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kefka

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Everything posted by kefka

  1. I tried both methods and they work. Thanks! Was getting very frustrated for a while.
  2. Overland map "should I attack" is driving me nuts. The AI refuses to attack during combat so it becomes a manual clickfest. Any solution to this major annoyance?
  3. 18GB is crazy. Oh well, time for a bigger hard drive. As for the CPU, I'll stick with my E6600 until next year when Core i7 prices fall. I'm sure a dual core system can handle it if your video card is decent.
  4. yep, still alive. I crawled out from under my rock to make a post! Might hang around for a while this time... There's no PC demo yet, but I'll check it out if one appears. It's always better to 'feel' a game in action than watch a trailer. Still, if there's tons of precision jumps and trial and error I doubt I'll enjoy it.
  5. A first-person platformer with annoying jumping puzzles? What a shame. Could've been amazing. I thought this game would be a classic when I saw that HD trailer with the gorgeous outdoor scenery and ambient music, but presentation isn't everything. Doubt I'll buy it now. Respawning enemies also bug me - NOLF2 scarred me for life.
  6. I quit X3 after 10 minutes. The interface was a confusing mess which immediately turned me off. X2/ X-tension were far superior, and IMO, the original game is still the best for atmosphere. It might not have the open-ended gameplay of the sequels but it felt like you were in an actual universe, not a boring economy sim.
  7. My post certainly wasn't spam. I asked whether Eldar played in third person and his reply is still here. Makes no sense now...
  8. The "good" track is in the game. It's the one I always get. Never played evil in Torment.
  9. Nope, the mouse is in my right hand. I'm just used to the arrow keys. I attempted to use wasd but it felt strange. I've been doing it too long to change now.
  10. First thing I did was change wasd to the arrow keys. I do this even in FPS games. :D
  11. I never use the slider though I'm tempted to do so when mobbed by Goblin warlords. Those guys are nasty. The only problem I have with the difficulty is that certain creatures have no business being that tough. I was out exploring some place at level 12 when I encountered my first black bear. Easy I thought - I've just wasted a bunch of daedra at Kvatch... *ahem*.. I died! Those bears are lethal. And lets not forget the mountain lion. Took me out in like 2 hits.
  12. Yep, and even that is hard to do unless you intentionally pick skills you rarely use. I had alchemy as a minor and that went up 10 in no time. As a major it'd level you like crazy. Combat is the main culprit though. Just by doing the fighters guild quests I rose like 10-15 levels. I've maxed out both heavy armor & armorer with blunt & block close behind. My other majors - security, mercantile, and athletics are way behind. At least you aren't forced to sleep. So you could avoid leveling if you really want to.
  13. The scaling is bad enough but respawning enemies just make it worse. Kill every bandit in one of those ruins and a while later they are back, only sporting their nice new shiny armor and weapons. This is repeated over and over again. You can return at your leisure to grab the better loot. Money is even less of a problem in Oblivion than Morrowind. Btw, it's not really about difficulty but the incentive to explore and level your character. There's not much point to explore because you're not going to find anything you can't get in any of the dungeons. There may be a few unique items but mo
  14. I hate the scaling in Oblivion. Possibly the worst I've seen. Not just because everything is at your level but they have the same gear too. Glass, daedric, ebony, you name it. Bandits even occupy the same position. I think Bethesda didn't expect people to revisit places they'd looted before. haha! Want to find that ringleader? No problem, he's standing exactly where the previous one was! It killed the immersion almost stone dead for me. Is there even a need for scaling? Gothic 2 had none. But the sense of accomplishment as you improved your skills was unmatched. The reward vs risk factor
  15. Well, apart from the tragic leveling/loot system (which has been discussed ad nauseum on the official boards) I'm quite impressed with Oblivion. It surpasses Morrowind in almost every way, though some people will probably say that isn't hard to do. Combat is greatly improved. The sheer ferocity of melee battles is a sight to behold. You feel like you are taking those blows. The new physics engine is a welcome addition. The world is extremely beautiful, but this splendor does come with a high price - you need a well equipped PC to take advantage or most of the graphical lushness is l
  16. I hope this interface works as good as it sounds. It's the main reason why I rarely play mages. I hate having to navigate unwieldy menus just to cast a simple spell. In NWN there's slots available for quick casting but you're screwed if you need something else. Melee characters are so much easier to control and that's usually because you don't have to fight the interface.
  17. If this is actual in-game footage the PS3 will leave Xbox360 for dead, graphically. http://zdmedia.vo.llnwd.net/o1/1UP/killzone_quick.zip Most people think it's pre-rendered though.
  18. The Jedi robes were much better than the originals though. They didn't even look like robes; more like spandex.
  19. Fan of both. The SW prequels did try my patience though, but they've grown on me since first viewing. I still think the original trilogy is far superior. As for RPGs; always been a fan and always will be.
  20. Of course it's the devs fault! They included a scene that "assumes" you've used Atton. Not everyone devotes their time to every NPC. Fortunately I hadn't neglected him which made this battle easy. But I can see how poor preparation could make it a tough challenge. Even worse if you equipped the best weapons on other NPCs and sold the rest.
  21. It's almost certain that Kotor3 will use a new engine. The only question is, which one? There's so many out there right now you're spoiled for choice. An in-house engine is possible but would obviously take much longer to develop than licensing one. Another thing I'll be happy to see is a physics engine. Imagine using force powers that take advantage of ragdoll physics! That would be amazing to watch. Push a guy against a wall and he'd fall into a crumpled heap, or ricochet off objects and other people! You could even pick things up (using the force) and throw them at your enemies. man, I
  22. Like they were always used in Kotor? Hardly. It would have been quite easy to do what the game did; always refer to Revan as Revan and never use a specific gender. Perhaps, but someone reading the Chronicles for the first time would not be thinking in such terms. They would see Revan as male. And the point was not how the character is written, but that Lucasarts would choose male if they were forced to use an official gender. The Chronicles reinforce that fact. When people have to make excuses like "writing convention" to deny LA's preference it is indeed rather silly.
  23. Maybe so, but if an official gender for Revan/exile was chosen you'd have to live with it. The Chronicles on Lucasarts' site always refer to Revan as he/him/his - which seems to indicate their preference. I think it's safe to assume that if Revan became Star Wars canon he'd be a LS male. It was already problematic in Kotor2 with all the combinations. Kotor3 would be a nightmare to write with both Revan and Exile potentially male/female, DS/LS, etc.
  24. Sure, the original was quite easy, but it did have several encounters that could be challenging. Even the Dark Jedi that Malak sends after you caused more problems than most enemies in Kotor2. The fact that they used force powers made a big difference. That adds a bit of uncertainty to battles since it's always possible you could fail a save and be incapacitated. Sadly, very few in K2 (except for bosses) ever use the force. The extreme stats are an indulgence to satiate powergamers. They just like to see big numbers next to their character. Sounds like an artificial way of dealin
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