Oerwinde Posted October 7, 2006 Share Posted October 7, 2006 Oerwinde, a question: is there a way for the player to walk across the easternmost part of that 'circle' of houses? Otherwise if you wanted to go from one house to the house directly north of it you'd have to go all around the lake. Now I'm all for aestheticity in villages (and I love it), but a way to just hedge past the trees or wahtnot there would be good IMO. Apparently the Undo button works, just not for certain things, such as terrain placements. Not sure if it can be "enabled" in your version. <{POST_SNAPBACK}> The northern part of the village is up on a bit of a plateau. So unless I totally misunderstood what you said, thats why you can't just go north from the eastern part of the houses to the northern part. The area between the balls and the butt is a hotbed of terrorist activity. Link to comment Share on other sites More sharing options...
Tigranes Posted October 7, 2006 Share Posted October 7, 2006 Nah, that's what I meant. So you can't go up the slope on the east side? Probably irks a little when playinig, but I can see why it's that way. Looks great so far. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress) Link to comment Share on other sites More sharing options...
Atreides Posted October 7, 2006 Share Posted October 7, 2006 I like the pond with the plateau on the side Spreading beauty with my katana. Link to comment Share on other sites More sharing options...
metadigital Posted October 7, 2006 Share Posted October 7, 2006 Why is everyone is making a big deal about this toolset any way? I was lurking at the Bioware forums for a while and WOAH! Next to everyone was ballistic. <{POST_SNAPBACK}> Because it allows every bedroom wannabe to have their shot at being a game developer? OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
CoM_Solaufein Posted October 7, 2006 Share Posted October 7, 2006 Because modding is fun. War is Peace, Freedom is Slavery, Ignorance is StrengthBaldur's Gate moddingTeamBGBaldur's Gate modder/community leaderBaldur's Gate - Enhanced Edition beta testerBaldur's Gate 2 - Enhanced Edition beta tester Icewind Dale - Enhanced Edition beta tester Link to comment Share on other sites More sharing options...
Sand Posted October 7, 2006 Share Posted October 7, 2006 I get that but there were those who were acting like it was end of the world, crying and gnashing of teeth, because Atari didn't have their website finely tuned on time. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand" Link to comment Share on other sites More sharing options...
metadigital Posted October 7, 2006 Share Posted October 7, 2006 I just said that. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
Gorth Posted October 7, 2006 Share Posted October 7, 2006 I just said that. You don't expect people to remember everything you said with a postcount of 11,673+... do you? “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein Link to comment Share on other sites More sharing options...
Dark_Raven Posted October 7, 2006 Share Posted October 7, 2006 The northern part of the village is up on a bit of a plateau. So unless I totally misunderstood what you said, thats why you can't just go north from the eastern part of the houses to the northern part. <{POST_SNAPBACK}> That sure is cute. You should put a castle in there some where. Hades was the life of the party. RIP You'll be missed. Link to comment Share on other sites More sharing options...
Judge Hades Posted October 7, 2006 Share Posted October 7, 2006 Ah typical medieval scene. A castle with a small village huddled around it. How fairly quaint. No, really. It looks quaint. I like it. Link to comment Share on other sites More sharing options...
Dark_Raven Posted October 7, 2006 Share Posted October 7, 2006 There must be a lord of the land and the lord would have a nice big castle. Hades was the life of the party. RIP You'll be missed. Link to comment Share on other sites More sharing options...
Gorth Posted October 7, 2006 Share Posted October 7, 2006 Perhaps it is a farm cooperative? A castle might just be a tad too big and imposing for such an idyllic landscape. Maybe a house, bigger and more extravagant for the local mayor/lord/magistrate/whatever? “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein Link to comment Share on other sites More sharing options...
Dark_Raven Posted October 7, 2006 Share Posted October 7, 2006 Hades was the life of the party. RIP You'll be missed. Link to comment Share on other sites More sharing options...
Gorth Posted October 7, 2006 Share Posted October 7, 2006 (edited) Ok, ok... A nice big castle would look good there Edited October 7, 2006 by Gorth “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein Link to comment Share on other sites More sharing options...
Dark_Raven Posted October 7, 2006 Share Posted October 7, 2006 He should make a forest where you can go hunting. Or it could be a place fo elves to hold their rituals with nature. Hades was the life of the party. RIP You'll be missed. Link to comment Share on other sites More sharing options...
Atreides Posted October 7, 2006 Share Posted October 7, 2006 Is there a way to vary the look of the grass? Spreading beauty with my katana. Link to comment Share on other sites More sharing options...
