So I observed that in description both Deep Wounds and Wounding Shot says it deals 20% weapon damage for x seconds, but in fact it only does 10% damage per tick. In contrast, Bleeding Cut and Maiming of gsword Effort works as intended.
The only difference here is ApplicationType, which Deep Wounds uses ApplyOverTime while Bleeding Cuts is using ApplyOnTick.
If it is 20% damage over 6 second, it is still not correct as we get 10% of weapon damage on hit, and 10% on 3rd second and 10% on 6th second so it is 30% weapon damage in total instead of 20%, still not correct... @SChin hope to get any confirmation from the devs.
Question
dunehunter
Original thread here: https://forums.obsidian.net/topic/109121-how-is-raw-dot-damage-calculated-now-in-v41
So I observed that in description both Deep Wounds and Wounding Shot says it deals 20% weapon damage for x seconds, but in fact it only does 10% damage per tick. In contrast, Bleeding Cut and Maiming of gsword Effort works as intended.
Based on the code:
>Deep Wounds
>Bleeding Cuts
The only difference here is ApplicationType, which Deep Wounds uses ApplyOverTime while Bleeding Cuts is using ApplyOnTick.
If it is 20% damage over 6 second, it is still not correct as we get 10% of weapon damage on hit, and 10% on 3rd second and 10% on 6th second so it is 30% weapon damage in total instead of 20%, still not correct... @SChin hope to get any confirmation from the devs.
Edited by dunehunter15 answers to this question
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