Big Bottom Posted September 30, 2007 Share Posted September 30, 2007 According to Anthony's post in RPGCodex, Obsidian's newly installed position of Audio Director and Art Director improved the quality of MotB by lots lots. Nice! Now if only Obsidian has its own In-House cinematic team like Massive entertainment. An example of Massive's jaw dropping trailer for WiC : Well, there are 60 new pieces of music in the expansion, compared to the 99 that comprised the entire of NWN2's music (including the stuff from NWN1). Big thumbs up for that alone. The best flash game ever! Link to comment Share on other sites More sharing options...
Starwars Posted September 30, 2007 Share Posted September 30, 2007 Finished the game earlier today. I am very happy with how it turned out. Combat difficulty varies, but for the very most part I think it's a lot of fun. Definetely more rewarding than the NWN2 OC. Story was actually extremely good. While I prefer Planescape: Torment, this is really one of the best stories I've seen in a RPG. A great mix of pursuing your own personal goals and solving your own problems, and getting involved in something that truly feels epic (and I usually hate how that word is tossed around when describing games). I am very impressed, the Obsidian guys did a fabulous job on this expansion, they really "got it right" this time around. Thanks a lot, and I'd love to see more expansions with the quality of MotB. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0 Link to comment Share on other sites More sharing options...
Nartwak Posted September 30, 2007 Share Posted September 30, 2007 Good review Eldar. Link to comment Share on other sites More sharing options...
xantrius Posted September 30, 2007 Share Posted September 30, 2007 thanks for the review Cantousent, and a thank you to the other people that have provided their experience with it, sounds promising ^^ Link to comment Share on other sites More sharing options...
Gromnir Posted October 1, 2007 Share Posted October 1, 2007 all Gromnir does is work... hardly any time to play. nevertheless, will probably get this thing... eventually. got some Qs for eldar and others who has played. 1) how does warlock imbue item work? is doubtful that we play a warlock, but the spirit meter stuff and new resting rules make it more appealing. crafting is kinda a neato advantage for warlocks, but crafting feats still seem to be off-limits for warlocks post 1.10. 3 essential factors for warlock to imbue in p&p: a) umd o' sufficient magnitude b) necessary caster level c) crafting feat. no crafting feats? so, how does it work in motb? 2) is ASoC immediately available in motb? eldar suggested that ASoC had some rp applications in motb... and even though Gromnir loathes prcs we will maybe give ASoC a looksee. after a glance at the prerequisites it not seems as if ASoC is like shadow thief or neverwinter nine prcs from nwn2... not have some in-game requirement such as joining a guild or somesuch, but am gonna double-check anyways. 3) is there a rogue companion available in motb, and if not, how necessary is a rogue? unless the one-o'-many, or the spirit bear is a rogue, we not see no rogue companions. was not a big fan o' neeshka in nwn2, but we kept her in party til late in game for useful rogue skills. so, if Gromnir wants rogue skills in the party, does we need to take... or is rogues a waste o' space in motb, or... 4) for those who has played motb, what skills would you recommends to those who wish to maximize dialogues? how much ESSENTIAL skills integration into dialogues? there were a few encounters in nwn2 when Gromnir noticed that some skill check other than diplomacy were made... but not many were noteworthy. ... feedback and insight would be appreciated. anyone? anyone? HA! Good Fun! "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019) Link to comment Share on other sites More sharing options...
Sand Posted October 1, 2007 Share Posted October 1, 2007 Well, to get the best dialogue options one would think that one should put an emphasis on the Charisma based skills such as Bluff, Diplomacy, Intimidate, and possibly taunt. There is only two base classes I can think of that has all these skills. Bards and rogues. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand" Link to comment Share on other sites More sharing options...
Starwars Posted October 1, 2007 Share Posted October 1, 2007 There are a fair amount of dialogue options from Wisdom as well that I noticed. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0 Link to comment Share on other sites More sharing options...
