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NWN2 Preorder toolset


Kaftan Barlast

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Oerwinde, a question: is there a way for the player to walk across the easternmost part of that 'circle' of houses? Otherwise if you wanted to go from one house to the house directly north of it you'd have to go all around the lake. Now I'm all for aestheticity in villages (and I love it), but a way to just hedge past the trees or wahtnot there would be good IMO.

 

Apparently the Undo button works, just not for certain things, such as terrain placements. :) Not sure if it can be "enabled" in your version.

 

The northern part of the village is up on a bit of a plateau.

 

post-296-1160204198_thumb.jpg

 

So unless I totally misunderstood what you said, thats why you can't just go north from the eastern part of the houses to the northern part.

The area between the balls and the butt is a hotbed of terrorist activity.

Devastatorsig.jpg

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Nah, that's what I meant. So you can't go up the slope on the east side? Probably irks a little when playinig, but I can see why it's that way. Looks great so far. :)

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Why is everyone is making a big deal about this toolset any way?  I was lurking at the Bioware forums for a while and WOAH!  Next to everyone was ballistic.

Because it allows every bedroom wannabe to have their shot at being a game developer?

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I get that but there were those who were acting like it was end of the world, crying and gnashing of teeth, because Atari didn't have their website finely tuned on time.

Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer.

 

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I just said that.

You don't expect people to remember everything you said with a postcount of 11,673+... do you? :(

“He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein

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Perhaps it is a farm cooperative? :blink:

 

A castle might just be a tad too big and imposing for such an idyllic landscape.

 

Maybe a house, bigger and more extravagant for the local mayor/lord/magistrate/whatever?

“He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein

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Ok, ok...

 

A nice big castle would look good there :blink:

Edited by Gorth

“He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein

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Hades wins. :)

 

Anyways, the village looks nice. You should do something to spruce it up unless you don't mind having the typical village. Maybe old gargoyle statues on top of the hill with a legen about them 'guarding the village'. They don't have to be real gargoyles though. Just a legend. Or something that makes the village 'cool'.

 

Still, it looks nice.

 

I should be putting my new computer together by Monday so I'll be able to fool around with the toolset then as well. :blink: I'd be able to do now but my current video card meets all the requirements but the shader 2.0 junk. :)

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That NWN2 editor looks like baby stuff. Why using a made-for-fans editor when a skillful artist could also realize a digital environment with Maya/Photoshop/Shake? *bragging intended* Btw, what 3d formats are actually supported in the Toolset? Does it also allow to import dxf/obj with material and vertex color options? Like in Source, where you could describe properties with a shader script. Does it also allow to import skinned models? You know, making custom animations and stuff.

Edited by Morgoth
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Nah, that's what I meant. So you can't go up the slope on the east side? Probably irks a little when playinig, but I can see why it's that way. Looks great so far. :p

 

Originally I was just going to have a little bandit camp on there, but it grew into this.

The area between the balls and the butt is a hotbed of terrorist activity.

Devastatorsig.jpg

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Instead of a bandit camp, a bandit village? >_<

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That NWN2 editor looks like baby stuff. Why using a made-for-fans editor when a skillful artist could also realize a digital environment with Maya/Photoshop/Shake? *bragging intended* Btw, what 3d formats are actually supported in the Toolset? Does it also allow to import dxf/obj with material and vertex color options? Like in Source, where you could describe properties with a shader script.  Does it also allow to import skinned models? You know, making custom animations and stuff.

 

 

The NWN2 editor uses only OE's proprietary format for 3D models which is called *.MDB

 

It has been said that an exporter plugin for 3D Studio MAX wil be released eventually, but fans have already begun to reverse-engineer the format. Thread at BioWare forums So far it can only export the meshes, UV coordinates and diffuse maps to *.OBJ but he's working on it

Edited by Kaftan Barlast

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