pmp10 Posted September 20, 2010 Posted September 20, 2010 You think the AI is so much better than in Civ IV? Why didn't Civ IV had so high requirements then? It actually did have quite high requirements at the time it was released I remember being quite surprised .. especially since I couldn't find anything that justified it. And AI is looking even more worrisome in Civ 5. Since the whole game focus shifted to warfare it can only cheat so much before players start noticing things.
Thorton_AP Posted September 20, 2010 Posted September 20, 2010 Not sure where you get the idea that the whole game focus shifted to warfare. They greatly changed warfare (which is a good thing), but the other aspects of the game are still very much present.
Malcador Posted September 20, 2010 Posted September 20, 2010 Not sure where you get the idea that the whole game focus shifted to warfare. They greatly changed warfare (which is a good thing), but the other aspects of the game are still very much present. Well one can be forgiven for assuming that, bunch of previews I've read where the designer keeps mentioning Panzer General I wonder how "streamlined" the game is. Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra
pmp10 Posted September 20, 2010 Posted September 20, 2010 Not sure where you get the idea that the whole game focus shifted to warfare. They greatly changed warfare (which is a good thing), but the other aspects of the game are still very much present. Why do I think the focus has changed? Lets see compared to civ 4: removed - religion, tech trading ,health simplified - improvements, happiness added - hexes, ranged attacks, strategic resource use, city states I do have a problem with this change as some of the most interesting civ games I had contained very little fighting. But the real problem is in how warfare works. I think that since adding things like giant death robots was necessary things might not turn out too good.
Starwars Posted September 20, 2010 Author Posted September 20, 2010 I don't like the robot myself but the thing that I suspect will make me adore Civ V combat is the one unit per tile. I think that will make a huge (positive) change for how wars play out. City States are also looking like they will have a pretty big impact on how things can play out. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
Thorton_AP Posted September 20, 2010 Posted September 20, 2010 (edited) Not sure where you get the idea that the whole game focus shifted to warfare. They greatly changed warfare (which is a good thing), but the other aspects of the game are still very much present. Why do I think the focus has changed? Lets see compared to civ 4: removed - religion, tech trading ,health simplified - improvements, happiness added - hexes, ranged attacks, strategic resource use, city states I do have a problem with this change as some of the most interesting civ games I had contained very little fighting. But the real problem is in how warfare works. I think that since adding things like giant death robots was necessary things might not turn out too good. Happiness hasn't been simplified. It's been wholistically changed to something different. It's arguably more complicated now because in games prior, each city had it's own happiness rating that was very easy to manage on a city-to-state basis (i.e. get luxury resources and build happiness buildings), now it is civilization wide and influenced by factors such as the total population of your civilization, as well as the number of cities that you have. Religion in Civ 4 was neat, but ultimately not something particularly interesting because they did the (understandably) safe route of their implementation. Given the new social policy progressions, I suspect Civ 5 will be as combat focused as my Civ 4 games were. Never mind that there are severe happiness penalties if you start to warmonger in an aggressive manner. You can go and annex cities or create puppets if you'd like to go Napoleon, but it's going to be a nightmare to your new global happiness rating. Which has effects such as slowing your population growth, as well as slowing/stopping any progression to a natural golden age for your civilization. Tech trading is a wash for me. I often played games that prevented you from trading techs you didn't research yourself simply to stymie it. Especially with the AI going trade happy. There is, however, the diplomatic option of initiating research pacts with other civilizations in order to improve your research capabilities has now been added. What I will probably miss is espionage though. 100% disagree with the "problem" of how warfare works. Individual units have become more valuable, and it's no longer a "one side MUST die" for each combat. Combat actually appears interesting now. As for adding stuff like giant death robots.... I don't know how you could conclude it was "necessary." Seems to me to be something that was added for fun more than anything. Edited September 20, 2010 by Thorton_AP
entrerix Posted September 20, 2010 Posted September 20, 2010 i love the idea of giant robots being included. in the year 2049 i expect all first world countries to have giant robots as the backbone of their armed forces. Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.
Thorton_AP Posted September 20, 2010 Posted September 20, 2010 Sometimes I wish that Civ would take a more alpha centauri like approach and allow some sort of unit creation, but it'd have to be mitigated within reason which is why I doubt it'd ever happen.
