Plano Skywalker Posted January 1, 2006 Share Posted January 1, 2006 Yes. I've included the influence system in KOTOR III because it was quie popular for KOTOR II.... <{POST_SNAPBACK}> hmmm, very interesting. it is one thing to write a fan fiction but this individual is designing a game with statements like that....very interesting. Link to comment Share on other sites More sharing options...
Guest The Architect Posted January 1, 2006 Share Posted January 1, 2006 And now Hawk it's time for me to answer the more difficult questions. By the way thank you for asking me these questions, it really helps to try and see if my proposed storyline is going to work or not. Which planets are in the game? Exocron (The planet far away in the Outer Rim that gets attacked) Korriban or Dantooine (depending on Revan's alignment) Sullust (Homeworld of the Sullistan's) Dxun/Onderon (Important to the plot) Talvarin (Bastila's homeworld) M4-78 (Droid planet that was cut from KOTOR II but is important to KOTOR III) Alderaan ??? (A Planet in the unknown regions that remnants of the Sith that fought in the Great Hyperspace War that took place a thousand years before KOTOR fled to) NPC'S Bastila Shan (Jedi Master or Sith Lord. Your master) HK-47 (He has certain assassination missions and is needed for these missions) T3-M4 (This droid is being hunted by the Ancient Sith Empire because he knows too much about their plans and he sticks with you, Bastila and the team because the little fella needs your protection) Mandalore (He joins because Revan wants him to help Bastila and the crew unite galactic forces) These four are the only party members from KOTOR and KOTOR II that will be in your party. Besides this, you'll get two entirely new party members, one depending on your alignment (The one depending on your alignment is your padawan or sith apprentice) and one that depends on your gender. Then you'll get 4 new party members, all of which are non-human, non-force sensitive and cannot be trained to become Jedi or Sith (It wouldn't make much sense because if they were force sensitive the Jedi/Sith would have grabbed them and taken them for training at their academy) Perhaps all the characters from Kotor II could make some appearance except for GO-TO. Mira, Hanharr and Visas are also somewhat difficult. Well in my version of KOTOR III, the Exile's alignment and gender depend on which characters you see from KOTOR II and what role they have. You will also learn what happened to them, for the sake of continuity. We know that HK-47, Mandalore and T3-M4 are okay and you'll discover that Bao-Dur was killed regardless of the Exile's gender and alignment. Also, GO-TO is destroyed by HK-47 regardless of the Exile's gender or alignment. You'll definately see Atton, either as a Jedi Knight or a Sith Assassin depending on the Exile's alignment and you can talk to him. He'll tell you the tale of Malachor V from his perspective. You'll only see Visas Marr if you said that the Exile was a DSM and you'll only see Brianna if you said the Exile was LSM. You'll see Disciple as a Jedi Knight or a Sith if you said the Exile was a female (light or dark). You'll see Mira as a Jedi Knight if you said the Exile was light and you'll only hear about Hanharr (who went off with the Exile) if you said the Exile was dark. I think that covers everything. Maybe we could move a bit further on. How does Revan and the Exile come back in your proposed storyline? This depends on the fact that if you can customize them again. If you could customize everything about them, appearence, gender, alignment, weapons, robes, etc then they'd obviously be returning. Now presuming you could customize them, then the question like you said is how they return? Without giving too much away, your character will eventually head off to the Unknown Regions with the armada that you have at your disposal which depends on your alignment and gender (There's always going to be opposition isn't there?) Now you see, toward the climatic battling at the end, there's more action than dialogue. Now, unfortunately, your KOTOR III Character is going to be killed off and how he is killed off depends on your alignment and the alignments of Revan and the Exile. Once your character is dead, your main character will become the customized Exile who is at about Level 70 and eventually the Exile will be killed off. This too depends on the Exile's alignment and Revan's alignment and then finally you go Revan and as either a DSM, LSM, DSF or LSF you'll crush the Ancient Sith Empire and either finish up ruling the galaxy or brining the Old Republic back to peace and prosperity. This is why I hope you can customize Revan and the Exile because this is how I'd handle it. Besides, if you can't customize Revan and the Exile's appearences, etc then this game cannot be made. Unless hey decide to kill off both Revan and the Exile. Link to comment Share on other sites More sharing options...
