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Posted

And hopefully not a script that would cause your character to use an inferior version of a feat/force power or queueing up Master Valor/Plague endlessly like in KOTOR1 :lol: .

Posted

Ya I think they said there is a couple of new ai scripts, I never really used them in KOTOR

People laugh when I say that I think a jellyfish is one of the most beautiful things in the world. What they don't understand is, I mean a jellyfish with long, blond hair.

Posted

Yes, hopefully there will be a script that:

 

1. Allows NPC Jedi to recognise droids; and

 

2. Reminds them they possess powers in the Disable Droid tree!

Posted
And hopefully not a script that would cause your character to use an inferior version of a feat/force power or queueing up Master Valor/Plague endlessly like in KOTOR1  :( .

 

Yeah... Here's what's in the game:

Aggressive - This AI script is pretty much unchanged from the DEFAULT behavior in KotOR1.

 

Ranged Support - This AI script makes it so that the character will stay close to whoever is leading the party. If you set them up with a Ranged Weapon configuration and a Melee weapon configuration, they will stick to using the Ranged weapon set unless they get attacked by an enemy using melee, in which case they will switch to their melee weapons to fight back (to avoid suffering the penalties of using ranged weapons when someone is hitting you with melee). After a round or two of being left alone, they will switch back to ranged weapons.

 

Stationary - This AI mode will stick to using whatever weapons you have them set to use, and will not move from their spot once combat starts. Ideal for characters using ranged weapons that you don't want switching to melee under any circumstances.

 

Grenadier - Same as in KotOR1.

 

Jedi Support - Same as in KotOR1, except they stay within a limited distance from whoever is leading the party. Also, they should no longer keep using buffs over and over again when they've already cast a buff on you. Also, they should use more of the buffs that they've learned, rather than just a limited selection of them.

 

-Akari

Posted

once again a great post from akari

the force is what gives a jedi his power. its an energy field created by all living things. it surrounds us and penetrates us. it binds the galaxy together

Posted

Thanks for the info Akari!

Welcome to the Pink side of the Force

 

Revenge is a dish best served in a warm, pink tupperware dish!

 

Grrrr to Atris! Snooty, stuck-up little....

 

Pink Side Master to Darth Gandalf, Trooper, Ronil Organ, Bokishi, Mr_Dashman, Stargate: 2000, mista_me, DarthDoGooder, GarethCarrots, Ludozee, and Obi-Wan Kenobi

Posted

So does this mean the NPCs won't waste every single grenade in your inventory just trying to destroy an enemy who is just about dead anyways?

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

Posted

Well since the Grenadier script is the same according to Akari, they probably will waste your grenades.

And I find it kind of funny

I find it kind of sad

The dreams in which I'm dying

Are the best I've ever had

Posted

Splendid. I guess that means I won't be setting any of my NPCs to the grenadier script.

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

Posted

That's good to know, thanks Akari.

"Some men see things as they are and say why?"
"I dream things that never were and say why not?"
- George Bernard Shaw

"Hope in reality is the worst of all evils because it prolongs the torments of man."
- Friedrich Nietzsche

 

"The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it."

- Some guy 

Posted

Who needs scripts when you can micromanage? :huh:"

- When he is best, he is a little worse than a man, and when he is worst, he is little better than a beast.

Posted

yeah I never really used the scripts neither .. I found it just as easy to control all of them myself! and I felt I had alot better control of the action ..

Fortune favors the bald.

Posted

AKRAI IS ALIVE!

"Your total disregard for the law and human decency both disgusts me and touches my heart. Bless you, sir."

"Soilent Green is people. This guy's just a homeless heroin junkie who got in a internet caf

Posted
AKRAI IS ALIVE!

 

Correction: someone using Akari's account is alive. Akari is stored away in that person's cellar.

I made this half-pony half-monkey monster to please you

But I get the feeling that you don't like it

What's with all the screaming?

You like monkeys, you like ponies

Maybe you don't like monsters so much

Maybe I used too many monkeys

Isn't it enough to know that I ruined a pony making a gift for you?

Posted
And hopefully not a script that would cause your character to use an inferior version of a feat/force power or queueing up Master Valor/Plague endlessly like in KOTOR1  :) .

 

Yeah... Here's what's in the game:

Aggressive - This AI script is pretty much unchanged from the DEFAULT behavior in KotOR1.

 

Ranged Support - This AI script makes it so that the character will stay close to whoever is leading the party. If you set them up with a Ranged Weapon configuration and a Melee weapon configuration, they will stick to using the Ranged weapon set unless they get attacked by an enemy using melee, in which case they will switch to their melee weapons to fight back (to avoid suffering the penalties of using ranged weapons when someone is hitting you with melee). After a round or two of being left alone, they will switch back to ranged weapons.

 

Stationary - This AI mode will stick to using whatever weapons you have them set to use, and will not move from their spot once combat starts. Ideal for characters using ranged weapons that you don't want switching to melee under any circumstances.

 

Grenadier - Same as in KotOR1.

 

Jedi Support - Same as in KotOR1, except they stay within a limited distance from whoever is leading the party. Also, they should no longer keep using buffs over and over again when they've already cast a buff on you. Also, they should use more of the buffs that they've learned, rather than just a limited selection of them.

 

-Akari

 

thx for the info, i had issues with the ranged ppl not stayin far enough back in the first game, looks like you guys have solved that.

 

how do you feel about The Sith Lords as a game akari, if you dont mind me asking? so whats up next for you?

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