
kefka
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Everything posted by kefka
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Good luck to get the thing running on a modern comp. A Geforce 6800 Ultra was struggling @20fps with that beast of bandwidth True, but we are talking a few years from now. The Unreal engine is expected around 2006! Any game started now would probably coincide with that.
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I'd rather opponents be too tough than too easy. You can try new strategies to overcome tough enemies, but what can you do for easy ones? Nothing.
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I voted no. If you want a whip, use a real one. I see no reason why it must be a 'saber' whip.
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Unreal 3 engine would be better.
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That's what bugs me about Malak, and the 'cutscenes' in Kotor. They take control away from the player. It was even worse here. Every time he retreats to replenish his energy what's to stop you from attacking him? Battles don't end just because one guy has been weakened. The entire fight with Malak is like a scripted cutscene. You have no control even when you're winning. I hope there's no repeat of that in Kotor2.
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What kind of "control" would you like?
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Are you serious?! Do you know how hard it was to kill Malak at level 20? If you make the level cap at 8 or 10 the game will just become frustrating. <_< Level 8 is no different to 20 if the enemies you face are balanced. Malak was designed for a lvl 20 character, so an RPG that has a lvl 8 cap would have enemies designed for a lvl 8 character. It's all about balance.
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I was always going to buy Anachronox and never did. Is it really as good as PS:T and Fallout? I have my doubts but I'm willing to give it a try. Fatima here I come. B)
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At lvl 30 or 35 you will have to fight multiple enemies because no single enemy is going to present a challenge, other than the Sith Lords. And even they would call for back-up. I like the idea of no cap but with a finite amount of experience. So, you could squeeze out 25-30 levels if you did every single quest, but most people would end the game at 20. You should only have so much experience. The days of killing respawning enemies are long gone.
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hmm, weird. I'm almost certain my copy had the mouse pointer already on. I'm in Europe (UK). I don't know if that's relevant but maybe the default settings aren't the same? I uninstalled Kotor the other day so I can't check right now.
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Personally, I think the 'phat loot' you collect is a more serious problem. At least levels give you natural abilities - skills/powers/feats, etc - but when you add the ridiculous equipment you find that tilts the balance. Just how powerful would your character be without those cloaks, gloves and belts that give you god-like powers? A Jedi without all that crap would at least have some limitations.
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Christopher Eccleston!
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If cutscenes can be skipped what's the point of having them? It would be better if they didn't exist. At least give the player full control of what happens next. Kotor's cutscenes are there to make a choice for you. Whatever you reply the result is the same.
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I'd prefer less cutscenes. Most of them take control away from the player and I don't like that - e.g. the Selkath arresting you on Manaan, or Jolee outside the temple. Pre-rendered cutscenes are fine because those are mostly transition shots - flying towards planets, descending into the shadowlands, etc. If cutscenes allow you to choose what happens next that would be ok. Kotor rarely did, tho.
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"Pointer mode" was on by default if I remember correctly. To move your character you hold both mouse buttons. It was a minor inconvenience but I'd rather have the pointer.
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Oh yes... I agree completely. where's the "thumbs up" smiley when you need one?
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Red is my favorite, but HotG orange is a close second.
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Maybe, but she has no problem ending the 'romance' when it suits her. The PC had no choice, as usual. The darkside fall was a result of her capture by Malak - before that I never even imagined a DS Bastila. Well, everyother dialogue with her was about how hard it was to keep awayfrom the darkside. She her self admitted having trouble, so it's not out of left field. yeah, that's true, but I think it was written that way to facilitate the romance. So it's quite ironic that Malak forces Bastila's turn and not the player.
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Bastila's dialog is fine, it's what the PC says in reply that is dumb.
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Maybe, but she has no problem ending the 'romance' when it suits her. The PC had no choice, as usual. The darkside fall was a result of her capture by Malak - before that I never even imagined a DS Bastila.
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So your upset a NPC act different than what you expected? yet, people complain their NPCs followed certain sterotypes to closely..... That's the point - a 'romance' with Bastila was the last thing I expected based on the dialog options. Dumb flirting is not a romance. Bastila being a stoic Jedi makes that even more remarkable. It should take a lot more to break down her cold exterior.
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If romances are an option and not a requirement I don't see how anyone can complain. Personally, I hate romances, and Kotor didn't change my opinion. The Bastila romance was very poor indeed. No way did that enhance Kotor. It felt forced and artificial with you being dragged along without any real control. A few flirtatious lines of dialog are not what I consider a romance. I was amazed when Bastila pulls you aside to discuss your 'feelings'. WTF? I had no clue my responses would lead to that.
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Story and characterization are most important. On the poll I voted for -- NPCs more responsive to alignment.
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yeah, and Kotor is about Jedi. The 'Knights' of the title. So, it isn't a meaningless description. If you don't want to play a Jedi you're out of luck. Buy another game.