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The MegaTen games have had adult protaganists (Persona 2: Eternal Punishment's protagonist is an adult reporter for a teen magazine, Strange Journey's protag is a military man) but most tend to be high schoolers.  I've heard that Japan sees high school as a time for learning and experimentation and that's why so many protaganists in stories (video game or not) are in high school; those with adult characters have the adults as people whose jobs give them the freedom to investigate and explore (reporter, military, royalty, martial artist traveling the world to train, mercenary).

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3 hours ago, BruceVC said:

But why dont they have adults as characters or at least a combination?

As I mentioned I know its not some kind of weird reason and its very normal but why use children ?

Because these are made by Japanese nerds for other Japanese nerds, who have no social relationships, and the only reference point for social intercourse is school. Not that they had social relationships there either, but they saw others having them.

For a less cynical answer, it's just part of the culture for anime/manga/games. I'm sure some researcher or journalist could delve deeper for some sociopsychological reason (and maybe has), but on the face of it, it's just what they do.

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We could ask @HoonDing but I am worried he will give us a creepy and weird answer :p

"Abashed the devil stood and felt how awful goodness is and saw Virtue in her shape how lovely: and pined his loss”

John Milton 

"We don't stop playing because we grow old; we grow old because we stop playing.” -  George Bernard Shaw

"What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela

 

 

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6 hours ago, BruceVC said:

But why dont they have adults as characters or at least a combination?

As I mentioned I know its not some kind of weird reason and its very normal but why use children ?

They use teenagers. The reason is, that the main demographics, which is purchasing the games in Japan are teenagers. And for that reason a lot of companies think, that old people are not as popular among these demographics. You can read little bit more about Nier release on PS3, by Square Enix, which they released two editions in Japan, because they were afraid that no one would buy the game where a main protagonist is as old fart as you and me ;)

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1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

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5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

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Starcrawlers Chimera will get into Early Access in few days!
 

 

Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

My youtube channel: MamoulianFH Latest Let's Play Druidstone - The Secret of the Menhir Forest (in progress)

Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed)
Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed)
My PS Platinums and 100% - 25 games so far (my PSN profile)

 

 

1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

3) White Knight Chronicles International Edition - PS3 - 525+ hours

4) Hyperdimension Neptunia - PS3 - 80+ hours

5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)

9) Demon's Souls - PS3 - 197+ hours

10) Tales of Graces f - PS3 - 337+ hours

11) Star Ocean: The Last Hope International - PS3 - 750+ hours

12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours

13) Soulcalibur V - PS3 - 73+ hours

14) Gran Turismo 5 - PS3 - 600+ hours

15) Tales of Xillia 2 - PS3 - 302+ hours

16) Mortal Kombat XL - PS4 - 95+ hours

17) Project CARS Game of the Year Edition - PS4 - 120+ hours

18) Dark Souls - PS3 - 197+ hours

19) Hyperdimension Neptunia Victory - PS3 - 238+ hours

20) Final Fantasy Type-0 - PS4 - 58+ hours

21) Journey - PS4 - 9+ hours

22) Dark Souls II - PS3 - 210+ hours

23) Fairy Fencer F - PS3 - 215+ hours

24) Megadimension Neptunia VII - PS4 - 160 hours

25) Super Neptunia RPG - PS4 - 44+ hours

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18 minutes ago, Mamoulian War said:

They use teenagers. The reason is, that the main demographics, which is purchasing the games in Japan are teenagers. And for that reason a lot of companies think, that old people are not as popular among these demographics. You can read little bit more about Nier release on PS3, by Square Enix, which they released two editions in Japan, because they were afraid that no one would buy the game where a main protagonist is as old fart as you and me ;)

You right, its not fair to say children. Its teenagers they  use 

"Abashed the devil stood and felt how awful goodness is and saw Virtue in her shape how lovely: and pined his loss”

John Milton 

"We don't stop playing because we grow old; we grow old because we stop playing.” -  George Bernard Shaw

"What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela

 

 

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Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

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15 minutes ago, Malcador said:

What seems to be the crux of the outrage? I haven't been following this since I have no intention of buying the games.

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