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Obsidian making Fallout: New Vegas


Gorth

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There used to a TV-series a long while back called Kindred: the Embraced which featured some of the Bloodlines clans, but it got cancelled after 10 episodes or so. My experience with these series prompted me into getting Bloodlines.

Edited by virumor

The ending of the words is ALMSIVI.

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There used to a TV-series a long while back called Kindred: the Embraced which featured some of the Bloodlines clans, but it got cancelled after 10 episodes or so. My experience with these series prompted me into getting Bloodlines.

 

You mean the writer was mysteriously murdered , police suspecting a link to the local gentleman's club?

"It wasn't lies. It was just... bull****"."

             -Elwood Blues

 

tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.

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There used to a TV-series a long while back called Kindred: the Embraced which featured some of the Bloodlines clans, but it got cancelled after 10 episodes or so. My experience with these series prompted me into getting Bloodlines.

 

You mean the writer was mysteriously murdered , police suspecting a link to the local gentleman's club?

 

Best "In before lock" post ever.

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I would like to see Fallout 3 remade in the Fallout 2 engine

 

Yes. Perhaps when you go into combat mode and shoot Three Dawg in the face, there will be a floating text saying "This ain't the good fight, yo."

 

:)

 

LOL!

 

Is it the case [here] that most everyone on these boards either did not play Fallout 1 or 2, or liked the series' setting and little else?

 

Did no one appreciate Tim Cain's GURPS engine (redone to SPECIAL)? Does absolutely no one think the third game should have continued to improve upon the series' premise instead of jumping ship for an Elderscrolls style PA simulator?

 

Is it truly the case that most playersjust want a First Person sandbox where they get to wander around and shoot stuff and pretend to be in the wasteland?

 

That's all I saw to do in the game was wander around killing random creatures, and not so random creatures, and a few gimmick gags like megaton or placing a mine in someone's pocket... BTW~ What if I wanted to give a bottle cap mine to an NPC? Is there any way to put it in their inventory without arming it? Even the player's choice to arm/and set timers was removed. IMO the scope of the game was heinously reduced to just that... a PA simulator [and of a misinterpreted setting at that.]

 

yer. that's the impression i've been getting since the Bethie-board days.

 
Finally, THIS is why we need more threads. I finally finish writing up this idea and I have to follow one of Gizmo's erudite posts on a different topic entirely. Damn you all!

 

yes. this has happened to me the past two mornings in a row. and for the most part these longer posts don't get commented on because the topic is changing faces faster than a scramble suit. which is why i've just had to give up on the idea of conversing "for real" until we get a true forum for this game.
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"I think Bloodlines has very little to do with Anne Rice and all the goth stuff. It stroke me as more of a parody."

 

if you say so, but it makes being a vampire seem fun/kewl, right? traditionally, being a vampire is s'posed to be a curse.

 

no doubt you see nuanced difference, but for Gromnir it is easier to lump all the vampire stuff that romanticizes into one dismissive category.

 

HA! Good Fun!

"If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927)

"Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)

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I wonder if the gambling skill will make a return. It IS Vegas after all. :)

 

Its a skill the game can do without, but if any sort of card mini game or slot machines show up I do hope the luck stat plays a part in them.

I would bet... :)

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I'd want the options for...

A Functional Casino.

Card counting software for the PIP;

Tinkering with the MR. Handy Card dealers.

A Casino vault to heist.

 

I'd expect a Ghoulish lounge act or two; Far more expanded variations on robitics (think Spielberg's AI), and poker chips as ammo for the Rock-It Launcher.

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Wasteland had a gambling skill. And a version of Las Vegas. With two functioning, rivalling casinos. It was awesome.

Swedes, go to: Spel2, for the latest game reviews in swedish!

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:) and mkreku also falls prey to buried discussions :)

 

A while ago me and gromnir were debating on the removed skills. Our opinions were about the same;

Doctor on top of F/A was redunant. Medicine is ok but stimpaks healing crippled limbs etc pretty much kills it. Also It would be nice to have some learned perks that allow you to use your skills in new ways like advanced medicine to heal crippled limbs,

Gambling was a way to translate your characters skill into the game, however the gambling mini games can be a lot of fun. We don't really need a "skill" with that if we are going to play dragon dice or pazaak. If they implement slot machines and the like? Marginally useful

WTB Throwing skill back with knifes, spears, rocks and other nasties :)

Outdoorsman; I defend having it in the game if we have a "world" map as well as city map tieing world map travel times, survival aka water and ration finding, special encounters and cooking craft to it. Gromnir hates it. He also hates cooking too :)

IG. We kick ass and not even take names.

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A while ago me and gromnir were debating on the removed skills. Our opinions were about the same;

Doctor on top of F/A was redunant......

Personally I really liked the way they did it, and it was a welcome redundancy. First Aid was a quick fix (for 25 XP), while Doctor was an involved fix (for 50 XP and twice the time). Doctor was for removing cripple effects while First aid was for patching damage.

 

Together it meant the player had 6 heals but only 3 chances to remove cripple effects, and the second skill could not be increased with books so it had to be a skill developed at great expense ~That's a character focus that not all PC's will have.

 

Merging skills is always a bad idea in RPG's because it leads to JoaT character builds that are essentially all the same.

 

Having varied skills that are tough to raise creates opportunities for skill checks in the game that can be used to open options that only make sense for those PC's that have them developed.

 

Cooking in Arx Fatalis was damn cool
Yes it was!
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To our community at OBS, it is clear that there is a definite passion for this new title and we respect that. We also need to balance our relationship with Bethesda as significantly important. We have, therefore, taken some time and looked through the large 500+ collection of posts thus far and have found the three following categories that will hopefully allow us a larger breadth of discussion:

 

 

This is an opportunity to have more thorough discussions. Each of these conversation must adhere to the Forum Guidelines. If any of the Guidelines are broached, especially in respect to disrespectful critique of Bethesda, a member will be placed immediately in Mod Status for no less than two weeks and will be issued a Formal Warning.

 

We do not wish to police or be authoritarian. We simply wish to find a balance to offer ways for our community to interact about FO: NV, while also respecting the reciprocal relations with Bethesda.

 

with respect,

 

The Mod Squad

 

Note: Previous FO: NV Discussions

The universe is change;
your life is what our thoughts make it
- Marcus Aurelius (161)

:dragon:

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