Boeroer Posted February 14 Posted February 14 Yo, where is it @Aarik D? Congrats to no.1 on Steam btw.! 4 Deadfire Community Patch: Nexus Mods
Phenomenum Posted February 15 Posted February 15 Hello, my friend! Progression is quite simple (can't be compared with PoE 1/2), so, i presume, the are no need for this kind of topic((Â 1 Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch
foxinspace Posted Wednesday at 01:14 PM Posted Wednesday at 01:14 PM (edited) Eeeh, there are still some fun shenanigans to discuss, like how blood mage is once again the best wizard build due to how obscene HP stacking is (also, with all the HP regen consumables, and stuff like barbaric shout that gives you temp HP), and that you can wear heavy armor with very little downside, since you cast mainly from HP. Edited Wednesday at 01:17 PM by foxinspace
thelee Posted Wednesday at 04:41 PM Posted Wednesday at 04:41 PM (edited) progression is simpler than poe1/deadfire, but honestly BG3/5e has extremely simple progression--like literally almost no choices to be made for many classes--and yet there's no shortage of builds. (there are also more classes, but time will tell if we ever get more via DLC) i think there's build variety potential and we could use a forum space. Edited Wednesday at 04:42 PM by thelee 1
patronkus Posted Thursday at 02:00 AM Posted Thursday at 02:00 AM I think it is certainly still relevant to include. The trees are very non linear and the way you path through them to assemble a build is still quite involved. Not to mention gear choices too. Furthermore, I think as space to just discuss the more mechanically focused aspects is important too. How certain abilities work, what abilities are strong, evaluating some more esoteric mechanics etc. For instance I have been trying to figure out how the summoned weapons work. I would like to know if they scale off level or grimoire quality or both. I can tell they work with some passives, for instance the Parasitic Staff is functionally a Great Hammer meaning it gets the benefits of passives like Brawn or Stunning Blows (untested but I believe this should work). A place to discuss this in depth would be helpful. 2
thelee Posted Thursday at 07:13 PM Posted Thursday at 07:13 PM (edited) 17 hours ago, patronkus said: The trees are very non linear and the way you path through them to assemble a build is still quite involved. yeah, a nice subtle gameplay distinction is that. back in the previews, i thought builds would be pretty samey because I was under the assumption that to dip into another tree you had to start from the beginning (like Deadfire or TTRPG multiclassing, Diablo 2/Skyrim skill trees, Outer Worlds perks). The fact that you can just jump right into the middle (or end!) of a tree so long as you meet the minimum requirements adds an interesting non-linear dimension to it and some interesting setups you can do. Edited Thursday at 07:13 PM by thelee
Boeroer Posted Friday at 11:34 AM Author Posted Friday at 11:34 AM My plan was to build a Ranger mostly but with the Wizard's Blackbow and Spirit of Decay and so on. Unfortunately my progression in the game is veeery slow so far. The lack of info/explanation/numbers is not helping. I would like a mod that added all that useful info (combat log etc.). 2 1 Deadfire Community Patch: Nexus Mods
patronkus Posted 11 hours ago Posted 11 hours ago On 2/21/2025 at 10:04 PM, Boeroer said: My plan was to build a Ranger mostly but with the Wizard's Blackbow and Spirit of Decay and so on. Unfortunately my progression in the game is veeery slow so far. The lack of info/explanation/numbers is not helping. I would like a mod that added all that useful info (combat log etc.). Definitely would be a neat build, ran something like this in Deadfire to good effect. Only thing to note is I have heard many enemies are poison immune (also no Terrify or Bounce on the Blackbow is a huge downside, I know it Pierces but not the same)
patronkus Posted 11 hours ago Posted 11 hours ago I am more set on needing a character build thread now. I learned that when you respec, you basically retain your level. So that means after you spend your 1 mandatory point, you can drop points where ever in the tree up to your level. Reason this is important is say you are doing a Parasitic Staff build hoping to transition to Spirit Lance. Well once you unlock Spirit Lance you should respec and move your Parasitic Staff points to Spirit Lance because you don't need to progress linearly necessarily. That means in your builds you probably want to be respeccing at gear or level breakpoints. I will definitely be respeccing at 10 to get Stunning Blow for instance as Parasitic Staff builds dumb amounts of Stun and with its Stun AOE I bet it'd be crazy with Stunning Blows. 1
Wormerine Posted 8 hours ago Posted 8 hours ago On 2/21/2025 at 11:34 AM, Boeroer said: My plan was to build a Ranger mostly but with the Wizard's Blackbow and Spirit of Decay and so on. Unfortunately my progression in the game is veeery slow so far. I was going for something opposite (spellcaster with a gun), but skills points are far and few between (SkillUp might have not been kidding). I find myself relying more and more on spellcasting, as couple grimories offer just too much of a variety. The only spells I memories so far are Corrosive Siphon and Parasitic Staff for Health and Essence regen. Man, smacking people with a magic stuff is fun in this game. 1
Boeroer Posted 4 hours ago Author Posted 4 hours ago 6 hours ago, patronkus said: I am more set on needing a character build thread now. I learned that when you respec, you basically retain your level. So that means after you spend your 1 mandatory point, you can drop points where ever in the tree up to your level. Oha, that's very useful info, thanks. Deadfire Community Patch: Nexus Mods
Silvaren Posted 1 hour ago Posted 1 hour ago (edited) I finished first playthrough few days ago. It took me about 75h to listen to all conversations, explore every corner of the maps and finish all sidequests. I did it as pure mage caster type character. I've seen potential to build PoE1 style blaster wizard with freezing wand (in first playthrough I used Minoletta's Conduit). Now I'm playing melee character with two handed sword and medium armor. Imo we need section to discuss game mechanics. There are still things that aren't clear. Like damage reduction system - how it works? What comes first? Percentage reduction or fixed damage treshold? Edit: typos Edited 1 hour ago by Silvaren
Boeroer Posted 1 hour ago Author Posted 1 hour ago (edited) @Aarik D, @Shyla - would it be possible to create a subforum for Avowed builds, game mechanics etc. like we have them for PoE, Deadfire and Outer Worlds? Edited 1 hour ago by Boeroer 1 Deadfire Community Patch:Â Nexus Mods
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