SamuraiGaijin Posted January 1, 2006 Share Posted January 1, 2006 Not trying to fan the fires of the flame war, but, I like the idea of having the option to play a non-force user. I think this could work, but it would take some significantly better level-crafting than we've seen in KOTOR to date. IMO, each of the main quests should be flexible enough to allow for different motivations and different means of accomplishing the quest. For example, "stabilizing the galaxy" was a relatively strong theme in K2 ... lets say one of the main quests involves stabilizing a certain system ... a Sith's motivation would be different from a Jedi's (the Sith may want to maintain influenece within the government, the Jedi would most likely be interested only in peaceful resolution) ... a non-force-user's motivation will probably be different as well, establishing trade routes, ensuring continued need for combatants (i.e.: mercenaries), establishing a strategic base of operations, etc. Also you should be able to use means appropriate to your class (investigation & skills for the sentinel, scout or scoundrel; diplomacy for the consular; and the straight-up-fight for the soldier or guardian) of course, each option should be open to all. Link to comment Share on other sites More sharing options...
Judge Hades Posted January 1, 2006 Share Posted January 1, 2006 And you are still not answering to any question. Note that I made the word just in bold.If you want a game without being a jedi,why don't you try to mod the games? Or have someone trying to mod the game for you. You could also try playing Kotor I and use KSE to get you to level 20 in Kotor I? Ever tried that? Happy new year...... <{POST_SNAPBACK}> Let me speak slowly so you can understand. I... Do... Not... Want... To... Metagame... Sheesh. I said that many freaking times. How can one be so cliueless? Link to comment Share on other sites More sharing options...
Plano Skywalker Posted January 1, 2006 Share Posted January 1, 2006 @ Architect: I like the idea of Bastila having such a central role...that will be good for the game. I like the fact that Revan ends up being the main protagonist (I'm not a Revan fanboy but having Revan front and center makes for a good, tight story). are you looking for ideas or are you pretty much set? Link to comment Share on other sites More sharing options...
Azure79 Posted January 1, 2006 Share Posted January 1, 2006 Now you see, toward the climatic battling at the end, there's more action than dialogue. Now, unfortunately, your KOTOR III Character is going to be killed off and how he is killed off depends on your alignment and the alignments of Revan and the Exile. Once your character is dead, your main character will become the customized Exile who is at about Level 70 and eventually the Exile will be killed off. This too depends on the Exile's alignment and Revan's alignment and then finally you go Revan and as either a DSM, LSM, DSF or LSF you'll crush the Ancient Sith Empire and either finish up ruling the galaxy or brining the Old Republic back to peace and prosperity. This is why I hope you can customize Revan and the Exile because this is how I'd handle it. Besides, if you can't customize Revan and the Exile's appearences, etc then this game cannot be made. Unless hey decide to kill off both Revan and the Exile. <{POST_SNAPBACK}> Level 70? Link to comment Share on other sites More sharing options...
