Sand Posted July 30, 2008 Posted July 30, 2008 Its finally here! YAY! Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand"
Gfted1 Posted July 30, 2008 Posted July 30, 2008 Is that the Mysteries of Westgate thing? "I'm your biggest fan, Ill follow you until you love me, Papa"
taks Posted July 30, 2008 Posted July 30, 2008 ouch, that's just not right! that would be 1.14, gfted1. taks comrade taks... just because.
Gfted1 Posted July 30, 2008 Posted July 30, 2008 (edited) ... Edited July 30, 2008 by Gfted1 "I'm your biggest fan, Ill follow you until you love me, Papa"
Xard Posted July 30, 2008 Posted July 30, 2008 since you're lazy bastards: It's been a while since the last community update. As such, I thought I would give you a little teaser for some of the 1.13 patch notes, while I write the real Community Update. Please remember that this list is very much incomplete. Bug Fixes General * The toolset and game now load hak files in the same order. * Skills such as Search will no longer broadcast multiple messages to the chat window while in use. A single message will be displayed when turning the skill on or off. Multiplayer * The chat channel will no longer revert to Local when a player transitions to a new area or module. DM Client * Fixed an issue where DMs would not receive messages on the DM channel if they were filtering out the shout channel. * The console command dm_setfaction will no longer cause crashes. Toolset * The toolset and game now load hak files in the same order. * Fixed an issue where you could not tint multi-selected tiles. * Light spheres shall now display properly. * Sound spheres shall now display properly. * The creature cache in Area Properties shall now work as intended. Scripting * The GetNextItemInInventory() script function should now work properly with stores. Custom Content * The Skills.2da file will now accept up to 100 rows of data. New Features Multiplayer * The chat system now has a /r command for replying to the last private message a player receives. After receiving a private message, the player can enter "/r" into the chat system which will automatically address a private message to the person that sent the previous private message. Toolset * The ItemPropertyActivationPreference property for items is now accessible through scripting. Scripting * A SetCollision(object oTarget, int bCollision) function has been made available. This will allow builders and DMs to turn the collision of a creature or placeable object on or off dynamically. This function is only useful on creatures/players/placeables that already have collision and will set collision to NONE if called on an object that never had collision in the first place. * A GetCollision(object oTarget) function has been added. This function will return the collision Boolean for an object. * The ItemPropertyActivationPreference property for items is now accessible through scripting. * A GetBicFileName function has been made available. This function will return the file name of a .bic file in a server vault. * New List Box functionality has been added to the game. This includes the following script commands: --ClearListBox --AddListBoxRow --RemoveListBoxRow --ModifyListBoxRow * A SetScrollBarRanges(object oPlayer, string sScreenName, string sScrollBarName, int nMinSize, int nMaxSize, int nMinValue, int nMaxValue) function has been added to the game. This function will allow you to set custom values to a scrollbar. * A SetFactionLeader(object oNewLeader) function has been added to the game. This allows you to set a companion to be the speaker in a conversation. * A GetFirstSubArea(object oArea, vector vPosition) function has been added to the game. This function lets you iterate over the How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them. - OverPowered Godzilla (OPG)
Wrath of Dagon Posted July 30, 2008 Posted July 30, 2008 Don't suppose it'll help with my camera lag? "Moral indignation is a standard strategy for endowing the idiot with dignity." Marshall McLuhan
Sand Posted July 30, 2008 Author Posted July 30, 2008 Does it have a "Challenging Combat" fix? Just download Tony K's AI. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand"
SteveThaiBinh Posted July 30, 2008 Posted July 30, 2008 Mysteries of Westgate is scheduled for September, Atari says, some time after 1.14 comes out. "An electric puddle is not what I need right now." (Nina Kalenkov)
