Judge Hades Posted December 12, 2005 Posted December 12, 2005 Eh, I've been known to reload after having accidentally killing a hapless squirrel that darted in front of my bow at an inopportune moment. I just play "good" folks; can't help it. Every time I've tried to role-play "evil", I've eventually deleted the entire game and run screaming into a hot shower. I know. I'm a wuss. *sigh* <{POST_SNAPBACK}> You need to try to be more evil. You get to blow people up. Its more fun!
Gabrielle Posted December 13, 2005 Posted December 13, 2005 I play the alignment of my character at the time. If they are good than I play them good. If they are evil, I'll play the evil acts.
Krookie Posted December 13, 2005 Posted December 13, 2005 I play the alignment of my character at the time. If they are good than I play them good. If they are evil, I'll play the evil acts. <{POST_SNAPBACK}> That may not always work though. What about a game like Splinter Cell where you have to interogate people, sometimes they're innocent but you still point a gun at there face.
Volourn Posted December 13, 2005 Posted December 13, 2005 Gabrielle is evil. She stole and copied my post and made it her own! DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Gabrielle Posted December 13, 2005 Posted December 13, 2005 Evil? Silly little man I'm just misunderstood.
Gabrielle Posted December 13, 2005 Posted December 13, 2005 I play the alignment of my character at the time. If they are good than I play them good. If they are evil, I'll play the evil acts. <{POST_SNAPBACK}> That may not always work though. What about a game like Splinter Cell where you have to interogate people, sometimes they're innocent but you still point a gun at there face. <{POST_SNAPBACK}> Drastic times call for drastic measures. I never played the game so I can't really say much on that. If you are interorgating them to find ultimate baddy who will kill millions, then you need to do what needs to be done to save those millions. If a few people have to suffer discomfort to save millions, they'll understand.
Judge Hades Posted December 13, 2005 Posted December 13, 2005 The needs of the many outwiegh the needs of the few or the one, eh?
Dark Moth Posted December 13, 2005 Posted December 13, 2005 When playing GTA, I find myself trying to avoid as many civilian casualties as possible. I know they're all pixelated, but my guilty conscience always catches up with me. Probably the worst thing I've done (aside from killing) is playing through K1 as DS and taking the wraid plate away from that woman on Tatooine. It was the one her husband had found, and she and her family needed the credits for survival. I was desperate for DS points at the time, so I took it. Needless to say, I felt pretty bad afterward, even if the characters weren't real. If I play through as DS again, that's something I'm going to avoid doing.
Gabrielle Posted December 13, 2005 Posted December 13, 2005 The needs of the many outwiegh the needs of the few or the one, eh? <{POST_SNAPBACK}> Indeed it does Mr. Spock.
julianw Posted December 13, 2005 Posted December 13, 2005 When playing GTA, I find myself trying to avoid as many civilian casualties as possible. <{POST_SNAPBACK}> I have the exact opposite approach. Running down civilians repeatedly with a Hummer or a truck is why I play that game. Beating people with a bat and watch them scream until the floor is covered with blood is pretty cool, too. Getting away from the police afterwards is kind of a problem though.
Dark Moth Posted December 13, 2005 Posted December 13, 2005 When playing GTA, I find myself trying to avoid as many civilian casualties as possible. <{POST_SNAPBACK}> I have the exact opposite approach. Running down civilians repeatedly with a Hummer or a truck is why I play that game. Beating people with a bat and watch them scream until the floor is covered with blood is pretty cool, too. Getting away from the police afterwards is kind of a problem though. <{POST_SNAPBACK}> And to think you had such an innocent face! I admit, beating up officers is pretty fun, especially when you take those pills that allow you to punch people 20 feet into the air. Blowing up vehicles is pretty fun, too. :D
Darque Posted December 13, 2005 Posted December 13, 2005 I play the alignment of my character at the time. If they are good than I play them good. If they are evil, I'll play the evil acts. <{POST_SNAPBACK}> That may not always work though. What about a game like Splinter Cell where you have to interogate people, sometimes they're innocent but you still point a gun at there face. <{POST_SNAPBACK}> Drastic times call for drastic measures. I never played the game so I can't really say much on that. If you are interorgating them to find ultimate baddy who will kill millions, then you need to do what needs to be done to save those millions. If a few people have to suffer discomfort to save millions, they'll understand. <{POST_SNAPBACK}>
Gabrielle Posted December 13, 2005 Posted December 13, 2005 Who says suffering doesn't help people after all?
alanschu Posted December 13, 2005 Posted December 13, 2005 I used to have a real hard time being evil in most games, but I seem to find it a bit easier now. Perhaps I have become more sadistic?? <{POST_SNAPBACK}> More likely been desensitised at least to computer violence. <{POST_SNAPBACK}> Please oh please tell me that that is a joke.
alanschu Posted December 13, 2005 Posted December 13, 2005 I'd only reload if the npc was someone I felt bad about killing. Usually I mark it down as acceptable losses of people who should have been somewhere else. :cool: <{POST_SNAPBACK}> There's something I like about a game that can actually illicit an emotional response as powerful as guilt. I had such an incident happen in Fahrenheit/Indigo Prophecy. It was the scene where Lucas calls Markus and you have the choice to get the phone or talk to the Oracle. One time I decided to talk, and watching Markus die, in combination with Lucas' reaction, left a sick feeling in my stomach
Darque Posted December 13, 2005 Posted December 13, 2005 I can relate to that. I got really upset... depressed even.. about a certain character's demise from that game.
alanschu Posted December 13, 2005 Posted December 13, 2005 Same with leaving the kid in the park Having said that, I can still get into the RP of the moment. My transition from LS to DS in KOTOR was one of the most enjoyable experiences I've had in an RPG. By the end I had no problems signing off on the death warrants of party members. The same party members that I fought tooth and nail to defend and protect earlier in the game. It worked out so perfectly from a gameplay perspective that I couldn't have imagined it being any better!
