So I observed that in description both Deep Wounds and Wounding Shot says it deals 20% weapon damage for x seconds, but in fact it only does 10% damage per tick. In contrast, Bleeding Cut and Maiming of gsword Effort works as intended.
Based on the code:
>Deep Wounds
{"StatusEffectType":"Damage","UseStatusEffectValueAs":"None","BaseValue":0,// it's parent has "BaseValue": 0.2,"DurationType":"UseDurationTime","Duration":6,"MaxStackQuantity":0,"ApplicationBehavior":"StackIfAlreadyApplied","ApplicationType":"ApplyOverTime"}
>Bleeding Cuts
{"StatusEffectType":"Damage","UseStatusEffectValueAs":"None","BaseValue":0,// it's parent has "BaseValue": 0.1,"DurationType":"UseDurationTime","Duration":60,"MaxStackQuantity":0,"ApplicationBehavior":"StackIfAlreadyApplied","ApplicationType":"ApplyOnTick"}
The only difference here is ApplicationType, which Deep Wounds uses ApplyOverTime while Bleeding Cuts is using ApplyOnTick.
If it is 20% damage over 6 second, it is still not correct as we get 10% of weapon damage on hit, and 10% on 3rd second and 10% on 6th second so it is 30% weapon damage in total instead of 20%, still not correct... @SChin hope to get any confirmation from the devs.
Question
dunehunter
Original thread here: https://forums.obsidian.net/topic/109121-how-is-raw-dot-damage-calculated-now-in-v41
So I observed that in description both Deep Wounds and Wounding Shot says it deals 20% weapon damage for x seconds, but in fact it only does 10% damage per tick. In contrast, Bleeding Cut and Maiming of gsword Effort works as intended.
Based on the code:
>Deep Wounds
>Bleeding Cuts
The only difference here is ApplicationType, which Deep Wounds uses ApplyOverTime while Bleeding Cuts is using ApplyOnTick.
If it is 20% damage over 6 second, it is still not correct as we get 10% of weapon damage on hit, and 10% on 3rd second and 10% on 6th second so it is 30% weapon damage in total instead of 20%, still not correct... @SChin hope to get any confirmation from the devs.
Edited by dunehunter15 answers to this question
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