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Flouride

So who is working on this game?

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Yes, go ahead and introduce yourselves to us. We won't bite (I think).


Hate the living, love the dead.

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Obsidian guys working on DSIII

Nelson Plumey (senior enivironment artist)

Justin Bell (sound designer)

Alvin Nelson (assistant producer)

 

Also, IIRC

Feargus Urquhart (Project Director)

Nathaniel Chapman (Lead Designer)

George Ziets (Lead Creative Designer)

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/wave
Heya.

Must... not.. scare... away... with... QUESTIONS...!


"Bones heal, chicks dig scars, pain is temporary, glory is forever."

What is glass but tortured sand?
Never forget! '12.01.13.

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Heya!


Let me get back to sleeping. I'm tired...

Avatar made by Jorian Drake

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I still remember Anthony Davis' post at RPGCodex.

 

This is the RPG that I and several others have been working on. Feargus has actually made time available from running the business to also contribute in design and production roles too.

 

Obviously we can't talk about it yet, but we have a lot of great and talented people working on it:

 

George Zeits

Tony Evans

Nathaniel Chapman

Daniel Teh

Adam Brennecke

Rich Taylor

Matthew Campbell

Kevin Lin

Matt Festa

 

...just to name a few.

 

Matt Festa (lead area designer)

Rich Taylor (lead programmer)

Anthony Davis (gameplay programmer)

Matthew Campbell (senior programmer, ex-Turtle Rock)

Daniel Teh (senior programmer, ex-Gas Powered Games)

Kevin Lin (senior programmer, ex-Pandemic)

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Is Mr. Avellone working on it?

 

Nope, he's working on Fallout : New Vegas.

 

He could write a character or two though :thumbsup:


Hate the living, love the dead.

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Is Mr. Avellone working on it?

 

Nope, he's working on Fallout : New Vegas.

 

He could write a character or two though :thumbsup:

 

A Ravel expy maybe?

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So how long has this been in development now?

 

Hello to all the developer peoples. Dungeon Siege is something I've not gotten into myself but I hope you guys can make a great game.


Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0

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Judging from Anthony's Codex post (which I remember, too), at least a year. I'd guess a year and a half, or so? All depends on whether it's Onyx or not.

 

A lot of familiar names on there, gunning for another George Ziets slam dunk...

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JABBY

 

1275934120_jabby.jpg

 

I like Brennecke.

 

He's always been friendly.

 

I think he linked me to his old website, I'm certain I read some of his code... Some spring physics thingy... Anyways. Hope he adds some interested features!


I came up with Crate 3.0 technology. 

Crate 4.0 - we shall just have to wait and see.

Down and out on the Solomani Rim
Now the Spinward Marches don't look so GRIM!


 

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Howdy all. :)

 

You guys give good presentations. :)

 

 

Do it again for inevitable DS3 presentation, very entertaining way to kill an hour

 

Edited by Syraxis

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