hawk Posted January 1, 2006 Share Posted January 1, 2006 Okay, I'll ask some questions about your storyline again Architect. And yes, I do think it could work so far. In particular Bastila's role is pretty good. I guess you would just need to hear that. The planet ????? is probably Ziost. Or possibly Khar Delba and / or it's moon Khar Shian. You said your own character would be killed, then you become the Exile to finally become Revan. Well, that's a lot of transformations and I never thought about that. The only problems I see with this is are: A) A problem with the D20 system. Probably, Revan and the Exile are preselected in terms of Attributes / Class / Feats and Force Powers, or could you think of a way to select these from level 1? B) Some people are going to be somewhat disappointed that they play the game for the first time, set Revan as LS or DS, and regardless of what you did as your main character in the game end up becoming the Dark Lord of the Sith or the Saviour of the galaxy (as Revan). Or is there a decision to be made before the end (Like Darth Vader became a LS Anakin again just before he died in Return of the Jedi). The proposed planets are good as well. I guess Sulust and Alderaan are one's that could be replaced by different one's right? What do you think of these: A Homeworld: Sullust or Falleen, Ithor, Mon Calamari, Duro, Iridonia? How are the sullastans important? A planet people want to see: Alderaan. Well, how about Ilum or Chandrila. And to conclude. I think it could work. Yes. Go on, it is appreciated. Master Vandar lives! Link to comment Share on other sites More sharing options...
Plano Skywalker Posted January 1, 2006 Share Posted January 1, 2006 I generally like the planets...if Coruscant is not there as an explorable map, then I really wouldn't mind seeing some cameo cutscreens showing off some of the key places there. Alderaan is a definitely something to look forward to. I also think that Rakata Prime would be a nice touch because I think it would be nice if the Rakatan people played some significant part in solving the current crisis. They want to atone for their sins from the days of the Infinite Empire and they are starting to get some Force Adepts...having them tie in somehow would be sweet, IMO. Link to comment Share on other sites More sharing options...
hawk Posted January 1, 2006 Share Posted January 1, 2006 Let me speak slowly so you can understand. I... Do... Not... Want... To... Metagame... Well, I can make up that you wish to have the option to not metagame. That's clear. I think you are proposing that the developers should take a lot more time to be able to do this because they need Lot's and lot's more lines for the voice actors, since they cannot refer to you as "Jedi" if you play as a non force sensitive. To get around a bit is that you have a fixed name. Then, a lot of people don't have to call you "Jedi" any longer. From experience we know that Lucasarts doesn't want to give the developers a lot more time. And the developers are probably not keen on putting in the option since it will cost them a lot more money (Voiceactors are very expensive). And if they do think it would be a good option to include a non force sensitive as a player character, we could imagine the results. A broken storyline, a lot of bugs, broken quests, bug here, glitch there etc. etc. etc. Frankly, I wouldn't see it as a true problem if Kotor III had an option to play as a non force sensitive (Not that I ever would play it). But since we know the developers are not going to spend a lot of money and Lucasarts are not going to give them the time I guess it would be better to have a good solid storyline with only a "Jedi" as our main character so we are not getting a bug infested paradise. Yes, I know your answer.... You think that Kotor III in that case shouldn't be made. Am I right? Master Vandar lives! Link to comment Share on other sites More sharing options...
Gabrielle Posted January 1, 2006 Share Posted January 1, 2006 Let me speak slowly so you can understand. I... Do... Not... Want... To... Metagame... Sheesh. I said that many freaking times. How can one be so cliueless? <{POST_SNAPBACK}> do u want to cyber???/ Link to comment Share on other sites More sharing options...