Jaesun Posted July 30, 2008 Posted July 30, 2008 Bleh, now I have to wait to d/l until Tony K's AI is updated for 1.13. Some of my Youtube Classic Roland MT-32 Video Game Music videos | My Music | My Photography
Sand Posted July 30, 2008 Author Posted July 30, 2008 Bleh, now I have to wait to d/l until Tony K's AI is updated for 1.13. Not really. I have been using Tony K's 1.10, with that hotfix of his, with 1.13 and so far I haven't had a problem. Also, none of my other mods are breaking the game so I think 1.13 is mostly, if not completely, mod friendly for those who used 1.12 as a template. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand"
Kelverin Posted July 30, 2008 Posted July 30, 2008 Mysteries of Westgate is scheduled for September, Atari says, some time after 1.14 comes out. Thats good news right gives them time to make the game better, improve the story, NPC's AI adjustments, graphical enhancements..... J1 Visa Southern California Cleaning
newc0253 Posted July 30, 2008 Posted July 30, 2008 Mysteries of Westgate is scheduled for September, Atari says, some time after 1.14 comes out. ah Atari - who knows if anything they say is accurate at this point... dumber than a bag of hammers
Jaesun Posted July 30, 2008 Posted July 30, 2008 Bleh, now I have to wait to d/l until Tony K's AI is updated for 1.13. Not really. I have been using Tony K's 1.10, with that hotfix of his, with 1.13 and so far I haven't had a problem. Also, none of my other mods are breaking the game so I think 1.13 is mostly, if not completely, mod friendly for those who used 1.12 as a template. Really? Perhaps then I'll give 1.13 a go and hope Tony K's don't break anything. :D Thanks for letting me know! Some of my Youtube Classic Roland MT-32 Video Game Music videos | My Music | My Photography
Bos_hybrid Posted July 31, 2008 Posted July 31, 2008 Mysteries of Westgate is scheduled for September, Atari says, some time after 1.14 comes out. Isn't that a year delay, for a game that's been complete for a year? This has got to be a first.
Dark_Raven Posted July 31, 2008 Posted July 31, 2008 OH WoW oo WoW!!! Hades was the life of the party. RIP You'll be missed.
Sand Posted July 31, 2008 Author Posted July 31, 2008 Well, there appears to be a fault in the patch. A real killer fault if you play a paladin or cleric. Divine Might, and a lot of the Divine spells have been pretty much nerfed to uselessness. I do wish they had rollback patches when these issues come up. Hey Obsidian folks, TEST YOUR SCRIPTS! Sheesh. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand"
Gfted1 Posted July 31, 2008 Posted July 31, 2008 How did they F the patch up after working on it forever? Sloppy, just like the rest of the game. "I'm your biggest fan, Ill follow you until you love me, Papa"
Xard Posted July 31, 2008 Posted July 31, 2008 now that is epic level fail WTF OBSIDIAN? How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them. - OverPowered Godzilla (OPG)
aries101 Posted July 31, 2008 Posted July 31, 2008 In the tread about the patch at the Biowware forums, Rob MCGinnis said that we had to clear out our override folders as well as our custom UI folders. Why is this? BTW, I have a default UI folder. Is this the same as custom UI folder ? Please support http://www.maternityworldwide.org/ - and save a mother giving birth to a child. Please support, Andrew Bub, the gamerdad - at http://gamingwithchildren.com/
Sand Posted July 31, 2008 Author Posted July 31, 2008 Yes. It is to make sure there is no mess ups during the patch process. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand"
SteveThaiBinh Posted July 31, 2008 Posted July 31, 2008 Poor Obsidian, they don't have much luck with patches. *gives Obsidian a hug* Anyway, apparently they're going to release something to solve the problem: Rob McGinnis talks about it here. "An electric puddle is not what I need right now." (Nina Kalenkov)
Sand Posted July 31, 2008 Author Posted July 31, 2008 With its widespread effect on class abilities, feats, and spells this should have been caught prior to release. QA staff definitely dropped the ball on this one. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand"
Dark_Raven Posted August 1, 2008 Posted August 1, 2008 Obs sucks at teh patches? Hades was the life of the party. RIP You'll be missed.
tripleRRR Posted August 1, 2008 Posted August 1, 2008 Yes, yes they do. Using a gamepad to control an FPS is like trying to fight evil through maple syrup.
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