Gromnir Posted October 1, 2007 Share Posted October 1, 2007 Well, to get the best dialogue options one would think that one should put an emphasis on the Charisma based skills such as Bluff, Diplomacy, Intimidate, and possibly taunt. There is only two base classes I can think of that has all these skills. Bards and rogues. not paying attention again? sand didn't play yet, so you don't know squat. clarification: there were maybe 2 or 3 bluff situations worth noting in all of nwn2. most dialogue encounters were simply diplomacy encounters... but there were a few times when bluff were helpful... but for 2-3 situations it would be kinda silly to spend 23 ranks in bluff. am asking if motb makes skills other than diplomacy more useful than they was in nwn2. diplomacy were near essential in nwn2 for those who were interested in dialogues. bluff and intimidate? sw, hmmm. sounds like maybe obsidian went back to ps:t roots. ps:t were pre 3e... no skills. many ps:t dialogue branches were revealed to characters with high wisdom. not have spot or listen checks or some other plausible wisdom based skill check, 'cause no skills were in ps:t. heck, the entire game were pretty wisdom centric.... were the one indispensable stat. 'course now we got skills. by chance did you play a character with high wisdom such as a monk or cleric? am wondering if people who played mages were seeing numerous intelligence based options. developers o' ps:t really didn't try to balance wisdom v. other stats... am wondering if they does same in motb. HA! Good Fun! "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019) Link to comment Share on other sites More sharing options...
Starwars Posted October 1, 2007 Share Posted October 1, 2007 I built a character very quickly for the expansion (a pure Bard), so I can't tell you my exact Wisdom score unfortunately, but it was definetely not uberhigh (perhaps there would be even more if I had a really high score). I would guess it was 11 at default, and perhaps a few bonuses from equipment. But definetely not "uber". Wisdom seemed to be used the most out of the main stats. From what I remember, I saw Intelligence as well. There was also a Charisma check with Gann for my female character which I thought was kinda nice. That's just the off top of my head, I can't recall how many there were. Wisdom was definetely the most frequent though. I don't think it's like in PS:T though where Wisdom was really "key" to the story. There were a few really nice dialogue options using Wisdom in MotB, but I don't think it's as important to experience everything as it was in PS:T. Someone peeked at the campaign in the toolset (I think over at the Codex) and he said that there were a few Cleric deity checks as well. Can't really comment on the dialogue skills. I'd have to say that I think it was about equal with NWN2, but don't quote me on that. Most of my playing was late nights, and I can't really remember all that well to be honest. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0 Link to comment Share on other sites More sharing options...
Dragon Lord Jones Posted October 1, 2007 Share Posted October 1, 2007 i see atari is givin' away a free feat or blessing download again with the exclusive pre-order from gamestop, nice to know with one week to release and others already with the game. Link to comment Share on other sites More sharing options...
Pidesco Posted October 1, 2007 Share Posted October 1, 2007 Well, to get the best dialogue options one would think that one should put an emphasis on the Charisma based skills such as Bluff, Diplomacy, Intimidate, and possibly taunt. There is only two base classes I can think of that has all these skills. Bards and rogues. not paying attention again? sand didn't play yet, so you don't know squat. clarification: there were maybe 2 or 3 bluff situations worth noting in all of nwn2. most dialogue encounters were simply diplomacy encounters... but there were a few times when bluff were helpful... but for 2-3 situations it would be kinda silly to spend 23 ranks in bluff. am asking if motb makes skills other than diplomacy more useful than they was in nwn2. diplomacy were near essential in nwn2 for those who were interested in dialogues. bluff and intimidate? sw, hmmm. sounds like maybe obsidian went back to ps:t roots. ps:t were pre 3e... no skills. many ps:t dialogue branches were revealed to characters with high wisdom. not have spot or listen checks or some other plausible wisdom based skill check, 'cause no skills were in ps:t. heck, the entire game were pretty wisdom centric.... were the one indispensable stat. 'course now we got skills. by chance did you play a character with high wisdom such as a monk or cleric? am wondering if people who played mages were seeing numerous intelligence based options. developers o' ps:t really didn't try to balance wisdom v. other stats... am wondering if they does same in motb. HA! Good Fun! I found that intelligence and wisdom were more or less balanced in Torment. Sure, wisdom gets you more info than intelligence, but not that much more. And charisma also had quite a few dialogue options. The other stats were almost useless, of course. "My hovercraft is full of eels!" - Hungarian touristI am Dan Quayle of the Romans.I want to tattoo a map of the Netherlands on my nether lands.Heja Sverige!!Everyone should cuffawkle more.The wrench is your friend. Link to comment Share on other sites More sharing options...
