Link to comment Share on other sites More sharing options...
Morgoth Posted March 5, 2011 Share Posted March 5, 2011 What, Bio had to rush a product? Considering how long DAO was in development, I'll give them the benefit of the doubt this time around (as in, needing to rush out a sequel to recoup what must have been an insane production cost for DAO). If it becomes a trend... not good. DA:O was mostly self-funded as EA only stepped in pretty late in the development cycle. Rain makes everything better. Link to comment Share on other sites More sharing options...
Malcador Posted March 5, 2011 Share Posted March 5, 2011 Interestingly, the game's out for PC...but with no crack. Hm, so I guess this is like pre-loading for pirates Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra Link to comment Share on other sites More sharing options...
Nepenthe Posted March 5, 2011 Share Posted March 5, 2011 What, Bio had to rush a product? Considering how long DAO was in development, I'll give them the benefit of the doubt this time around (as in, needing to rush out a sequel to recoup what must have been an insane production cost for DAO). If it becomes a trend... not good. DA:O was mostly self-funded as EA only stepped in pretty late in the development cycle. ... Do I actually have to explain this to you? 1) Bioware self-funds development of extensive project (DAO) 2) EA buys Bioware 3) The funds spent on the (too long) development of DAO are now, in fact, out of EA's pocket 4) Need to recoup the money spent on the development of DAO You're a cheery wee bugger, Nep. Have I ever said that? Reapercussions Link to comment Share on other sites More sharing options...
Morgoth Posted March 5, 2011 Share Posted March 5, 2011 3) The funds spent on the (too long) development of DAO are now, in fact, out of EA's pocket You think that little money will make a difference after the $600 million buyout? DA:O was a bargain for EA. Rain makes everything better. Link to comment Share on other sites More sharing options...
HoonDing Posted March 5, 2011 Share Posted March 5, 2011 DA 2 will be the very first slam dunk not developed by Obsidian. The ending of the words is ALMSIVI. Link to comment Share on other sites More sharing options...
Monte Carlo Posted March 5, 2011 Share Posted March 5, 2011 Has anybody finished it yet? Link to comment Share on other sites More sharing options...
Raithe Posted March 5, 2011 Share Posted March 5, 2011 Has anybody finished it yet? "Are we there yet???" ..and now I'm getting flashbacks to Cthulhu Road Trip... "Moommm! He's got his tentacles on my side of the seat!!" "Just another 100,000 years to go till we get to the alignment kids..." "Cuius testiculos habeas, habeas cardia et cerebellum." Link to comment Share on other sites More sharing options...
Volourn Posted March 5, 2011 Share Posted March 5, 2011 Recoup 'losses'? DA was a success and made money. It recouped its own 'losses'. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
sorophx Posted March 5, 2011 Share Posted March 5, 2011 it would've made a lot more if it had been in development for 1.5 years instead of 6 Walsingham said: I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe. Link to comment Share on other sites More sharing options...
Meshugger Posted March 5, 2011 Share Posted March 5, 2011 Volourn is right there. DA sold more than any Bioware game before, so if it was not profitable, then they are in serious trouble in terms of developing games independently in the future. However, i do suspect that EA didn't like their profit ratio compared to expenses in development and introduced a more "cost-effective" process for DA2. "Some men see things as they are and say why?""I dream things that never were and say why not?"- George Bernard Shaw"Hope in reality is the worst of all evils because it prolongs the torments of man."- Friedrich Nietzsche "The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it." - Some guy Link to comment Share on other sites More sharing options...
Monte Carlo Posted March 5, 2011 Share Posted March 5, 2011 Of the myriad of criticism one can level at the Dragon Age franchise, not being agreeably profitable isn't one them. Link to comment Share on other sites More sharing options...
Raithe Posted March 5, 2011 Share Posted March 5, 2011 The important question isn't whether it's aggreably profitable or not.... but how much more profit they can squeeze out of it... It's a capitalist business. The key concept is "how do we make more money" not "hey, we made profit, that's good enough." "Cuius testiculos habeas, habeas cardia et cerebellum." Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted March 5, 2011 Share Posted March 5, 2011 DA 2 will be the very first slam dunk not developed by Obsidian. Actually, Obsidian was simply continuing the tradition from Black Isle. Link to comment Share on other sites More sharing options...
Orogun01 Posted March 5, 2011 Share Posted March 5, 2011 Volourn is right there. DA sold more than any Bioware game before, so if it was not profitable, then they are in serious trouble in terms of developing games independently in the future. However, i do suspect that EA didn't like their profit ratio compared to expenses in development and introduced a more "cost-effective" process for DA2. Radical Entertainment and Valve have managed to push games that are not necessarily the most commercial ideas into AAA status. I see no reason why BW wouldn't be able to do the same, unless they didn't want to. Catering to market forces is different than appealing to the masses, BW was obviously doing well enough before EA that they were bought off. DA2 could be the result of an expedited process to release the game in 1 year with all the modifications that would appeal to their fans. I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"* *If you can't tell, it's you. Link to comment Share on other sites More sharing options...
Monte Carlo Posted March 5, 2011 Share Posted March 5, 2011 I can't wait until they announce DA3, I want to see how emo and cheesy they can get before they cause a schism in the cheese - emo continuum and herald the ascension of the ultimate emo-cheese akshun game daemon. Or something. Link to comment Share on other sites More sharing options...
Nepenthe Posted March 5, 2011 Share Posted March 5, 2011 Recoup 'losses'? DA was a success and made money. It recouped its own 'losses'. Maybe you should learn to use the quote function, so you wouldn't put words in people's mouths. Nobody was talking anything about losses. Costs and losses are too different things. And the beancounters like to get the best possible return for their money, no matter what the price of acquisition was. You're a cheery wee bugger, Nep. Have I ever said that? Reapercussions Link to comment Share on other sites More sharing options...
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