Guest The Architect Posted January 1, 2006 Share Posted January 1, 2006 A problem with the D20 system. Probably, Revan and the Exile are preselected in terms of Attributes / Class / Feats and Force Powers, or could you think of a way to select these from level 1? Aha. I probably should of explained this, but Revan and the Exile are not pre-selected. You would customize absolutely everything about them almost as if your making a new character. I don't see why they can't do this but like I said, if Revan and the Exile can't make physical appearences in this game then either it cannot be made or they have to be killed off, simple. Some people are going to be somewhat disappointed that they play the game for the first time, set Revan as LS or DS, and regardless of what you did as your main character in the game end up becoming the Dark Lord of the Sith or the Saviour of the galaxy (as Revan). Or is there a decision to be made before the end (Like Darth Vader became a LS Anakin again just before he died in Return of the Jedi). This is the thing. When you decide Revan's alignment near the beginning of KOTOR III and just say you make him/her dark he/she is going to stay that way because Revan made his/her decision along time ago on the Rakata Temple and is going to stick by it. Of course the endings would be extended in this game rather than how it finished up ending in the first. So you have to stick by your choice and be aware that what you make him/her near the beginning is how he/she is going to stay. The proposed planets are good as well. I guess Sulust and Alderaan are one's that could be replaced by different one's right? What do you think of these: A Homeworld: Sullust or Falleen, Ithor, Mon Calamari, Duro, Iridonia? How are the sullastans important? Okay, I didn't actually intend on giving away too many details but I'll explain the siginificance of the planets you visit. Obviously Exocron is the planet where KOTOR III begins and you need to get the hell of the planet and head to Korriban/Dantooine (I've already explained why this is so). And obviously you train on Korriban/Dantooine and you do sidequests etc. Now, T3-M4 plays a big role in this game. His long message contains valuable information and the Exile wanted T3-M4 to get this information which he/she discovered back to the Old Republic. You go to Sullust because there is a sullistan leader on the planet who is very anti-Revan and is heavily opposed to what he/she is trying to accomplish and this sullistan is planning to gather planetary forces throughout the mid-rim and sabotage the development of HK-51 droids throughout many Republic Military Bases and your objective is to find this sullistan who is hiding somewhere on the planet because he knows that he's a wanted man and you have to find him and either kill him/intimidate him or negotiate a peaceful transcition (it's up to you). This is where HK-47 comes into it. He's a protocol assassin droid who is an expert at taking out a very specific type of target and you have to figure out some type of plan to lure him into a trap which involves using HK-47. Dxun/Onderon is important to the plot. Queen Talia/General Vaklu (depending on how you set the Exile) is having problems. The Mandalorians wish to create a stronghold on Iziz, the capital of Onderon and Queen Talia/General Vaklu is all for the move because they consider the Exile as a friend and this is his/her request. However, the problem is that the Onderonians hate the Mandalorians and are trying to completely drive them off Dxun/Onderon and Queen Talia/General Vaklu cannot control their people so this requires you to settle the problems (in however way you want to) and escort Queen Talia/General Vaklu to safety from strong oppositiion. Once everything is resolved, then the Mandalorians can operate freely from the mid-rim, something that Revan wants to happen in preparation for the war. You go to M4-78 to stop enemies from shutting down the HK-Factory and to convince the new HK-51 Droids to follow the request of the Supreme Chancellor to extend manufacturing and be largely distributed into the Republic Fleet. (This requires quests for you to do to prove yourself worthy). You go to Alderaan to see the Supreme Chancellor of the Old Republic regarding something important he must do that will contribute to the unity of galactic forces and the strength of the Republic Fleet. But there is a problem. Your T3-M4 droid who contains the important message/information has been nicked and you have to spend your time trying to find the droid and then when you do you have to prove yourself worthy of being able to visit the Supreme Chancellor by doing tasks for the Alderaan Security Forces. And you go to Talvarin because you and Bastila do not want to see any harm come to your homeworld and you must convince the Talvarian Government (Who's always been seperate from the Republic and all that) to join the Old Republic and the Galactic Forces otherwise with no defence the planet would easily be taken over by the Ancient Sith Empire. And about the ??? Planet. I'm keeping tight lipped about that. Link to comment Share on other sites More sharing options...
Guest The Architect Posted January 1, 2006 Share Posted January 1, 2006 I have a question. Is there any way to contact LucasArts or Obsidian and let them know about my proposed storyline? I think it could work... Link to comment Share on other sites More sharing options...
hawk Posted January 1, 2006 Share Posted January 1, 2006 I have a question. Is there any way to contact LucasArts or Obsidian and let them know about my proposed storyline? I think it could work... <{POST_SNAPBACK}> The Developers Corner on this forum. Other than that, I don't really know. Master Vandar lives! Link to comment Share on other sites More sharing options...