Gromnir Posted October 1, 2007 Share Posted October 1, 2007 (edited) am not sure if we played same torment game. wisdom gave luck bonus (which boosted amost all rolls), xp bonus and had the most numerous and important dialogues... whole power o' belief stuff that were at core of game, and those were almost invariably wisdom checks. *shrug* however, let us not turn this into yet another thread where we debates ps:t strengths and weakness. Gromnir only brought up ps:t to clarify a query 'bout motb... 'cause this is a motb thread. got something to add 'bout motb? HA! Good Fun! Edited October 1, 2007 by Gromnir "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019) Link to comment Share on other sites More sharing options...
Cantousent Posted October 1, 2007 Author Share Posted October 1, 2007 I've not had a lot of time to visit the boards lately either, but I did want to say that the Arcane Scholar was great for me because it allowed me to pursue the breadth of skills that I most enjoy in a computer game. I could, for instance, max out my diplomacy and spellcraft skills. Specific ASoC interaction, where the NPCs recognized my scholarly affiliation, did not reveal itself to me during my play. However, the class does a lot to enhance RP just in diversifying the player's skills. Conversation skills, and not just diplomacy, can play a vital role in the game. Taunt can help out in some spots, as can bluff and intimidate. In some cases, the PC may use a couple different skills to achieve the same goal, where in other areas it might look like the player has a choice between one skill and another to reach the same spot, but both don't lead to the same outcome. Moreover, having certain NPCs in the party will make a difference in some conversations. For example, using diplomacy might fail, whereas using diplomacy backed by an angelic voice will not. Hope that helps, Grom. Fionavar's Holliday Wishes to all members of our online community: Happy Holidays Join the revelry at the Obsidian Plays channel:Obsidian Plays Remembering tarna, Phosphor, Metadigital, and Visceris. Drink mead heartily in the halls of Valhalla, my friends! Link to comment Share on other sites More sharing options...
Starwars Posted October 1, 2007 Share Posted October 1, 2007 There are also, just like in NWN2, a fair number of Lore checks. Though I don't think they really affect the outcome of conversations. There are also a few instances where after solving a quest, I would get the message "XP granted for solving blablabla peacefully." I hope the XP granted is balanced towards how much XP the character would get if you decided to slay everything. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0 Link to comment Share on other sites More sharing options...
Gromnir Posted October 1, 2007 Share Posted October 1, 2007 thanks for feedback... will stick with rogue/cleric combo if ASoC not add something specific... unless there ain't no joinable rogues in motb. Gromnir took rogue levels to boost skills other than trap finding and disarming. will go a different direction if no motb rogues. so, any motb rogues for a mostly good party? HA! Good Fun! "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019) Link to comment Share on other sites More sharing options...
Starwars Posted October 1, 2007 Share Posted October 1, 2007 You'll get something that can open locks and disarm traps, but not something to provide the sneak attack goodness. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0 Link to comment Share on other sites More sharing options...
