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They don't seem to be on the original site anymore, but we got some in-Onyx shots of environments from Aliens: Crucible, as well as what appears to be a visual design document.

 

aliens04.jpg

 

aliens05.jpg

 

aliens06.jpg

 

aliens08.jpg

 

aliens09.jpg

 

aliens02.jpg

 

aliens01t.jpg

 

Naming an area "Roanoke" was certainly a nice touch.

Edited by Pop
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Looks... kinda bad to be honest. Maybe I've just been spoiled by Dead Space.

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

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Still so disappointed that this was cancelled. Could've been a really interesting RPG, bleh.

 

Anyways, shots don't look amazing from a technical standpoint but the lighting is really nice. That and the architecture are definitely evocative of the movies.

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Still so disappointed that this was cancelled. Could've been a really interesting RPG, bleh.

 

Anyways, shots don't look amazing from a technical standpoint but the lighting is really nice. That and the architecture are definitely evocative of the movies.

I'd have to imagine that the engine was in a pre-alpha state, so on a lot of the objects noticeably lack anti-aliasing. The lighting is very good, as you said. I bet it would have looked nice at the end of it.

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Graphics don't look anything special, but they are old and 'work in progress', so fair enough. I'd also imagine lighting had a big part.

 

I wonder how Onyx will look in the next Obsid game to use it though.

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looks like an aliens game. color me disappointed as hell it got canceled


Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.

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I seriously do not see the point in making an Aliens RPG. Wasn't Aliens some terrible sci-fi action movie that tried too hard to be horror?

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

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But it's such a generic setting. :grin:

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

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But it's such a generic setting. >_<

 

 

Maybe we are thinking of "generic setting" differently, but to me it seems there's nothing generic about the setting(s) of the first 2 movies.

 

 

The seetings are somewhat limited (we don't know much about the world beyond the movie, although we are given some clues in both of the films), but the settings as used in the films is hardly generic. Geiger's work alone in the first film is about 180 degree opposite of generic.

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But it's such a generic setting. :(
No. It's just that it became such a cult icon that its influence has been felt in sci-fi/horror works ever since.

 

"In space no one can hear you scream"

 

It's "genre-defining", rather than generic.

 

Shame about the game.

Edited by 213374U

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