Musopticon? Posted January 1, 2006 Share Posted January 1, 2006 (edited) No, don't post on the Dev Corner. All K3 talk must stay in this thread. You might do better if you contacted one of the devs through PM or email. Take heed however, that it's highly unlike, in fact it's impossible that your story idea would be even considered or read by a dev. You do understand that writers actively seek to avoid outside influence because that way noone can blame them for stealing intelligent property. Not to mention the fact that K3 is not being made. Edited January 1, 2006 by Musopticon? kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds Link to comment Share on other sites More sharing options...
Plano Skywalker Posted January 1, 2006 Share Posted January 1, 2006 I have a question. Is there any way to contact LucasArts or Obsidian and let them know about my proposed storyline? I think it could work... <{POST_SNAPBACK}> if you are not, in fact, Royalty in disguise (and I personally think you are) and if you don't already have inside connections to either the devs or the license holder, then I would say that the chances of having your story be used in K3 is, essentially, nill. while it is true that a fan could conceivably sue a publisher for using his work and not paying him, that is not as much of a legal concern with a derivative work. the courts go out of their way to ensure that derivative works remain the exclusive property of the license holder. copyrighting a Star Wars character may protect you from another amateur writter but it will not protect you from LFL, etc. LFL is the license holder and owns outright any and all derivative works based on the Star Wars franchise. even so, devs and publishers get alot of fan mail and so they generally have a policy of not even reading unsolicited material. your best bet would be snail mail, certified return receipt (you would need a specific name) but it is still very much a long shot. whatever you do, don't post the entire story in a public forum because then you have just taken the thunder out of the story and there is no way it will be used after that. Link to comment Share on other sites More sharing options...
DAWUSS Posted January 1, 2006 Share Posted January 1, 2006 Suppose KIII starts after the Exile returns from the UR? DAWUSS Dawes ain't too bright. Hitting rock bottom is when you leave 2 tickets on the dash of your car, leave it unlocked hoping someone will steal them & when you come back, there are 4 tickets on your dashboard. Link to comment Share on other sites More sharing options...
Plano Skywalker Posted January 1, 2006 Share Posted January 1, 2006 Suppose KIII starts after the Exile returns from the UR? <{POST_SNAPBACK}> true...and, in fact, I see no reason to have a variable Exile....as long as Revan is set by the player, the Exile can be hardcoded IMO and play a prominent, scripted role. the idea of playing a noob and then going to another character after the noob gets killed off is interesting....but playing a total of 3 protagonists, 2 of which get killed off? I think that might be a bit much. I say Exile's role is that of a very important NPC like Vrook or Kavar....totally hard-coded and scripted character. The Exile needs a name....the continuity story for the Exile can only be written if he has a name. Link to comment Share on other sites More sharing options...
hawk Posted January 1, 2006 Share Posted January 1, 2006 whatever you do, don't post the entire story in a public forum because then you have just taken the thunder out of the story and there is no way it will be used after that. <{POST_SNAPBACK}> That is a real problem, isn't it. You think you would have a good idea, you post a storyline proposal and if the developers had the idea of doing that, they don't do it because you have just posted their idea. Master Vandar lives! Link to comment Share on other sites More sharing options...
Judge Hades Posted January 1, 2006 Share Posted January 1, 2006 And if they do think it would be a good option to include a non force sensitive as a player character, we could imagine the results. A broken storyline, a lot of bugs, broken quests, bug here, glitch there etc. etc. etc. Oh, yes. We didn't have any of those in KotOR 2 where you can only play as a Jedi. Link to comment Share on other sites More sharing options...
