Topaz Quasar Posted June 30, 2004 Posted June 30, 2004 Will the "class skills" (skills that take only one point to add) for the initial Jedi classes be different in KOTOR2 than in KOTOR1? In KOTOR1 you started as non-Jedi and moved up to Jedi, and because they "carried over" it wasn't a big deal. But in KOTOR2 you start as a Jedi. So going by KOTOR1: Guardian & Sentinel get: Awareness, Persuasion, and Treat Injury as class skills Consular gets: Computer Use, Demolitions, Awareness Persuasion, Repair, and Treat Injury as class skills That means you need to cough up an extra skill point if you want to enjoy Repair's new use at workplace and are not a consular. (unless they let someone else's repair skill count)
Shdy314 Posted June 30, 2004 Posted June 30, 2004 Thats just a benefit of being a consular. Like guardians being best with the lightsaber.
EnderAndrew Posted June 30, 2004 Posted June 30, 2004 I had plenty of money and equipment at the end of the game. And I had very few points in skills. I was Soldier/Guardian. I think you'll be able to use Repair with a low skill, but you'll likely need more parts.
SilverSun Posted June 30, 2004 Posted June 30, 2004 Sens might end up being a better class in Sith Lords because of the role skills are going to play in the game. More skills equals more options to be explored and opened up. Not to mention that Obsidian my change the number of skills earned by each class around a little because there is no cross classing.
EnderAndrew Posted June 30, 2004 Posted June 30, 2004 You're probably right about Sentinels. Then again, I wonder if other characters will be able to do repair work. Usually if there is a workbench, it means you're alone on the Ebon Hawk. Awareness will also be a useful skill for dialogue options now.
SilverSun Posted June 30, 2004 Posted June 30, 2004 I never liked the Sens in Kinghts but I might give them a shot in Sith Lords. Wasn't it also said that Treat Injury could open some sidequests and what not if you had that up high enough?
alanschu Posted June 30, 2004 Posted June 30, 2004 You're probably right about Sentinels. Then again, I wonder if other characters will be able to do repair work. Usually if there is a workbench, it means you're alone on the Ebon Hawk. Awareness will also be a useful skill for dialogue options now. Or at least a boost in Intelligence......I'm thinking on being a Consular with higher intelligence my first go round. As for being alone on the Ebon Hawk, they could always change that of course. As for Treat Injury being useful somewhere else....I hope so. I hope they make all the skills have something special about them, even if it is only limited to the PC having it and not caring about whether or not the NPCs have them (some work around to make sure the PC is always alone at a point when this happens perhaps, just so it doesn't seem so silly?). I think it would add some replay value to the game (although I will most definitely be a persuasive Consular when I am a Consular). As for awareness, where did you hear about that Ender? I would imagine it would be similar to the Intelligence checks in Fallout or something, where you could get the idea that someone is not telling you the truth or something.
Topaz Quasar Posted June 30, 2004 Author Posted June 30, 2004 Hmmm....I thought I heard something about Awareness too. So Treat Injury, Repair, Security, and Awareness all have new uses in KOTOR2. What about the other 6 skills?
Alexia Posted June 30, 2004 Posted June 30, 2004 There should be more jedi mind trick and force choke in the dialoge's options. Don't like or don't believe what they are saying.... Force choke them hahahahahaha Le donne sono da venus, la scopata sa dove sono gli uomini da. For a different kind of Kotor chat
Jad'en Posted June 30, 2004 Posted June 30, 2004 Don't like or don't believe what they are saying.... Force choke them hahahahahaha I must admit i like your style
Alexia Posted June 30, 2004 Posted June 30, 2004 Hehehe. I loved using force choke in the cantina on tatooine. Le donne sono da venus, la scopata sa dove sono gli uomini da. For a different kind of Kotor chat
Darth_Gandalf Posted June 30, 2004 Posted June 30, 2004 TAKE OUT DEMOLITIONS!!!! Never, ever, EVER used!!!! "You shall not pass!"
Indalecio Posted June 30, 2004 Posted June 30, 2004 TAKE OUT DEMOLITIONS!!!! Never, ever, EVER used!!!! I used it plenty of times. Disarming mines mostly.
kefka Posted June 30, 2004 Posted June 30, 2004 Was there ever a need to disarm mines, tho? None of them could kill you outright.
