Arkan Posted September 20, 2006 Share Posted September 20, 2006 I don't see the point of arguing. You will not change my views and I won't change yours. <{POST_SNAPBACK}> SHHHhh!!!!!!! Don't give the secret out, or you will ruin the internet. <{POST_SNAPBACK}> Yeah, I can see these forums dying a quick death. "Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism, and exposing the country to greater danger." - Herman Goering at the Nuremberg trials "I have also been slowly coming to the realisation that knowledge and happiness are not necessarily coincident, and quite often mutually exclusive" - meta Link to comment Share on other sites More sharing options...
Dark_Raven Posted September 20, 2006 Share Posted September 20, 2006 And the dialogue in NWN was meaningful? HAHAHAHAHA! Good one, Volourn. There was actual dialog in Oblivion, Volourn, that had has much depth and meaning found in NWN. <{POST_SNAPBACK}> LOLZ NWN and Morrowind dialogues were not that great. I've seen better and worst. Hades was the life of the party. RIP You'll be missed. Link to comment Share on other sites More sharing options...
6 Foot Invisible Rabbit Posted September 20, 2006 Share Posted September 20, 2006 I agree. Both were equally bad. Harvey Link to comment Share on other sites More sharing options...
Dark_Raven Posted September 20, 2006 Share Posted September 20, 2006 Good, acceptable. Not great or bad. Hades was the life of the party. RIP You'll be missed. Link to comment Share on other sites More sharing options...
Slowtrain Posted September 20, 2006 Share Posted September 20, 2006 (edited) Heck, even the biggest fanboys of Bethesda don't usually defend ES games by defending the quality of dialogue. At least the wise ones don't. <{POST_SNAPBACK}> Quite true. The dialogue in ES games has always been horrible, both in writing and in implementation. MW actually has overall the best dialogue and dialogue system of any game in the series by far. The speechcraft skill actually is useful and a lot of the dialogue is fairly interesting. Oblivion's dialogue is wretched. The speechcraft mini-game in Oblivion is quite puzzling. I've yet to come up with a reason why it ever woudl have been considered worth including with the actual game. My only conclusions are that either the devs couldn't come up with anything better or tha they were all having a huge crack fest the day they put it into the game and were too embarrased later to remove it. It really just should have been left out. If the devs wanted to focus on the action side of a crpg, fine. Drop Mercantile and Speechcraft as skills and add back short blade and some other skill more related to action. Keeping in token skills that are essentially useless, both in and of themselves, but also to the game as a whole seems pretty questionable to me. edit: speeling Edited September 20, 2006 by CrashGirl Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that. Link to comment Share on other sites More sharing options...
alanschu Posted September 20, 2006 Share Posted September 20, 2006 Well, Mercantile is still "useful." It just levels up so slow that it essentially has no point. Link to comment Share on other sites More sharing options...
Slowtrain Posted September 20, 2006 Share Posted September 20, 2006 Well, Mercantile is still "useful." It just levels up so slow that it essentially has no point. <{POST_SNAPBACK}> True, it does have a use, in that it saves you some money, especially early when you are really poor, and with the perks can make you a bit later. But as usual with crpgs, once the daedric longswords start falling out of the sky, money becomes, um, not so much of a big deal. If the money had been tighter throughout the whole game and the if mercantile skill really made a big difference, it might have been actually really useful. Speechcraft has absolutely no use throughout the game as far as I can tell, other than in a few information quests it can save you a bit of money on bribes. Every once in a while I make a character with speechcraft as a major skill just to see what I can do with it. Those characters usually don't last very long. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that. Link to comment Share on other sites More sharing options...
alanschu Posted September 21, 2006 Share Posted September 21, 2006 Well, raising your speechcraft will let you raise your personality, which as far as I can tell, gives you a higher threshold for the rating of someone. Much of the dialogue options are related to how well a person's disposition to you is. I'm noticing that now with my recent playthrough as I didn't make speechcraft a class skill (mostly because I recognize how pointless it is, and how easy it was to level up). Link to comment Share on other sites More sharing options...
