uuuhhii Posted Wednesday at 03:54 PM Posted Wednesday at 03:54 PM https://www.kickstarter.com/projects/epictellers/starfinder-afterlight money raised pass stretch goal 1
ShadySands Posted Wednesday at 07:18 PM Posted Wednesday at 07:18 PM On 10/4/2025 at 8:56 PM, rjshae said: 3 hours ago, uuuhhii said: https://www.kickstarter.com/projects/epictellers/starfinder-afterlight money raised pass stretch goal I just backed it but at the lowest early bird tier. I might go up if they announce a GOG release in addition to Steam 1 Free games updated 3/4/21
uuuhhii Posted Thursday at 02:24 AM Posted Thursday at 02:24 AM 7 hours ago, ShadySands said: I just backed it but at the lowest early bird tier. I might go up if they announce a GOG release in addition to Steam more game should launch on gog did gog bow to the new censorship like steam did 1
rjshae Posted Thursday at 02:58 AM Posted Thursday at 02:58 AM 7 hours ago, ShadySands said: I just backed it but at the lowest early bird tier. I might go up if they announce a GOG release in addition to Steam I backed it as well, because it's something I'd been hoping to see (a Starfinder game), so... I figured I should. It's two years away though, so we're in for a bit of a wait. It looks like they're already up to $400,000, so they may end up with more than they bargained for. Starfinder: Afterlight could become one of my favourite CRPGs—even if the studio's co-founders are 'more scared about huge success than a bit of failure' when it comes to their big Kickstarter debut (PC Gamer) 2 "It has just been discovered that research causes cancer in rats."
Zoraptor Posted Thursday at 03:48 AM Posted Thursday at 03:48 AM 1 hour ago, uuuhhii said: did gog bow to the new censorship like steam did No. A lot of the pr0nesque games on GOG are already Steam refugees that were rejected from there long before the current controversy. Which kind of gives the lie to it all being the fault of VISA/ Mastercard/ Australian Christian Taleban pressure groups like some of the Steam/ GabeN apologists would have you believe.
Hawke64 Posted Friday at 07:45 AM Posted Friday at 07:45 AM https://store.steampowered.com/app/1154960/Ardenfall/ Quote The playtest for Ardenfall's new demo is now open for all! Explore a new region in this limited time access! I've played for 40 minutes or so (got through the tutorial cave and walked around the first town). Looks like Morrowind with (much) better combat. 1 1
uuuhhii Posted Friday at 04:02 PM Posted Friday at 04:02 PM better combat than morrowind such high praise 1
Sven_ Posted 4 hours ago Posted 4 hours ago (edited) On 10/5/2025 at 9:39 PM, LadyCrimson said: https://www.ign.com/articles/microsoft-reportedly-testing-free-xbox-cloud-gaming-supported-by-ads-with-monthly-play-limits-announcement-and-launch-coming-soon I'm calling it - after the next "generation", there won't be any more xbox game console. At least not as we think of it. It'll just be another streaming service device. Or it'll shut down entirely. One hour play time limit? Five hours a month that are "free?" For games? What a laugh. At some point the system may change anyhow. The console generation cycle has always relied on experiences that were fundamentally unachievable with prior hardware. If there's no novelty involved, any new console generation becomes a bit of a hard sell. Graphics advancement has significantly slowed down. Whilst actual photo realism is still a good few years away -- not every game may sell on realism as is already. This is also a part of the triple-A crisis: "Decent graphics" are pretty much everywhere. Much like special effects in Hollywood, it's all dime a dozen. It's hard to truly "WOW" anybody anymore. For decades, studios could rely on that Police Academy 25, er, Assassin's Creed 15 would sell anyhow, as it looked so much more realistic than the one before it. No more. And one day games may be consumed the same way as movies -- or similar. It's when people don't at all care how old a game is. For as long as it's not from the stone ages of video gaming, where hardware limitations proved still a severe challenge. They aren't really anymore. Haven't been for a few years already. Outside of ultra realistic graphics and literally building the holodeck, game makers could make anything they wanted to make today. Only that, they rarely do. They are afraid to do it. Or aren't allowed to make it. As with rising budgets comes rising risk. Even THE NEXT BIG THING this industry is waiting for is another sequel to a franchise now entering its third decade. Meanwhile Warren Spector's once dream project idea is far more likely to be tackeled by 'em indies -- naturally, with a more focused scope, rather than GOING ALL IN WITH EM MILLIONS OF CA$H. Edited 3 hours ago by Sven_ 1
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