Craigboy2 Posted June 30, 2004 Posted June 30, 2004 Will the "class skills" (skills that take only one point to add) for the initial Jedi classes be different in KOTOR2 than in KOTOR1? In KOTOR1 you started as non-Jedi and moved up to Jedi, and because they "carried over" it wasn't a big deal. But in KOTOR2 you start as a Jedi. So going by KOTOR1: Guardian & Sentinel get: Awareness, Persuasion, and Treat Injury as class skills Consular gets: Computer Use, Demolitions, Awareness Persuasion, Repair, and Treat Injury as class skills That means you need to cough up an extra skill point if you want to enjoy Repair's new use at workplace and are not a consular. (unless they let someone else's repair skill count) come on just make another glich (fake level up) "Your total disregard for the law and human decency both disgusts me and touches my heart. Bless you, sir." "Soilent Green is people. This guy's just a homeless heroin junkie who got in a internet caf
Darth_Gandalf Posted June 30, 2004 Posted June 30, 2004 I used it plenty of times. Disarming mines mostly. Your characters would get so powerful that you could run right over them withot being hurt! "You shall not pass!"
Alexia Posted June 30, 2004 Posted June 30, 2004 I read in a magazine that the pc and npc's can do acrobatic moves like jedi academy. Ifthat article is true then it will give the game more depth. Le donne sono da venus, la scopata sa dove sono gli uomini da. For a different kind of Kotor chat
Indalecio Posted June 30, 2004 Posted June 30, 2004 I used it plenty of times. Disarming mines mostly. Your characters would get so powerful that you could run right over them withot being hurt! Eventually, yes. But they were still a nuisance early in the game.
Indalecio Posted June 30, 2004 Posted June 30, 2004 I read in a magazine that the pc and npc's can do acrobatic moves like jedi academy. Ifthat article is true then it will give the game more depth. I don't think it will be possible to the extent in Jedi Academy. The engine probably won't allow for it.
Fardragon Posted June 30, 2004 Posted June 30, 2004 I read in a magazine that the pc and npc's can do acrobatic moves like jedi academy. Ifthat article is true then it will give the game more depth. I think this is just extra animations, not extra abilities. Everyone knows Science Fiction is really cool. You know what PoE really needs? Spaceships! There isn't any game that wouldn't be improved by a space combat minigame. Adding one to PoE would send sales skyrocketing, and ensure the game was remembered for all time!!!!!
Alexia Posted June 30, 2004 Posted June 30, 2004 Even if it is just extra animations it will still add to the depth. Le donne sono da venus, la scopata sa dove sono gli uomini da. For a different kind of Kotor chat
Fardragon Posted June 30, 2004 Posted June 30, 2004 I used it plenty of times. Disarming mines mostly. Your characters would get so powerful that you could run right over them withot being hurt! If you disarm the mines you can take 'em down t' shop and flog 'em (Yorkshire accent). I suspect Demolitions may have "Workbench" applications in TSL. Mines could be converted into grenades or rockets, or visa versa. Everyone knows Science Fiction is really cool. You know what PoE really needs? Spaceships! There isn't any game that wouldn't be improved by a space combat minigame. Adding one to PoE would send sales skyrocketing, and ensure the game was remembered for all time!!!!!
Indalecio Posted June 30, 2004 Posted June 30, 2004 I used it plenty of times. Disarming mines mostly. Your characters would get so powerful that you could run right over them withot being hurt! If you disarm the mines you can take 'em down t' shop and flog 'em (Yorkshire accent). I suspect Demolitions may have "Workbench" applications in TSL. Mines could be converted into grenades or rockets, or visa versa. That would be very useful, especially if they limited the availibilty of grenades and rockets in shops.
DesertHawk Posted June 30, 2004 Posted June 30, 2004 Mines were fun to disarm and steal. And then go around in circles dropping them. Heh. As for the acrobatics, it'll most likely be similar to how when you'd dual wield you'd flip around and whack your enemy with your back to them. Unlikely to happen in a real swordmatch (fencing, yum) but still pleasing to see graphically. Also, don't keep your hopes too high. Some *cough* information people have read has been wrong. Fnord.
ShinIchiro Posted June 30, 2004 Posted June 30, 2004 As for the acrobatics, it'll most likely be similar to how when you'd dual wield you'd flip around and whack your enemy with your back to them. Unlikely to happen in a real swordmatch (fencing, yum) Yah, I do fencing and the most acrobatic thing I have ever done or seen is either leaping away, leaping foward, or ducking under a blade (that's rare and not really practical, but doing it once every couple matches can suprise people and let you trick them into giving you a point). I hope SW KOTOR 2 doesn't make their acrobatics too over the top like in SW episode 2. I will now preform a quadrupal flilp while spinning in a cork screw motion to nick this little bug with my sword that will cut through it no matter how hard I swing.
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