Volourn Posted September 21, 2006 Share Posted September 21, 2006 "I agree. Both were equally bad." Weird. Your next answer will either make you considered sneaky wordsmith or illogical (again). So... MW's dialogue/writing is as bad as NWN's... and, Oblivion's is much better? Hmm... Ok then. P.S. At least I gave examples of NWN's dialogue/writing being meaningful and worthwile. You have given none for either MW, or Oblivion. Coincidence? Hmm.. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
Darque Posted September 21, 2006 Share Posted September 21, 2006 Well, raising your speechcraft will let you raise your personality, which as far as I can tell, gives you a higher threshold for the rating of someone. Much of the dialogue options are related to how well a person's disposition to you is. I'm noticing that now with my recent playthrough as I didn't make speechcraft a class skill (mostly because I recognize how pointless it is, and how easy it was to level up). <{POST_SNAPBACK}> Speechcraft is a pointless skill. Level 25 Illusion allows you to make a +100 point charm spell on a 5 second timer. Disposition is automatically 100 when you use it. The game wasn't balanced. Link to comment Share on other sites More sharing options...
metadigital Posted September 21, 2006 Share Posted September 21, 2006 No, it doesn't add depth. It makes the Speechcraft skill useless. <{POST_SNAPBACK}> No, it adds playing depth, as the player can utilize the probability process of the speechcraft skill. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
alanschu Posted September 21, 2006 Share Posted September 21, 2006 Well, raising your speechcraft will let you raise your personality, which as far as I can tell, gives you a higher threshold for the rating of someone. Much of the dialogue options are related to how well a person's disposition to you is. I'm noticing that now with my recent playthrough as I didn't make speechcraft a class skill (mostly because I recognize how pointless it is, and how easy it was to level up). <{POST_SNAPBACK}> Speechcraft is a pointless skill. Level 25 Illusion allows you to make a +100 point charm spell on a 5 second timer. Disposition is automatically 100 when you use it. The game wasn't balanced. <{POST_SNAPBACK}> Maybe Illusion is just overpowered! Link to comment Share on other sites More sharing options...
Darque Posted September 21, 2006 Share Posted September 21, 2006 Nothing about Oblivion's magic system was overpowered. Try a mage in morrowind and then move to oblivion. It's like moving from college to kindergarden. Link to comment Share on other sites More sharing options...
alanschu Posted September 21, 2006 Share Posted September 21, 2006 Meh, I continue with my ninja abilities. Though I have hit level 25 in restoration. I am about 20 in Illusion I think too. Link to comment Share on other sites More sharing options...
Arkan Posted September 21, 2006 Share Posted September 21, 2006 So, we're onto oblivion now, eh? I had way more fun with Oblivion than NWN (OC, here). Something about being able to be a orcish tank that settles things with fists (much more fun that anything else I tried), and just pounding everything to a pulp. Of course, I never made it to the hardest "level" of spawned enemies, but it was still fun. "Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism, and exposing the country to greater danger." - Herman Goering at the Nuremberg trials "I have also been slowly coming to the realisation that knowledge and happiness are not necessarily coincident, and quite often mutually exclusive" - meta Link to comment Share on other sites More sharing options...
Darque Posted September 22, 2006 Share Posted September 22, 2006 Meh, I continue with my ninja abilities. Though I have hit level 25 in restoration. I am about 20 in Illusion I think too. <{POST_SNAPBACK}> Should have went with Alchemy and bypassed magic all together Link to comment Share on other sites More sharing options...
CoM_Solaufein Posted September 22, 2006 Share Posted September 22, 2006 And the dialogue in NWN was meaningful? HAHAHAHAHA! Good one, Volourn. There was actual dialog in Oblivion, Volourn, that had has much depth and meaning found in NWN. <{POST_SNAPBACK}> LOLZ NWN and Morrowind dialogues were not that great. I've seen better and worst. <{POST_SNAPBACK}> NWN had good dialogues. War is Peace, Freedom is Slavery, Ignorance is StrengthBaldur's Gate moddingTeamBGBaldur's Gate modder/community leaderBaldur's Gate - Enhanced Edition beta testerBaldur's Gate 2 - Enhanced Edition beta tester Icewind Dale - Enhanced Edition beta tester Link to comment Share on other sites More sharing options...
