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Posted
Perhaps lightsabers could be tougher to assemble and have more complex upgrade options. Also, I don't think any Jedi should just be able to pick up any lightsaber and use it properly. Aren't they supposed to be very personal weapons?

See: End of Episode 1.

 

I'd say any jedi can get acclimated to another jedi's saber pretty quickly.

Posted
they start at 2d8 and max at 5d8 (for a consular) and 6d8 (for a guardian)

Why wasn't this implemented in KOTOR?

Probably because the game was "loosely" based on d20 Star Wars.

No, no. You see, compromises have to be made, and often you have to balance it all out. In the face of time constraints, and of working with what you have, you often have to evaluate what is better for the game as a whole. Surely, the decision we made will keep the hardcore player away, but in the end, the tradeoff is mostly accepted, and encouraged! [/end usual apologetic discourse] <_<

Posted

I would have thought it was pretty obvious why you wouldnt want characters running around doing 6d8 damage when your average blaster does 1d8.

 

Its almost as bad as the westend one where you could have 16d6 for your roll. 4d6 for the saber and 12d6 for your control (or was it sense) stat.

 

A heavy blaster. The kind Han Solo uses did 4d6 in that system. Which is the same base as a lightsaber before you figure in the overkill you get from the Jedi stat.

I have to agree with Volourn.  Bioware is pretty much dead now.  Deals like this kills development studios.

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Posted

In d20 Star Wars, a lightsabre does 6d8(or 5d8) in the hands of a level 18-20ish jedi MASTER. Masters of the force are supposed to be powerful.

 

And blasters in that system do 3d6 not 1d8 (basic blaster) as opposed to 2d8 for a light sabre in a novices hands.

 

That's 3-18 as opposed to 2-16 damage.

 

I fail to see how this is a bad thing, when compared to the movies. Jedi Masters are supposed to be powerhouses.

Posted
In d20 Star Wars, a lightsabre does 6d8(or 5d8) in the hands of a level 18-20ish jedi MASTER. Masters of the force are supposed to be powerful.

 

And blasters in that system do 3d6 not 1d8 (basic blaster) as opposed to 2d8 for a light sabre in a novices hands.

 

That's 3-18 as opposed to 2-16 damage.

 

I fail to see how this is a bad thing, when compared to the movies. Jedi Masters are supposed to be powerhouses.

Interesting...

 

How are hps worked out ? because if they are correct in KOTOR I think I can see why the blasters were toned down too.

 

The problem with Jedi is that if you make them as powerful as they are in the films then its pretty pointless being anything else. I presume blasters dont get more powerful as you level ?

 

At least in D&D you somewhat level the playing field with various magic items.

I have to agree with Volourn.  Bioware is pretty much dead now.  Deals like this kills development studios.

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Posted

Vitality is done more or less the same.

 

Jedi in KotOR got a massive boost, because in the pnp version there is no "force points" (i.e. KotOR manaish system) that power your force powers.... force powers are paid for with vitality.

Posted
Vitality is done more or less the same.

 

Jedi in KotOR got a massive boost, because in the pnp version there is no "force points" (i.e. KotOR manaish system) that power your force powers.... force powers are paid for with vitality.

Ah so you use your lifeforce to use the force ? Dosnt sound like the movies but I suppose it would stop people spamming force wave :p

 

Must be a bit frightening to be a smuggler when the average blaster can do 3 times you base vitality.

 

Generally when you are talking CRPG the only consequence of failure is having to reload. Since that generally kills the flow of the game I can see where Bioware are coming from with their design decision.

I have to agree with Volourn.  Bioware is pretty much dead now.  Deals like this kills development studios.

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Posted

From that description I get the impression that people die a lot in SW D20, especially at the lower levels. It sounds even worse than D&D in that regard, since I think they don't have an incapacitation until -10 rule in SW.

 

Is this actually the case, or have I missed something?

Posted

No idea, I bought the d20 SW book after getting KotOR (which I only got a month ago) so I haven't ever played it... I got it for a reference book (and was quite annoyed that KotOR didn't have better implementation, as the pnp version looks better)

 

Anyone else care to chime in with an answer? :)

Posted

Star Wars d20 also uses a wound point system, so its not that "letal" (at least for the players) since only heroic classes have wound points.

 

Also armor and AC work diferent, every class gets AC progression and armor instead of giving AC gives DR.

 

Lightsabers in Star Wars d20 ignore armor.

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Posted
First of all, nearly 100% of the people who played the game WANTED to be a Jedi.

Uhm.. I wanted to be a bounty hunter, like Boba Fett. Unfortunately I never got to make that choice. Instead I ended up being this noble-ass jedi which I despised and would have killed if it hadn't ended the game (besides, it was near impossible to kill him since the fights were so easy). And I'm sure lots of people wanted to be a Hutt :)

 

I don't even like lightsabers!

Swedes, go to: Spel2, for the latest game reviews in swedish!

Posted

I would have liked to play a bounty hunter type as well, but I recognize that allowing that much player customization would destroy a story-driven game like KotOR.