Thorton_AP Posted September 21, 2010 Posted September 21, 2010 So excited so excited omg I'm so excited :D
Tigranes Posted September 21, 2010 Posted September 21, 2010 fanboi. I'm still thinking about it - I don't know. With both Civ 3 and Civ 4 I found that I liked it, and they were well made games, but I kept getting put off by a few weird things - that (a) it's really designed for random maps where Romans fight Brazilians and Napoleon, not any sort of historical games on world maps, (b) the make-work involved in stuff like railroads and pollution even though I think I like the endgame more, © the weird suspension of disbelief required in combat. I love how they killed stacking and I think combat will be more fun now, but I think it'll get even weirder as you're doing tactical combat on a strategic level, e.g. artillery firing over a river and a mountain or something. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
Walsingham Posted September 21, 2010 Posted September 21, 2010 What i don't really GET is how you get concentration of force if you have no stacking. "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.
Calax Posted September 21, 2010 Posted September 21, 2010 What i don't really GET is how you get concentration of force if you have no stacking. Same way real armies have it, several units in formation with firepower that jumps over the frontliners. Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off.
Bos_hybrid Posted September 21, 2010 Posted September 21, 2010 OMG, I was so caught up with F1 2010 I forgot this was coming out.... Time to stock up on food and beer.
Malcador Posted September 21, 2010 Posted September 21, 2010 My CE won't arrive until Monday, bah. Ah well. Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra
Starwars Posted September 21, 2010 Author Posted September 21, 2010 I hate that I have to wait since I'm in the EU. Damnit. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
Calax Posted September 21, 2010 Posted September 21, 2010 AAAAANNNNDDD it's decrypting on steam... slowly Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off.
Thorton_AP Posted September 21, 2010 Posted September 21, 2010 Decrypted!!! WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!! STUPID WORK! >.<
Morgoth Posted September 21, 2010 Posted September 21, 2010 I'm deliberately not trying the demo, lest I fall in love with it, which in return might ruin my life. Rain makes everything better.
Pidesco Posted September 21, 2010 Posted September 21, 2010 I'll probably have to wait until monday to play the full game. Woe is me! "My hovercraft is full of eels!" - Hungarian tourist I am Dan Quayle of the Romans. I want to tattoo a map of the Netherlands on my nether lands. Heja Sverige!! Everyone should cuffawkle more. The wrench is your friend.
Starwars Posted September 21, 2010 Author Posted September 21, 2010 I've already been sucked into the demo, haha. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
Calax Posted September 21, 2010 Posted September 21, 2010 Ok, militairly Nobunaga is Overpowered. His unique ability is that the japanese soldiers still have the attacking and defensive power as if they were full strength, even if they're at 1/503943151. Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off.
Pidesco Posted September 21, 2010 Posted September 21, 2010 RPS is saying that the non military side of things is a bit gimped. "My hovercraft is full of eels!" - Hungarian tourist I am Dan Quayle of the Romans. I want to tattoo a map of the Netherlands on my nether lands. Heja Sverige!! Everyone should cuffawkle more. The wrench is your friend.
Hurlshort Posted September 21, 2010 Posted September 21, 2010 Ok, militairly Nobunaga is Overpowered. His unique ability is that the japanese soldiers still have the attacking and defensive power as if they were full strength, even if they're at 1/503943151. Do not question the shogun!
TheHarlequin Posted September 21, 2010 Posted September 21, 2010 What i don't really GET is how you get concentration of force if you have no stacking. Same way real armies have it, several units in formation with firepower that jumps over the frontliners. The problem with that concept is each hex is, roughly, a few hundred square miles. Granted its been awhile since I was in the military but I am pretty sure I could fit a few divisions, comfortably, in that sized area. Look at WW2 and the European theater for example and how many divisions and brigades were in a very small area. If there were micro maps and each hex a few square miles then I can swallow this. But looking and the size of the hex in relation to the world map size I can't don't follow that logic nor find it very realistic. World of Darkness News http://www.wodnews.net --- "I cannot profess to be a theologian; but it seems to me that Christians who believe in a super human Satan have got themselves into a logical impasse with regard to their own religion. For either God can not prevent the mischief of Satan, in which case he is not omnipotent; or else He could do so if he wished, but will not, in which case He is not benevolent. Fortunately, being a pagan witch, I am not called upon to solve this problem." - Doreen Valiente
Calax Posted September 21, 2010 Posted September 21, 2010 (edited) Honestly, it only really means that you don't need to build a skillion units to kill an empire because the cities don't have 15 troops within. Instead you encircle, and use bowmen/catapults to beat the city into submission. Question: Do they only have support for 8 people overall in multiplayer online? Not 16 or whatever? Me and my friends are trying to fit 5 players and 5 comps in a 10 player map, but the computer doesn't seem to like that at all. Edited September 21, 2010 by Calax Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off.
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