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Posted

I know what would be REALLY annoying to implement in NWN2... spell ingredients!! :-)

 

 

 

"Throw a lightning bolt? No, sorry guys, Im all out of glass tuning forks"

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Important: as the following sentence contains many naughty words I warn you not to read it under any circumstances; botty, knickers, wee, erogenous zone, psychiatrist, clitoris, stockings, bosom, poetry reading, dentist, fellatio and the department of agriculture.

 

"I suppose outright stupidity and complete lack of taste could also be considered points of view. "

Posted

Gold could be used instead of physical spell ingredients. You could justify it as an abstraction of the rules and that buying and using the ingredients is happening "behind the screen".

Posted

People shouldn't be afraid of H5N1; stupidity is proving to be much more contagious.

Hadescopy.jpg

(Approved by Fio, so feel free to use it)

Posted
I said it once, I will say it again, down with third edition rules, stick to using AD&D rules.  :thumbsup:

Half of the 2nd Ed. FR specialty priests would wipe the floor with their 3E FR cleric counterparts, domains and all.

Mr. Sawyer knows his stuff. :wub:

 

he didn't mean it as a positive observation 'bout 2e.

 

HA! Good Fun!

"If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927)

"Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)

Posted

Come on, Dark Raven, you had to know that!

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Remembering tarna, Phosphor, Metadigital, and Visceris.  Drink mead heartily in the halls of Valhalla, my friends!

Posted

Oh,Sawyer and Gromnir's attitude shouldn't surprise you, Raven.

 

There's one school of thought says that characters shouldn't be overpowered and that they should be balanced. Give one class too much power, they think, and no one will want to play other classes or, conversely, folks who like to play other classes will be discouraged. I disagree. Unless your group devalues role-playing to such a degree that only powerful builds matter, different players will prefer and enjoy different classes. I almost always prefer a mage. In some games and rulesets, that makes for a tougher time. In others, it's easier.

 

I don't say, "my goodness, if I don't play a cleric, other players will be stronger than me." Unlike a lot of folks here, I don't build most characters to utterly destroy everything in their path. I create characters to fulfill my desire to have fun. Now, in a CRPG, since there's really a lot less potential for role-playing, I can see trying to keep the characters more or less balanced. I disagree that balance is the most important attribute in design, but what do I know about CRPG design? In a PnP game, you can take a variety of skills and have fun with the roleplaying aspect. Balance between classes is even less important in PnP gaming than it is in a CRPG.

 

All that said, however, I much prefer the 3.5 rules. Just remember the big selling point for 2nd edition was "for every exception, there're five exceptions."

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Remembering tarna, Phosphor, Metadigital, and Visceris.  Drink mead heartily in the halls of Valhalla, my friends!

Posted (edited)

To paraphrase Gromnir, we know why "purists" act the way they do. They is crazy.

 

No offense to Hades, but these are like the people who rant about "canon" in various DnD settings. Most of the people who hate 3.5 and prefer 2nd edition are just jonesin' for a fight because someone changed something. Frankly, I didn't care much about the way NWN handled domains. I never played a cleric in NWN. NWN2, with a party based system, calls for more experimentation. There might be more folks holding your feet to the fire.

 

Okay, so I have a serious question that gives you plenty of opportunity to get in hot water. ...But, if you had it your way to do domains in a CRPG, how would you do domains? Since you have to make concessions to the medium, what concessions would you make and what would be a deal breaker (in a self funded design with license to include or change what you want)? In other words, with only technology as a constraint, what would be your vision for implementing domains?

 

:Eldar's wolfish grin icon:

 

That's really meant as a question for everyone, of course.

Edited by Eldar

Fionavar's Holliday Wishes to all members of our online community:  Happy Holidays

 

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Remembering tarna, Phosphor, Metadigital, and Visceris.  Drink mead heartily in the halls of Valhalla, my friends!

Posted

I would try to keep the base domains but modify many of them so they were actually worthwhile. "Good" and "Evil" effectively have worthless bonus powers. I'd replace any domain spells that weren't possible in in the game with spells that were possible in the game... and which fit the domain concept.

 

Obviously I'd ignore any domains that weren't required for the deities the game supported. If it were a game like NWN, I'd allow DMs to create server files that defined deities and the domains from which they could select.

Posted (edited)

The problem with priests is not that they are powerful but that they can replace other classes...

 

Domains should make a bigger difference. There should be a list of gods with predefined major and minor domains (one list for oc and custom lists for modules). The god selection should make a priest be REALLY different.

 

If each priest would have a limited set of spells closer to his god domains they would stop being ultra-flexible-do-it-all and have more character (OMFG this is the fire priest who can put me on fire!). Also, most players cast only 5-6 different spells anyways... They would be more limited but still happier overall because they would be different!

Edited by Jack_Wellignton
NWN2_FR_MAGIE_729_90.jpg
Posted

I like the FIRST edition of AD&D. Can I still play in this thread? Please?

Swedes, go to: Spel2, for the latest game reviews in swedish!

Posted
I think the point was made because many AD&D "purists" criticize 3rd edition for having overpowered clerics.

Yes.

I think the point is that no-one wanted to play a wuss character like a cleric, so the rules were changed to make them more in demand ... and then re-balanced back in 3e. (I still wouldn't play one, though ...)

OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS

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OPVS ARTIFICEM PROBAT

Posted
I think the point is that no-one wanted to play a wuss character like a cleric, so the rules were changed to make them more in demand ...  and then re-balanced back in 3e. (I still wouldn't play one, though ...)

True, Clerics in 2nd ED were boring. 3+ ED made them more exciting to play.

Life is like a clam. Years of filtering crap then some bastard cracks you open and scrapes you into its damned mouth, end of story.

- Steven Erikson

Posted (edited)

Moderators?

 

Oh clerics, nm

Edited by Moose

There are none that are right, only strong of opinion. There are none that are wrong, only ignorant of facts

Posted

lol to both :)

Life is like a clam. Years of filtering crap then some bastard cracks you open and scrapes you into its damned mouth, end of story.

- Steven Erikson

Posted

Speaking of power the local newspaper had an electrical fire that blew out the transformer and caused a black out that lasted 6 hours across 4 city blocks. ;)

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