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Posted
  Morgoth said:
Here are the first 10 min from the Predator campaign:

 

I like how there are predefined jumping points across the map. It's like you play it the way the designer meant it to be.

For some reason I don't seem to like anything in these videos. Even the VO of the soldiers annoyed me :sorcerer:

Posted
  Morgoth said:
Well, the game would be too easy if you kill everyone with a single punch.

 

That reminds me that a barely used the wristblades in the predecessors. There were also more weapons in AvP2. A rifle, a spear, the disc. Lot's more ways to kill.

 

Speargun! Severed but intact alien limbs across the map like breadcrumbs.

Posted
  Morgoth said:
Here are the first 10 min from the Predator campaign:

 

I like how there are predefined jumping points across the map. It's like you play it the way the designer meant it to be.

What predefined jumping points? Looks to me like the player is simply aiming where he wants to jump and a 'jump target' appears when he holds a button (left trigger I think).

Posted (edited)
  GreasyDogMeat said:
  Morgoth said:
Here are the first 10 min from the Predator campaign:

 

I like how there are predefined jumping points across the map. It's like you play it the way the designer meant it to be.

What predefined jumping points? Looks to me like the player is simply aiming where he wants to jump and a 'jump target' appears when he holds a button (left trigger I think).

It didn't seem there was much of a choice where you can place your marker to. Why not just doing it the good old fashioned way and jump to whereever you see fit.

Edited by Morgoth
Posted
  Morgoth said:
  GreasyDogMeat said:
  Morgoth said:
Here are the first 10 min from the Predator campaign:

 

I like how there are predefined jumping points across the map. It's like you play it the way the designer meant it to be.

What predefined jumping points? Looks to me like the player is simply aiming where he wants to jump and a 'jump target' appears when he holds a button (left trigger I think).

It didn't seem there was much of a choice where you can place your marker to. Why not just doing it the good old fashioned way and jump to whereever you see fit.

Yeah, there's a tooltip about "highlighting jump markers"; tree-hopping has been seemingly made semi-automatic, but you can still teleport-jump around freely with the marker being just for reference. Yeah, I guess people are too busy nowadays to learn the intricacies of action games, such as jumping. And obviously the frustration of missing a jump and falling to death is too much to handle for gamers today!

 

Heeell-ooo, another perfectly good shooter bastardized to appeal to the control-impaired Halo crowd.

 

And the huge ass wristblades look retarded as ****. Nice touch that they seem to have made them both bigger and less effective.

- When he is best, he is a little worse than a man, and when he is worst, he is little better than a beast.

Posted
  Morgoth said:
Nothing wrong with the wristblades. But I still get the feeling the Predator is too overpowered.

 

And that is the way it should be!!!

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Posted
  Quote
Two highly anticipated titles from SEGA, Aliens vs. Predator and Napoleon: Total War will ship with Steamworks support at retail and online, including among other features, Achievements, Matchmaking, Leaderboards, Stats, and Cloud. Aliens vs. Predator will ship on Steam and at retail in mid-February. Napoleon: Total War will ship on Steam and at retail in late February.

 

So that means you will require Steam to play AvP. I wonder if Sega will do the same with AP.

cylon_basestar_eye.gif
Posted

 

I'm getting more and more the feeling that this is going to be one of those games where the hardest thing you can do is to die.

Posted

Why. Can't. People. Have. A. ****ing. Name?

WHY? If the poor sod get's addressed all the time as Rookie, he might as well be John. What the **** is the problem with having a name? What's the ****ing point?

My avatar having so little personality that his parents didn't even bother giving him a name won't ****ing make me identify with him.

Or does this represent that either the devs or the teammates are too ****ing retarded to remember "my" name?

RRRREEEAAAAAAARRRRRRRGHGGGHHHNNNN!!

Posted
  Oner said:
Why. Can't. People. Have. A. ****ing. Name?

WHY? If the poor sod get's addressed all the time as Rookie, he might as well be John. What the **** is the problem with having a name? What's the ****ing point?

My avatar having so little personality that his parents didn't even bother giving him a name won't ****ing make me identify with him.

Or does this represent that either the devs or the teammates are too ****ing retarded to remember "my" name?

RRRREEEAAAAAAARRRRRRRGHGGGHHHNNNN!!

Dwarf_rages.gif

 

:lol:

Posted

I got my kicks from the marine campaign in AvP2. The sound of motion detector + dark corridors + friggin aliens = win!

 

I still remember fondly the cold sweat it managed to cause.

Posted (edited)
  Bos_hybrid said:
Who want's to play as marines anyway. The whole point of AvP is to play as aliens.
Aliens, as in RTS? :lol:

 

Also, the alien doesn't need a personality. The marine does.

You're alone in a hive son, act like it!

Edited by Oner
Posted

Well yes, playing as the marine was intense, I just don't recall Frosty as having much of a personality at all.

logosig2.jpg

Imperium Thought for the Day: Even a man who has nothing can still offer his life

Posted (edited)
  RPGmasterBoo said:
Well yes, playing as the marine was intense, I just don't recall Frosty as having much of a personality at all.
He was usually in deep ****. Not the most conducive environment for development of his startling personality, and xenomorphs aren't exactly famous for their conversational skills.

 

I liked him, though. Or at least the way he was integrated into the story to make him look like the guy with the worst luck in the whole USMC. I remember that one time he tries to hit on Dunya... ;(

 

As for the marine in this game... they are probably just continuing with the formula from the original AvP, where you're constantly referred to as "private". That game had NO story whatsoever, though, so I'm not expecting much from this one's plot.

Edited by 213374U

- When he is best, he is a little worse than a man, and when he is worst, he is little better than a beast.

Posted
  Bos_hybrid said:
  Quote
Two highly anticipated titles from SEGA, Aliens vs. Predator and Napoleon: Total War will ship with Steamworks support at retail and online, including among other features, Achievements, Matchmaking, Leaderboards, Stats, and Cloud. Aliens vs. Predator will ship on Steam and at retail in mid-February. Napoleon: Total War will ship on Steam and at retail in late February.

 

So that means you will require Steam to play AvP. I wonder if Sega will do the same with AP.

 

What a dissapointment :lol:

Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

My youtube channel: MamoulianFH
Latest Let's Play Tales of Arise (completed)
Latest Bossfight Compilation Dark Souls Remastered - New Game (completed)

Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed)
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My PS Platinums and 100% - 29 games so far (my PSN profile)

 

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Posted (edited)

Looks like it's being played with a controller in the demo. I wonder if it's one of those games like Deadspace who consider mouse users as an afterthought. I can't play a shooter if it's still got auto aiming, 'snap to' functions or periphiral pointer slowdowns around the target.

Edited by Gorgon

Na na  na na  na na  ...

greg358 from Darksouls 3 PVP is a CHEATER.

That is all.

 

Posted
  Gorgon said:
Looks like it's being played with a controller in the demo. I wonder if it's one of those games like Deadspace who consider mouse users as an afterthought. I can't play a shooter if it's still got auto aiming, 'snap to' functions or periphiral pointer slowdowns around the target.

 

Agreed. Uhg to that!

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