 

Story and flexibility are somewhat inversely proportional to each other; if you want the ability to do anything you want with your character, I'd recommed that you play a less story-based game.

Posted

You didn't have to be a noble jedi, at all. In fact, you could be incredibly evil. And I think that people who post to thses forums aren't exactly representative of the broader population, even of the relatively small population that plays RPGs. We're slightly more psycho ;).

Posted

prolly about one of the other starwars games up and coming....but just in case, this is on the current gamespy website:

 

Tomorrow: We enter the world of Far Cry to see how good the game is. Also: Learn the latest Star Wars tidbits!

 

worth looking into tomarrow I suppose

Posted

I didn't want to play a good or evil Jedi. I just wanted to play a scoundrel/scout type who uses stealth, computer systems, and security along with droids to solve problems and overcome adversaries who has an enlighten self interest sort of world view.

Posted
I didn't want to play a good or evil Jedi. I just wanted to play a scoundrel/scout type who uses stealth, computer systems, and security along with droids to solve problems and overcome adversaries who has an enlighten self interest sort of world view.

Then you shouldn't have played KOTOR ;) . Every game isn't going to conform to your specific expectations.

Posted

I would like to see a few more classes in KotOR2, but if you're forced to be a Jedi I hope you can be darkside from the start. I don't want to suffer those stuck-up council members again when I'd rather be a Sith evilgrin.gif

 

Playing as a Mandalorian would be great fun too, especially if you're like that Sherruk guy on Dantooine who collects lightsabers. That would be a neat twist, you're not a Sith but you still hunt Jedi. B)

Posted

hmm, I just noticed this on Bioware's KotOR forum:

 

http://www.ferrago.com/story/3213

 

Canadian RPG experts Bioware have affirmed that Star Wars: Knights of the Old Republic 2 is in development, though have declined to further elaborate on the title, which will be officially unveiled in the June issues of EGM and Computer Gaming World stateside; both of which hit shelves in late April.

 

Bioware's admission also reveals that the sequel will be developed by Obsidian under the ever-watchful eye of LucasArts. To the uninitiated, Obsidian is the independent development studio formed by ex-Black Isle staffers. More details soon, we hope.

 

If that is legit it's the first time Bioware has admitted to it. Their normal response is outright denial.

 

"We have no plans to develop a sequel to KotOR at this time".

;)

Posted
If that is legit it's the first time Bioware has admitted to it. Their normal response is outright denial.

 

"We have no plans to develop a sequel to KotOR at this time".

;)

Maybe they say so because "THE GAME WILL BE DEVELOPED BY OBSIDIAN"?

 

According to that article BIO doesn't have much to do with KoTOR2.

Posted
Maybe they say so because "THE GAME WILL BE DEVELOPED BY OBSIDIAN"?

Yes, I'm aware of that. ;)

 

But no doubt Bioware has been involved in the development, just not on the creative side. It is after all a sequel to their own game, using their own Odyssey engine - so they have a vested interest in following its progress. KotOR2 will reflect on them, good or bad. They wouldn't let anyone, even a company they trust, mess that up.

 

Bioware and Obsidian announced a partnership, and KotOR2 is the result (probably).

Posted

One thing I would like to see in KOTOR 2 is making the other classes viable options, as it was in KOTOR they were pretty much a joke. I know that a Jedi is supposed to be a veritable steamroller in combat but I feel that the other classes should get more love than they got.

I tried to make a team composed of a Jedi Guardian(me)/Sniper(Mission)/Heavy Gun specialist(Canderous). This looked pretty good on the paper, but I had to abandon it since it could never compare to the raw damage that a 3 Jedi team dished out. One of the solutions could be to make blasters more lethal since I never felt especially threatened even without blasterdeflection, and therefore made the other more blasterdependant characters pretty much useless.. Anyway, thats just my musings...

Posted
One thing I would like to see in KOTOR 2 is making the other classes viable options, as it was in KOTOR they were pretty much a joke. I know that a Jedi is supposed to be a veritable steamroller in combat but I feel that the other classes should get more love than they got.

I tried to make a team composed of a Jedi Guardian(me)/Sniper(Mission)/Heavy Gun specialist(Canderous). This looked pretty good on the paper, but I had to abandon it since it could never compare to the raw damage that a 3 Jedi team dished out. One of the solutions could be to make blasters more lethal since I never felt especially threatened even without blasterdeflection, and therefore made the other more blasterdependant characters pretty much useless.. Anyway, thats just my musings...

I know what you mean. The 3 Jedi combo was lethal.

 

The problem with having blaster users on your side is that they are constantly getting them reflected back as well (and needing healing). Also they dont measure up to a Sith in close combat. We mostly ended up using sonic weapons.

 

Energy shields made most damage types a bit non threatening. I played an armoured Jedi so I had an pretty nutty AC anyway.

 

Even if they do balance things up you will still get complaints about how the Jedi are now crap. Heck some people complained they were crap in KOTOR despite them decimating anything else.

I have to agree with Volourn.  Bioware is pretty much dead now.  Deals like this kills development studios.

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