Tale Posted October 1, 2007 Share Posted October 1, 2007 (edited) You'll get something that can open locks and disarm traps, but not something to provide the sneak attack goodness. God... no. NO! This one better not be a Halfling or Halfling disguised as a Gnome like the last one. Edited October 1, 2007 by Tale "Show me a man who "plays fair" and I'll show you a very talented cheater." Link to comment Share on other sites More sharing options...
Starwars Posted October 1, 2007 Share Posted October 1, 2007 God... no. NO! This one better not be a Halfling or Halfling disguised as a Gnome like the last one. A Halfling or Halfling disguised a Gnome? Anyways, it's very short. That's all I'll say. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0 Link to comment Share on other sites More sharing options...
Gromnir Posted October 1, 2007 Share Posted October 1, 2007 is no spoiler or secret that the motb red wizard companion has a homunculus that boasts some thiefy skills. such info has been mentioned in a couple previews. even so, am curious if the critter is up to the task o' replacing a genuine rogue. one would expect that the dc for trap spotting and disarming in an epic level campaign would be pretty damned high. does the homunculus adequate replace a dedicated rogue for the trap & lock pick duties? HA! Good Fun! "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019) Link to comment Share on other sites More sharing options...
Tale Posted October 1, 2007 Share Posted October 1, 2007 God... no. NO! This one better not be a Halfling or Halfling disguised as a Gnome like the last one. A Halfling or Halfling disguised a Gnome? Anyways, it's very short. That's all I'll say. ONE COMPANION DIES! "Show me a man who "plays fair" and I'll show you a very talented cheater." Link to comment Share on other sites More sharing options...
Starwars Posted October 1, 2007 Share Posted October 1, 2007 is no spoiler or secret that the motb red wizard companion has a homunculus that boasts some thiefy skills. such info has been mentioned in a couple previews. even so, am curious if the critter is up to the task o' replacing a genuine rogue. one would expect that the dc for trap spotting and disarming in an epic level campaign would be pretty damned high. does the homunculus adequate replace a dedicated rogue for the trap & lock pick duties? I didn't find MotB to be as heavy on traps nor locks as the OC, which is just as well IMO with the death system (though the resting restrictions does make the traps feel a bit more like something to be avoided though). I think the homonculus managed to spot most traps. There were a few (and indeed, my Bard got pretty pwnd by it) that he didn't manage to spot though. I suspect his spot is pretty much good enough to find almost all traps, except the really high level ones. He's also kinda funny to talk to, wish he had more to say, hehe. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0 Link to comment Share on other sites More sharing options...
Gromnir Posted October 1, 2007 Share Posted October 1, 2007 (edited) thanks for the feedback. Gromnir will probably stick with rogue/cleric and hope that the red wizard's homunculus has adequate thiefy skills.... though a rogue/wizard/ek/asoc would be a skillz hound and we would not need to depend on homunculi. oh, and 'fore we forget again, anybody know how motb warlock imbue works? HA! Good Fun! Edited October 1, 2007 by Gromnir "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019) Link to comment Share on other sites More sharing options...
Berserk Posted October 2, 2007 Share Posted October 2, 2007 thanks for the feedback. Gromnir will probably stick with rogue/cleric and hope that the red wizard's homunculus has adequate thiefy skills.... though a rogue/wizard/ek/asoc would be a skillz hound and we would not need to depend on homunculi.You know, that one sounds pretty fun. I'll have to try one out, all I need is to calculate what kind of Feats and Stats I should go for so that I don't gimp myself entirely in either arcane or martial matters. Link to comment Share on other sites More sharing options...
Xard Posted October 2, 2007 Share Posted October 2, 2007 Oh that's it, I'm ordering this damn game from the internets. How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them. - OverPowered Godzilla (OPG) Link to comment Share on other sites More sharing options...
Sand Posted October 2, 2007 Share Posted October 2, 2007 I just wished the dead don't fade away. I want to see piles of my enemies laying before me! Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand" Link to comment Share on other sites More sharing options...
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