Tigranes Posted September 22, 2006 Share Posted September 22, 2006 OC and SOU? God forbid. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress) Link to comment Share on other sites More sharing options...
LoneWolf16 Posted September 22, 2006 Share Posted September 22, 2006 Isn't it a little illogical to claim that a game's dialogue isn't better than anothers' when you haven't even bothered to play it, Volo? Admittedly, there's some hokey and wooden acting going on in the game, but there's certainly more life to it than in NWN's dialogue. I like NWN, don't get me wrong, but in this area, Oblivion has it beat. Aside: Dude, Darque, love the Kerrigan avie. :D I had thought that some of nature's journeymen had made men and not made them well, for they imitated humanity so abominably. - Book of Counted Sorrows 'Cause I won't know the man that kills me and I don't know these men I kill but we all wind up on the same side 'cause ain't none of us doin' god's will. - Everlast Link to comment Share on other sites More sharing options...
Volourn Posted September 22, 2006 Share Posted September 22, 2006 "Isn't it a little illogical to claim that a game's dialogue isn't better than anothers' when you haven't even bothered to play it, Volo?" I've played previous Bethesda games. I doubt they've improved THAT much., I've seen dialogue screenshots. I've heard the horror stories about its dialogue espicially its dialogue system. I have enough evidence through those three means to make an educated guess. And, the more people on this board go to the wall to defend Oblivion's dialogue yet give exactly zero examples of its 'good' dialogue while I have given a few examples of NWN's dialogue makes me even more sure I'm correct. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
Judge Hades Posted September 22, 2006 Share Posted September 22, 2006 You want examples, go play the game. I have played both Oblivion and NWN and well, they are about equal in quality. Both suck. Link to comment Share on other sites More sharing options...
Arkan Posted September 22, 2006 Share Posted September 22, 2006 "Isn't it a little illogical to claim that a game's dialogue isn't better than anothers' when you haven't even bothered to play it, Volo?" I've played previous Bethesda games. I doubt they've improved THAT much., I've seen dialogue screenshots. I've heard the horror stories about its dialogue espicially its dialogue system. I have enough evidence through those three means to make an educated guess. And, the more people on this board go to the wall to defend Oblivion's dialogue yet give exactly zero examples of its 'good' dialogue while I have given a few examples of NWN's dialogue makes me even more sure I'm correct. <{POST_SNAPBACK}> For me, the dialogue in both games was just a means in which to move on to the next part (killing things, in these instances). Neither are particularly good or bad, but what drags Oblivion down is the voice acting. It really detracts. "Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism, and exposing the country to greater danger." - Herman Goering at the Nuremberg trials "I have also been slowly coming to the realisation that knowledge and happiness are not necessarily coincident, and quite often mutually exclusive" - meta Link to comment Share on other sites More sharing options...
Judge Hades Posted September 22, 2006 Share Posted September 22, 2006 Aribeth's voice acting was better than most of the voice acting in Oblivion. Link to comment Share on other sites More sharing options...
Slowtrain Posted September 22, 2006 Share Posted September 22, 2006 what drags Oblivion down is the voice acting. It really detracts. <{POST_SNAPBACK}> Do you mean the actual quality of the spoken words (the "acting" aspect of it) or the fact that only a coupdl voice actors do the voices for all the races. For me, although the quality is spotty (the Nord/Orc Female voice actor is wretched, but the Imperial male voice actor is pretty good), having so few voice actors voice so many npcs really detracts from the whole voice acting aspect of the game. I don't think every single NPC needs a seperate voice actor, but to have thousands of NPCS done by 5 or 6 voice actors is a bit less than impressive. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that. Link to comment Share on other sites More sharing options...
Judge Hades Posted September 22, 2006 Share Posted September 22, 2006 What? You don't like Linda Carter?!?! SHAME ON YOU! Link to comment Share on other sites More sharing options...
Recommended Posts