Jump to content

Recommended Posts

 

 

 

Almost (ignoring intelligence):

1st hit: Stack curse duration =  6secs-resolve              [Minor net healing buff]

...

 

With High Resolve / Healing only Bonus (not Might), I expect the healing done to be a bit more on the plus side. 

But constitution afflictions will be detrimental.

 

By the way, speaing about new sublclasses, was Arcane Archer fixed at some point ?

 

 

What was wrong with arcane archer? Something broken or you just think it's underpowered?

Share this post


Link to post
Share on other sites

 

 

Arcane Archer didn't have the correct power level scaling on the imbue attacks - which impacted penetration at least, not sure which other variables.

 

 

 

 

 

 

 

  • Like 2

Share this post


Link to post
Share on other sites

For me the most serious issues were/are the broken summon scaling and the AoE weapons.

 

Agreed, this broke my playthrough that was largely based on your Citzal's Lance write up from a while ago on all the effects that Citzal's worked with for the martial classes.  I had started out Fighter (Devoted) / Bloodmage and got to about level 10 before realizing. 

 

Was able to salvage by respec'ing via the Unity console to a Monk, so turned the MC into a Sage and had a blast still.  

 

Would like to see this fixed overall for the AoE weps.

Share this post


Link to post
Share on other sites

Yeah it was confirmed a bug (in the wake of fixing the gamebreaking AoE issues that were there before). Obviously the newly fix didn't make it into this patch because there were other priorities (mainly turn based issues it seems). Which is unfortunate for me (having a SC Beckoner in the party and his minions do royally suck atm). Ah well...

  • Like 1

Deadfire Community Patch: Nexus Mods

Share this post


Link to post
Share on other sites

New player here. Just go to level 7 in Nekketaka and playing Turn Based.

 

Can someone explain to me what "Jump points" are and how it will affect my run?

 

Thank you.

You don't have to worry about. I think it only happens when boarding in shop2ship combat system. See here:

 

Notice how some enemies jump between the ships, instead of walking on planks? That doesn't happen in Turn-Based right now. I can't recall a place that would take place outside boarding.

  • Like 1

h1dczBG.jpg

Share this post


Link to post
Share on other sites

You don't have to worry about. I think it only happens when boarding in shop2ship combat system. See here:

 

Notice how some enemies jump between the ships, instead of walking on planks? That doesn't happen in Turn-Based right now. I can't recall a place that would take place outside boarding.

 

One of the major fights in Beast of Winter has jump points as well, which are extremely crucial to utilize (depending on certain choices beforehand that might make them relevant). If you don't use them, it's going to take a while for your melee to rejoin the fight after heading down those paths, which might be especially crippling in turn-based if said melee lack mobility abilities.

Edited by Saito Hikari
  • Like 1

Share this post


Link to post
Share on other sites

So is it intentional that Intellect increases Forbidden Curse duration and Might increases self-damage? I would really like to play a FF Monk for the sole reason that it actually makes Resolve valuable on a monk (mental discipline is supposed to be their whole thing) but having Intellect be actively detrimental is a two-steps-back situation for me.

Share this post


Link to post
Share on other sites

Well it also allows you to stack more curses on top of each other = more bonus damage. If you have sombody who can heal very well (or multiclass with Paladin for Greater Lay on Hands+Exalted Endurance) or profit from Barring Death's Door it's a good thing.

 

But generally it's a bit eh, yes. Making a 3-INT Monk who then uses Ring of Mule's Wit makes some sense with a Forbidden Fist. ;)

Edited by Boeroer
  • Like 1

Deadfire Community Patch: Nexus Mods

Share this post


Link to post
Share on other sites

I'd just roleplay my way out of it - greater knowledge of the pain and suffering you put on your soul and others by fisting - and I would argue that the class is likely still viable with high intellect.

 

Yes, it increases the curse duration. But the enfeeble is also increased.

Edited by Frak
  • Like 1

Nerf Troubadour!

Share this post


Link to post
Share on other sites

Increasing Enfeebling Duration is not very important IMHO since you can basically cast it for free.
Enfeeble also increase the duration of the affliction you apply, such as stunning blows, which can compensate for the low Int.

  • Like 1

Share this post


Link to post
Share on other sites

AoE Fixing please Obsidian.

Effects only applie on one target.

 

It is a disadvantage because actually : damage is ok for AoE but not effects. So there is a gap of balancing. Few abilities are far less impressive without that. In the same time, FoD is a big winner in this case (= focus on the damage)

 

I confirm an old bug with deltro cage. I was with a R9 280 (4.0, I don't know since this time) and there was a bug. I have recently bought a RX 570, no more problems...

So perhaps it is the new patchs, or my new graphic card.

Edited by theBalthazar

Share this post


Link to post
Share on other sites

Some bugs no fixed: You dont received the Gift of the Machine or the Haeferic's Nose.

Edited by Aranduin

Share this post


Link to post
Share on other sites

For me the most serious issues were/are the broken summon scaling and the AoE weapons.

Are all summons broken or only specific ones? Can't seem to find details on this problem (but I know it exists after trying out lashing vine...yikes).

Share this post


Link to post
Share on other sites

 

New player here. Just go to level 7 in Nekketaka and playing Turn Based.

 

Can someone explain to me what "Jump points" are and how it will affect my run?

 

Thank you.

Notice how some enemies jump between the ships, instead of walking on planks? That doesn't happen in Turn-Based right now. I can't recall a place that would take place outside boarding.

 

Brief comment on your sig.  It seems to me that if I'm thinking something, then I don't have to wonder what I'm thinking because it is already me doing the thinking.  Hence, I do not need to wonder what I am thinking as I already know what I'm thinking... ;) Eh?  (Pretty funny sig, though.. ;) I liked it!  I enjoy that kind of sig as you can tell by my own.)


It's very well known that I don't make mistakes, so if you should stumble across the odd error here and there in what I have written, you may immediately deduce--quite correctly--that I did not write it... :biggrin:

Share this post


Link to post
Share on other sites

Erm... it's a quote from the game. It happens during scripted interactions when you pick the option "Thoughts?" and then pick yourself instead of a party member.


Deadfire Community Patch: Nexus Mods

Share this post


Link to post
Share on other sites

Erm... it's a quote from the game. It happens during scripted interactions when you pick the option "Thoughts?" and then pick yourself instead of a party member.

 

OK, thanks--sorry for thinking it was an original notion...;)


It's very well known that I don't make mistakes, so if you should stumble across the odd error here and there in what I have written, you may immediately deduce--quite correctly--that I did not write it... :biggrin:

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...