IndiraLightfoot Posted October 20, 2018 Posted October 20, 2018 (edited) Since I intend to play Deadfire again, when these three DLC pillars have been released, I really want more info than the only thing that I recall: a November release. Which is really soon, actually! What's the latest on Forgotten Sanctum? -Release date -Which patch will the game be in? -How big? -At what level should our parties be approximately? Thx in advance! Indira Edited October 20, 2018 by IndiraLightfoot *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
Wormerine Posted October 20, 2018 Posted October 20, 2018 Not much is known. It is possible that Forgotten Sanctum will release in Decemeber if the timeline is to be trusted. (see: https://forums.obsidian.net/topic/105576-update-55-seeker-slayer-survivor-preview/ ) According to the timeline it should drop with 4.0 patch (whatever will it include), and two new god challenges. I believe that it was stated in one of the streams that recommended levels for DLC are as follows:DLC1 - 14-16 DLC2 - 16-18 DLC3 - 18-20 While BoW explored PoE narration, SSS combat, Forgotten Sanctum is to explore the dungeon experience (Fort Deadlight etc.).All of the above might be false or inaccurate. Obsidian didn't release teaser for Forgotten Sanctum nor shared any details beyond what is on Season Pass and some mentions throughout the streams. I would guess that first two DLC are a pretty good indication of what one can expect. 3
IndiraLightfoot Posted October 20, 2018 Author Posted October 20, 2018 Thx for that, Wormerine! Then I can only hope for a wonderful Christmas break release. *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
InsaneCommander Posted October 20, 2018 Posted October 20, 2018 Given the increased sidekick reactivity in BoW and SSS, don't forget to bring Fassina along. 2
lowdegger Posted October 21, 2018 Posted October 21, 2018 Given the increased sidekick reactivity in BoW and SSS, don't forget to bring Fassina along. But she is a conjuror and therefore useless...
Skazz Posted October 21, 2018 Posted October 21, 2018 Given the increased sidekick reactivity in BoW and SSS, don't forget to bring Fassina along. KONSTANTEN
Verde Posted October 21, 2018 Posted October 21, 2018 Given the increased sidekick reactivity in BoW and SSS, don't forget to bring Fassina along. But she is a conjuror and therefore useless... Not if you make her into a Sorcerer. Actually a really fun class! 1
InsaneCommander Posted October 21, 2018 Posted October 21, 2018 It's all about the roleplay. As a pirate, my Watcher always has Serafen in the party and Mirke most of the time (a cipher is more useful ). The last two slots will go for Aloth and Fassina when I play the third DLC. Unfortunately no space for the others, unless I need a priest.
house2fly Posted October 21, 2018 Posted October 21, 2018 I'm hoping for some lines that affect companion reputation, since this DLC is my last chance to get to romance-level with Aloth
Zangobar Posted October 22, 2018 Posted October 22, 2018 Really hope we get Rekke expanded this time. 2
InsaneCommander Posted October 22, 2018 Posted October 22, 2018 If the idea is to satisfy the players, they could always make a Church of Durance DLC. 1
Prince of Lies Posted October 23, 2018 Posted October 23, 2018 Given the increased sidekick reactivity in BoW and SSS, don't forget to bring Fassina along. But she is a conjuror and therefore useless... Oh man. I love Conjurers. +3 PL means +15% damage, +15% duration, +3 accuracy on Wall of Fire, Wall of Force, Wall of Draining, and Poison Cloud spells. It also means the same on most summoned items or summoned creatures. Psyched to see what the remaining Archmagi say after I've killed Llengrath, Cancelhaut (twice), and Arkemyr. I'm coming for you next, Minoletta. 1
Boeroer Posted October 23, 2018 Posted October 23, 2018 Unfortunately summoned creatures' stats only scale with char level. The PL only affects the summoning duration. Which is a pretty stupid thing for a Conjurer. They should have given him another passive that raises summons' stats a bit. Or finally make all summoned things scale with PL instead. 1 Deadfire Community Patch: Nexus Mods
Prince of Lies Posted October 23, 2018 Posted October 23, 2018 Yeah. your right. I still like my many walls though.
Boeroer Posted October 23, 2018 Posted October 23, 2018 But doesn't one wall replace the other (even if they are of a different kind)? That's something I don't like about them. Besides that: obviously the best spells in combo with Combusting Wounds. Deadfire Community Patch: Nexus Mods
InsaneCommander Posted October 23, 2018 Posted October 23, 2018 Unfortunately summoned creatures' stats only scale with char level. The PL only affects the summoning duration. Which is a pretty stupid thing for a Conjurer. They should have given him another passive that raises summons' stats a bit. Or finally make all summoned things scale with PL instead. No, don't say that! Too late... They are going to nerf it. 1
IndiraLightfoot Posted October 23, 2018 Author Posted October 23, 2018 True news! Posts by "Mr Nerfbat by Proxy" Boeroer are behind most of the nerfs in PoE and Deadfire. There you have it. 1 *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
Prince of Lies Posted October 23, 2018 Posted October 23, 2018 But doesn't one wall replace the other (even if they are of a different kind)? That's something I don't like about them. Besides that: obviously the best spells in combo with Combusting Wounds. I don't think so. I've had a Wall of Fire and a Wall of Draining up at the same time. Unless something has changed recently.
Boeroer Posted October 24, 2018 Posted October 24, 2018 (edited) Will test again today. My knowledge about this is from beta where I was annoyed by this. I never tried again. If it works now I will have to do a Wizard/Druid. Edited October 24, 2018 by Boeroer Deadfire Community Patch: Nexus Mods
Boeroer Posted October 24, 2018 Posted October 24, 2018 (edited) Unfortunately summoned creatures' stats only scale with char level. The PL only affects the summoning duration. Which is a pretty stupid thing for a Conjurer. They should have given him another passive that raises summons' stats a bit. Or finally make all summoned things scale with PL instead.No, don't say that! Too late... They are going to nerf it. To nerf it? That's like nerfing Baubles of the Fin. Oh wait... By the way: do Baubles and Cog of Cooh stack? Would be +8% dmg to all party members including summons I guess? Edited October 24, 2018 by Boeroer Deadfire Community Patch: Nexus Mods
Prince of Lies Posted October 24, 2018 Posted October 24, 2018 (edited) Will test again today. My knowledge about this is from beta where I was annoyed by this. I never tried again. If it works now I will have to do a Wizard/Druid. I was wrong. Just tried it myself. Unfortunately. :/ Must've gotten confused with an enemy caster using firewall, thinking it was my own. Edited October 24, 2018 by Prince of Lies 1
Boeroer Posted October 24, 2018 Posted October 24, 2018 And I forgot to test it at all. Deadfire Community Patch: Nexus Mods
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