Dyan Posted January 1, 2006 Share Posted January 1, 2006 (edited) Well, since you are practically new here I'll try to explain.If you are choosing not to play as a Jedi the game has to become very tough for this character to get through the game because otherwise playing as a Jedi would become even easier then Kotor II on Easy setting. Sure, there are moments where another character would come much better, in Kotor I this was far more obvious. In this game, you had a level cap of 20 and quiet limited skills compaired to Kotor II. And it is these limited skills and levels that made Kotor I IMO better than Kotor II. Other than that, there are some who say that you are going to need different endings, an ending where you have to end the game as a Jedi and an ending as a non jedi. Well, in that case, it means, more work for the developers in a too small time window. Because, believe me, if the developers are going to put a seperate ending or even storyline as a non jedi then it will be an even more bug ridden and a more broken plot then Kotor II. <{POST_SNAPBACK}> Thanks for explaining. I didn't mean to eliminate the option as playing as a jedi though. Honestly, thats the best part of the game imo. I just meant adding an option not to play as one. I know that these games are all based around Jedi, but the exile cut himself/herself off from the force willingly. (I know the reasons would be slightly different though). But, in k2 people didn't refer to him/her by name/class that often. Okay, they called him/her Jedi a lot, but also Exile. Couldn't something similar be done for K3? If after all, they did make your character Bastila's pupil, everyone could call him/her apprentice or padawan or something and your character could start pointing out that he isn't a force user. Much like you can say "I'm not a jedi" in k2. Not that anyone listened. Just as an example. I do understand what you're saying about the time window though. Even so, if they had time, it'd be nice to see a couple of extra endings. Like one for a neutral jedi. Not that I'm big on it, but since Kreia's talks in K2, it might be nice to have one. I also understand how you can "pretend" not to be a jedi by equipping other things. Personally, I've no problem with it either. Without pointing any fingers, other's seem to. I'm not altogether certain just how difficult it would be to finish the game with a non-force user though. I'm half tempted to play through K1 and use KSE to edit out my jedi class and find out. I do recall having a hard time on the Star Forge when playing with non-force users as allies though. So I guess you have a point. That said, in K2, by the time you reached the end level, you didn't *need* force powers. Not *really*. Well, maybe if you were a consular. My sentinel/weapon master actually put his lightsabre away for that level and went hand-to-hand with them. Quite amusing dropping everyone with a max of a couple of master flurries. But anyway, I digress - you're probably right about the whole non-jedi thing. On a slightly different topic, I'd like to see characters from both games in K3. Maybe it'd be possible to pick them (as in being in the game). Or at least some of them. For example, if Bastila was head of the "Exile's" jedi council, then maybe Brianna would be the history person, and possibly Visa as one of the masters? You could go and learn from them. Atton could be off somewhere else doing whatever it is he does best (playing pazzak(sp?) no doubt), and HK47 could be leading an army of HK51s "restoring order" through "communications"(and combat) in an artful and finesse fashion. And T3 could be with Bastila. With jets. (well, maybe not). Something like that would provide a nice selection of characters - and you'd choose them by deciding what the Revan and the Exile's choices were (like alignment, gender) - possibly by arguing with T3 over what happened. (since he was there for everything more or less). Heck, maybe you could even argue that Carth was assassinated while being an Admiral of the republic by sith assassins. (wishful thinking on my part perhaps). If you were a pupil of Bastila's, maybe all this could be done as a history test as part of your jedi training. Literally as a test - yes/no style questions. It wouldn't have to be long, maybe only five or so, and a couple of side questions. No matter what you choose (even Disciple being incinerated) you'd pass, although maybe the last would get you a lecture and raised eyebrow from Bastila. (and maybe T3 could call up a conversation of Revan telling Bastila not to be so stuck up & stodgy like her old masters or something) But anyway, just a few thoughts. Whatcha all think? Someone else posted a while back about a lightsaber crystal that changed colour according to your class/alignment. I thought that was a fun idea too - it'd make a nice touch. Edit: Oh and as far as Revan and the Exile are concerned when it comes to playing as them again... I don't think it's possible. Well, maybe for the Exile, but somehow it doesn't *feel* right. Revan has his memory back so he'll be a master Strategist and therefore, it would be unfair, both on the designers and the players to be forced to play him in-character again. If he's that brilliant, it isn't possible to take control of him and select dialogue options without losing the 'mystery' or 'brilliance' surrounding him. If they did make him re-playable, I feel the game would lose something. Same goes for the exile, just not to the same extent (namely due to Force Bonds and all that stuff). Instead, I think that you should have the option to go learn from "Master Revan" (or become his 'new apprentice', darksiders) and possibly have the oppertunity to kill him (if you're darkside). I think that it should also be possible to go and learn from the Exile, but then your character runs the risk of being force bonded. (something that could be used to enslave you if you chose the exile to be dark side). I also don't know if a LS/DS Revan/Exile thing would work. Wouldn't they kill each other? Anyway! I want to hear what the rest of you have to say. Happy New Year everyone, btw. Edited January 1, 2006 by Dyan HK47: Commentary: It is not possible to destroy the master. It is suggested that you run while my blasters warm, meatbags. Bastila to Revan: You are easily the vainest, most arrogant man I have ever met! Canderous to Bastila: Insults? Maybe if your master had trained your lightsaber to be as quick as your tongue you could have escaped those Vulkars, you spoiled little Jedi princess! Link to comment Share on other sites More sharing options...
