metadigital Posted April 12, 2006 Posted April 12, 2006 I didnt know it was delayed in the first place. This completely ruins my plans for spending my summer freetime doing a design demo with the NWN2 toolset. And is sure as hell wont have time to do that when the autumn semster starts in late August. But I hope theyre actually working on polishing the game this extra time and not just sit around while the lawyers and accountants of the publisher>distributor>retail chain grind their coggs. Sometimes the publisher will decide that a game should be released at a later date because it wants to have the market clear for other title launches and the game just sits on the shelf that time. <{POST_SNAPBACK}> Hopefully the toolset will be released on time ... OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Dark_Raven Posted April 12, 2006 Posted April 12, 2006 Why wouldn't it be released on time? It comes with the game. Hades was the life of the party. RIP You'll be missed.
Jumjalum Posted April 13, 2006 Posted April 13, 2006 The NWN toolset was released as a free download a while before the game was released, maybe the same will happen with NWN2. We now bring you live footage from the World Championship Staring Final.
Llyranor Posted April 13, 2006 Posted April 13, 2006 They've already said it won't. You already have the NWN toolset available to test out. (Approved by Fio, so feel free to use it)
metadigital Posted April 13, 2006 Posted April 13, 2006 The NWN toolset was released as a free download a while before the game was released, maybe the same will happen with NWN2. <{POST_SNAPBACK}> That, and the Oblivion toollset was released a couple of days early. They are two seperate objects, and it isn't a bad idea to give bedroom-dwelling developers a head start, as it also gives warm fuzzies. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Llyranor Posted April 13, 2006 Posted April 13, 2006 You already have a 4-year headstart. (Approved by Fio, so feel free to use it)
metadigital Posted April 13, 2006 Posted April 13, 2006 Not designing graphic models. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Bokishi Posted April 13, 2006 Posted April 13, 2006 Seems like all the awesome games are coming in 6 months Current 3DMark
Judge Hades Posted April 13, 2006 Posted April 13, 2006 Well, those who are going to buy DDO already has and those who are going to keep paying for DDO haven't cancelled already. With character rollbacks, poor customer service, huge ass bug explosion when the new module hit, along with the other problems DDO has I doubt the game will last til the end of the year.
Dark_Raven Posted April 13, 2006 Posted April 13, 2006 Well, those who are going to buy DDO already has and those who are going to keep paying for DDO haven't cancelled already. With character rollbacks, poor customer service, huge ass bug explosion when the new module hit, along with the other problems DDO has I doubt the game will last til the end of the year. <{POST_SNAPBACK}> So speaks the Prophet of Doom. Hades was the life of the party. RIP You'll be missed.
Judge Hades Posted April 13, 2006 Posted April 13, 2006 *In his best Deekin voice* Doom! DOOMIDY DOOOM! We are all doomed!
mkreku Posted April 13, 2006 Posted April 13, 2006 Trees.. *FAPFAPFAP* Swedes, go to: Spel2, for the latest game reviews in swedish!
metadigital Posted April 13, 2006 Posted April 13, 2006 OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Judge Hades Posted April 13, 2006 Posted April 13, 2006 Trees.. *FAPFAPFAP* <{POST_SNAPBACK}> Trees give mkreku wood.
Llyranor Posted April 13, 2006 Posted April 13, 2006 Okay, my first mod will be a murder simulator where all NPCs will be variants of Hades. (Approved by Fio, so feel free to use it)
Dark_Raven Posted April 13, 2006 Posted April 13, 2006 Trees.. *FAPFAPFAP* <{POST_SNAPBACK}> Trees give mkreku wood. <{POST_SNAPBACK}> Hades was the life of the party. RIP You'll be missed.
Jumjalum Posted April 13, 2006 Posted April 13, 2006 I never wanted to be a forum monkey anyway. I always wanted to be...........A LUMBERJACK! We now bring you live footage from the World Championship Staring Final.
Kaftan Barlast Posted April 13, 2006 Posted April 13, 2006 You already have a 4-year headstart. <{POST_SNAPBACK}> The NWN toolset is not directly compatible with NWN2. In fact, the only things I think you could keep would be some scripts and the written dialogue. It would be a waste of effort to first make a NWN module and then port it to NWN2. And you cant really make a Design Document until you know what the toolset will be capable of. DISCLAIMER: Do not take what I write seriously unless it is clearly and in no uncertain terms, declared by me to be meant in a serious and non-humoristic manner. If there is no clear indication, asume the post is written in jest. This notification is meant very seriously and its purpouse is to avoid misunderstandings and the consequences thereof. Furthermore; I can not be held accountable for anything I write on these forums since the idea of taking serious responsability for my unserious actions, is an oxymoron in itself. Important: as the following sentence contains many naughty words I warn you not to read it under any circumstances; botty, knickers, wee, erogenous zone, psychiatrist, clitoris, stockings, bosom, poetry reading, dentist, fellatio and the department of agriculture. "I suppose outright stupidity and complete lack of taste could also be considered points of view. "
Judge Hades Posted April 13, 2006 Posted April 13, 2006 Exactly. Also I should point out the toolset that Bioware released early was a early build and not the version they shipped with the game.
Llyranor Posted April 13, 2006 Posted April 13, 2006 Plus, we all know how dialogue and scripting are pretty negligeable parts of modding. (Approved by Fio, so feel free to use it)
Volourn Posted April 13, 2006 Posted April 13, 2006 Llyr wins. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
funcroc Posted April 13, 2006 Author Posted April 13, 2006 http://www.gamesindustry.biz/press_release.php?aid=16118 a part of NWN2 official press release Neverwinter Nights 2 Product Highlights: Rise in Power, Responsibility, and Renown - In NWN2, the player's journey not only expands their personal power, but also their political power. The protagonist rises through the ranks of Neverwinter society and can even become a lesser noble of Neverwinter - a full knight with land and title. The player lords over a mighty stronghold, he commands a small army, and he is the last line of defense for Neverwinter itself. Cities Are Alive - The cradles of civilization in NWN2 are teeming with life. Children play through the street, farmers lead their animals around, and passersby walk on their mysterious business. Players will even stumble upon numerous one-time events, such as a thief robbing a commoner. In addition, frequented locations, such as the city of Neverwinter itself, will change rather dramatically between chapters. Epic Battles - NWN2 will introduce a number of new and exciting boss battles to the RPG genre. There will be plenty of creatures that simply require brute force to defeat, but strategically placed throughout the story are a few more memorable boss battles that will provide defining game moments. This variety will ensure that epic key boss battles will be more challenging, more memorable, and most importantly, more entertaining.
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