Judge Hades Posted October 7, 2006 Share Posted October 7, 2006 He should make a forest where you can go hunting. Or it could be a place fo elves to hold their rituals with nature. <{POST_SNAPBACK}> Or make it a good place to hunt elves. Link to comment Share on other sites More sharing options...
Volourn Posted October 7, 2006 Share Posted October 7, 2006 Hades wins. Anyways, the village looks nice. You should do something to spruce it up unless you don't mind having the typical village. Maybe old gargoyle statues on top of the hill with a legen about them 'guarding the village'. They don't have to be real gargoyles though. Just a legend. Or something that makes the village 'cool'. Still, it looks nice. I should be putting my new computer together by Monday so I'll be able to fool around with the toolset then as well. I'd be able to do now but my current video card meets all the requirements but the shader 2.0 junk. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
Morgoth Posted October 7, 2006 Share Posted October 7, 2006 (edited) That NWN2 editor looks like baby stuff. Why using a made-for-fans editor when a skillful artist could also realize a digital environment with Maya/Photoshop/Shake? *bragging intended* Btw, what 3d formats are actually supported in the Toolset? Does it also allow to import dxf/obj with material and vertex color options? Like in Source, where you could describe properties with a shader script. Does it also allow to import skinned models? You know, making custom animations and stuff. Edited October 7, 2006 by Morgoth Rain makes everything better. Link to comment Share on other sites More sharing options...
Pop Posted October 7, 2006 Share Posted October 7, 2006 Meh, if it's got a lot of utility, I don't care. I'm not the kind of guy who can mod on Source, but I can make a lot of pretty okay Starcraft maps a drag-and-drop kind of baby editor is just what I can use. Join me, and we shall make Production Beards a reality! Link to comment Share on other sites More sharing options...
Oerwinde Posted October 7, 2006 Share Posted October 7, 2006 Nah, that's what I meant. So you can't go up the slope on the east side? Probably irks a little when playinig, but I can see why it's that way. Looks great so far. <{POST_SNAPBACK}> Originally I was just going to have a little bandit camp on there, but it grew into this. The area between the balls and the butt is a hotbed of terrorist activity. Link to comment Share on other sites More sharing options...
CoM_Solaufein Posted October 8, 2006 Share Posted October 8, 2006 Instead of a bandit camp, a bandit village? War is Peace, Freedom is Slavery, Ignorance is StrengthBaldur's Gate moddingTeamBGBaldur's Gate modder/community leaderBaldur's Gate - Enhanced Edition beta testerBaldur's Gate 2 - Enhanced Edition beta tester Icewind Dale - Enhanced Edition beta tester Link to comment Share on other sites More sharing options...
Tigranes Posted October 8, 2006 Share Posted October 8, 2006 Well, you have to have SOMEWHERE to wash that blood out of your undergarments. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress) Link to comment Share on other sites More sharing options...
Atreides Posted October 8, 2006 Share Posted October 8, 2006 Dude, the lagoon's the entrance to the "real" bandit village! Spreading beauty with my katana. Link to comment Share on other sites More sharing options...
Kaftan Barlast Posted October 8, 2006 Author Share Posted October 8, 2006 (edited) That NWN2 editor looks like baby stuff. Why using a made-for-fans editor when a skillful artist could also realize a digital environment with Maya/Photoshop/Shake? *bragging intended* Btw, what 3d formats are actually supported in the Toolset? Does it also allow to import dxf/obj with material and vertex color options? Like in Source, where you could describe properties with a shader script. Does it also allow to import skinned models? You know, making custom animations and stuff. <{POST_SNAPBACK}> The NWN2 editor uses only OE's proprietary format for 3D models which is called *.MDB It has been said that an exporter plugin for 3D Studio MAX wil be released eventually, but fans have already begun to reverse-engineer the format. Thread at BioWare forums So far it can only export the meshes, UV coordinates and diffuse maps to *.OBJ but he's working on it Edited October 8, 2006 by Kaftan Barlast DISCLAIMER: Do not take what I write seriously unless it is clearly and in no uncertain terms, declared by me to be meant in a serious and non-humoristic manner. If there is no clear indication, asume the post is written in jest. This notification is meant very seriously and its purpouse is to avoid misunderstandings and the consequences thereof. Furthermore; I can not be held accountable for anything I write on these forums since the idea of taking serious responsability for my unserious actions, is an oxymoron in itself. Important: as the following sentence contains many naughty words I warn you not to read it under any circumstances; botty, knickers, wee, erogenous zone, psychiatrist, clitoris, stockings, bosom, poetry reading, dentist, fellatio and the department of agriculture. "I suppose outright stupidity and complete lack of taste could also be considered points of view. " Link to comment Share on other sites More sharing options...
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