hawk Posted January 1, 2006 Share Posted January 1, 2006 And if they do think it would be a good option to include a non force sensitive as a player character, we could imagine the results. A broken storyline, a lot of bugs, broken quests, bug here, glitch there etc. etc. etc. Oh, yes. We didn't have any of those in KotOR 2 where you can only play as a Jedi. <{POST_SNAPBACK}> You are smart enough to understand that I meant that I would fear that it would become even worse. Master Vandar lives! Link to comment Share on other sites More sharing options...
Surreptishus Posted January 1, 2006 Share Posted January 1, 2006 And if they do think it would be a good option to include a non force sensitive as a player character, we could imagine the results. A broken storyline, a lot of bugs, broken quests, bug here, glitch there etc. etc. etc. Oh, yes. We didn't have any of those in KotOR 2 where you can only play as a Jedi. <{POST_SNAPBACK}> You are smart enough to understand that I meant that I would fear that it would become even worse. <{POST_SNAPBACK}> Upon what evidence do you base that theory? Link to comment Share on other sites More sharing options...
hawk Posted January 1, 2006 Share Posted January 1, 2006 And if they do think it would be a good option to include a non force sensitive as a player character, we could imagine the results. A broken storyline, a lot of bugs, broken quests, bug here, glitch there etc. etc. etc. Oh, yes. We didn't have any of those in KotOR 2 where you can only play as a Jedi. <{POST_SNAPBACK}> You are smart enough to understand that I meant that I would fear that it would become even worse. <{POST_SNAPBACK}> Upon what evidence do you base that theory? <{POST_SNAPBACK}> I lied. I guessed he would be smart enough. And if he is not Well, then we know for sure that he should have a name like dumbo or have an avatar stating his IQ or something. But I like your response Master Vandar lives! Link to comment Share on other sites More sharing options...
Surreptishus Posted January 1, 2006 Share Posted January 1, 2006 Actually that isnt what i meant at all. I should have phrased my question differently but never mind. Link to comment Share on other sites More sharing options...