Darque Posted December 13, 2005 Posted December 13, 2005 I didn't know you could do that as in the kid bit.
Laozi Posted December 13, 2005 Posted December 13, 2005 Who says suffering doesn't help people after all? <{POST_SNAPBACK}> People who suffer. People laugh when I say that I think a jellyfish is one of the most beautiful things in the world. What they don't understand is, I mean a jellyfish with long, blond hair.
213374U Posted December 13, 2005 Posted December 13, 2005 I used to try every possible outcome in situations where civilians could die, and in situations where you could reasonably avoid combat. And usually I would choose the less violent option as the "valid" outcome. It goes without mentioning that this style of play entailed really long play times to beat certain games. No longer. Now I just roleplay, and let things just flow. If some random civilian dies because of a stray bullet, it just feels more authentic and adds to the immersion. If I'm roleplaying a good guy, I'll probably try to protect them to begin with, but I won't reload if they die. And if I'm the bad guy, I'll most likely use them as human shields anyway. I draw the line at party member death. But that doesn't happen all that often anyway. - When he is best, he is a little worse than a man, and when he is worst, he is little better than a beast.
CoM_Solaufein Posted December 13, 2005 Posted December 13, 2005 I roleplay according to my pc's alignment. What good is roleplaying if you break out of character? You're lawful good but you go on a killing spree nuking a village of farmers who did nothing to anyone. The reason you did it was to get experiance points and treasure. Play evil, thats not LG. War is Peace, Freedom is Slavery, Ignorance is StrengthBaldur's Gate moddingTeamBGBaldur's Gate modder/community leaderBaldur's Gate - Enhanced Edition beta testerBaldur's Gate 2 - Enhanced Edition beta tester Icewind Dale - Enhanced Edition beta tester
Janmanden Posted December 13, 2005 Posted December 13, 2005 If you play a monstrous evil character you shouldn't even be human, but a beast...only the Halforc Berserker is really suited for that...and that's even an opinion garnished with racialism. A point of view. A Lawful Good NPC Paladin would just slay 'Evil' (even the friendly Orcs/Ogres, Orc = Evil) in Umar Hills as a sheer stereotype of a LG. Even in Roleplay there must be room for creating more than stereotypes and using the Chaotic Good rangers approach here (to use them as guards) isn't really incompatible with the Paladins chest here. (Signatures: disabled)
alanschu Posted December 13, 2005 Posted December 13, 2005 I didn't know you could do that as in the kid bit. <{POST_SNAPBACK}> Lucas is none too happy with himself afterwards.
Gabrielle Posted December 14, 2005 Posted December 14, 2005 Same with leaving the kid in the park Having said that, I can still get into the RP of the moment. My transition from LS to DS in KOTOR was one of the most enjoyable experiences I've had in an RPG. By the end I had no problems signing off on the death warrants of party members. The same party members that I fought tooth and nail to defend and protect earlier in the game. It worked out so perfectly from a gameplay perspective that I couldn't have imagined it being any better! <{POST_SNAPBACK}> I did that. I played her as if she was going insane as time goes by that she becomes corrupted by the Darkside once again. Killing the fools who didn't follow you was just. They were traitors to you.
Archmonarch Posted December 14, 2005 Posted December 14, 2005 When playing GTA, I find myself trying to avoid as many civilian casualties as possible. I know they're all pixelated, but my guilty conscience always catches up with me. Probably the worst thing I've done (aside from killing) is playing through K1 as DS and taking the wraid plate away from that woman on Tatooine. It was the one her husband had found, and she and her family needed the credits for survival. I was desperate for DS points at the time, so I took it. Needless to say, I felt pretty bad afterward, even if the characters weren't real. If I play through as DS again, that's something I'm going to avoid doing. <{POST_SNAPBACK}> Im more in line with julianw here. I intentionally create barriers of cars and then go on shooting rampages, usually to find money on gangbangers or hookers. And who said they do nothing for society? When the police show up, I either snipe them or beat them to death. The more blood there is, the better in general. Then again I enjoy standoffs with the police, army, etc in those games. In general, though, I almost never have a problem with evil acts, excepting those rare occasions when I feel a connection to a character, then it is possible depending upon whether I liked them. I roleplay the character as I imagine them. And if that involves indiscriminate massacres, so be it. I suppose I either dont have much sympathy for pixels or that I have a rather morbid sense of humor. For instance, I laughed when Mission and Zaalbar killed each other. One of the more amusing moments of that game. Frankly, I find the moralizing in most games annoying, especially in such situations as K2 where your party members were evil as well. Games are about freedom, yet still you are almost always the proverbial good guy. And I find it kind of funny I find it kind of sad The dreams in which I'm dying Are the best I've ever had
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