Boeroer Posted February 14 Posted February 14 Yo, where is it @Aarik D? Congrats to no.1 on Steam btw.! 2 Deadfire Community Patch: Nexus Mods
Phenomenum Posted Saturday at 09:21 PM Posted Saturday at 09:21 PM Hello, my friend! Progression is quite simple (can't be compared with PoE 1/2), so, i presume, the are no need for this kind of topic((Â 1 Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch
foxinspace Posted Wednesday at 01:14 PM Posted Wednesday at 01:14 PM (edited) Eeeh, there are still some fun shenanigans to discuss, like how blood mage is once again the best wizard build due to how obscene HP stacking is (also, with all the HP regen consumables, and stuff like barbaric shout that gives you temp HP), and that you can wear heavy armor with very little downside, since you cast mainly from HP. Edited Wednesday at 01:17 PM by foxinspace
thelee Posted Wednesday at 04:41 PM Posted Wednesday at 04:41 PM (edited) progression is simpler than poe1/deadfire, but honestly BG3/5e has extremely simple progression--like literally almost no choices to be made for many classes--and yet there's no shortage of builds. (there are also more classes, but time will tell if we ever get more via DLC) i think there's build variety potential and we could use a forum space. Edited Wednesday at 04:42 PM by thelee 1
patronkus Posted yesterday at 02:00 AM Posted yesterday at 02:00 AM I think it is certainly still relevant to include. The trees are very non linear and the way you path through them to assemble a build is still quite involved. Not to mention gear choices too. Furthermore, I think as space to just discuss the more mechanically focused aspects is important too. How certain abilities work, what abilities are strong, evaluating some more esoteric mechanics etc. For instance I have been trying to figure out how the summoned weapons work. I would like to know if they scale off level or grimoire quality or both. I can tell they work with some passives, for instance the Parasitic Staff is functionally a Great Hammer meaning it gets the benefits of passives like Brawn or Stunning Blows (untested but I believe this should work). A place to discuss this in depth would be helpful. 2
thelee Posted 14 hours ago Posted 14 hours ago (edited) 17 hours ago, patronkus said: The trees are very non linear and the way you path through them to assemble a build is still quite involved. yeah, a nice subtle gameplay distinction is that. back in the previews, i thought builds would be pretty samey because I was under the assumption that to dip into another tree you had to start from the beginning (like Deadfire or TTRPG multiclassing, Diablo 2/Skyrim skill trees, Outer Worlds perks). The fact that you can just jump right into the middle (or end!) of a tree so long as you meet the minimum requirements adds an interesting non-linear dimension to it and some interesting setups you can do. Edited 14 hours ago by thelee
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