hawk Posted January 1, 2006 Share Posted January 1, 2006 If after all, they did make your character Bastila's pupil, everyone could call him/her apprentice or padawan or something and your character could start pointing out that he isn't a force user. Much like you can say "I'm not a jedi" in k2. Not that anyone listened. Just as an example. Yes, that could be done. I am also quiet a big fan of one fixed name or 2 or 3, that would eliminate a lot of problems concerning calling you Jedi. But there are other problems. Many say it is a huge plus in Kotor II that you could train NPC's to become Jedi. But they also say that it isn't done well. Which is true. And there lies one more problem, if you have the option to be a non force sensitive, you of course cannot be the Jedi Master to train others which in terms of time means that the developer needs to make a lot of chances which will result in a similar Jedi training we had in Kotor II. It's like they have to do much for the non force sensitive while they would skip time for the "optional" better Jedi training. It's like, spend your time in one game addition or in another. I, and I am sure a lot of people with me would see Jedi Training Improved better then the option of a playable non-force sensitive. Okay, to be honest, a better Jedi training is one option but it is the idea of putting time and energy into one project or another. Maybe we could make a list what people like to improve (pick only one): A) Better Jedi Training B) A non Force Sensitive NPC C) A more detailed graphics engine D) A better and more completed storyline E) Something else which involves quiet a bit of time , please let us know Like one for a neutral jedi. Not that I'm big on it, but since Kreia's talks in K2, it might be nice to have one. The Neutral Ending is a good idea which shouldn't involve a lot of time I think I also understand how you can "pretend" not to be a jedi by equipping other things. That's how a Jedi goes undercover. Ever read the novel "I, Jedi" with Corran Horn as the main character. I'm not altogether certain just how difficult it would be to finish the game with a non-force user though. I'm half tempted to play through K1 and use KSE to edit out my jedi class and find out. I do recall having a hard time on the Star Forge when playing with non-force users as allies though. So I guess you have a point. That said, in K2, by the time you reached the end level, you didn't *need* force powers. Not *really*. Well, maybe if you were a consular. My sentinel/weapon master actually put his lightsabre away for that level and went hand-to-hand with them. Quite amusing dropping everyone with a max of a couple of master flurries. But anyway, I digress - you're probably right about the whole non-jedi thing. Here is where Judge Hades is going to complain about not wanting to meta game. And you'd choose them by deciding what the Revan and the Exile's choices were (like alignment, gender) - possibly by arguing with T3 over what happened. Yes, I remember that on the Bioware boards, before Kotor II could be bought someone said that you should ask T3 what happened in the galaxy, and what Revan did, which in my opinion would be great. Better than asking Atton or another person. Beep Bop Bop- Tee dee ree - vreet. Translation: Revan was a man who saved the republic. Someone else posted a while back about a lightsaber crystal that changed colour according to your class/alignment. I thought that was a fun idea too - it'd make a nice touch. Sure, good idea. Doesn't take a lot of time I think, so it should be included. Edit: Oh and as far as Revan and the Exile are concerned when it comes to playing as them again... I don't think it's possible. Well, maybe for the Exile, but somehow it doesn't *feel* right. Revan has his memory back so he'll be a master Strategist and therefore, it would be unfair, both on the designers and the players to be forced to play him in-character again. If he's that brilliant, it isn't possible to take control of him and select dialogue options without losing the 'mystery' or 'brilliance' surrounding him. If they did make him re-playable, I feel the game would lose something. Same goes for the exile, just not to the same extent (namely due to Force Bonds and all that stuff). Instead, I think that you should have the option to go learn from "Master Revan" (or become his 'new apprentice', darksiders) and possibly have the oppertunity to kill him (if you're darkside). I think that it should also be possible to go and learn from the Exile, but then your character runs the risk of being force bonded. (something that could be used to enslave you if you chose the exile to be dark side). I also don't know if a LS/DS Revan/Exile thing would work. Wouldn't they kill each other? Implementing Revan and the Exile would be quiet tough. They are "the chosen ones" which shouldn't be killed and like you said, it doesn't feel right to play as them since they are allready so powerful. The not so difficult part would be to select faces / genders and alignments for them. It's also the voice actors. At least Revan did have two voice actors in Kotor I: "Mine laid and ready" "Whoever steps on this is getting a shock" "Now that must have hurt" I think they should get the same voice actors for Revan in Kotor III (Big job for them) Also two for the exile. That's going to cost a lot of money, but we know we will be dissappointed if the developer decides to kill the 2 or let you play as the Exile and let Revan be dead. Kotor III without Revan and (to a somewhat lesser extent IMO) the Exile wouldn't make the fans happy. Master Vandar lives! 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