Whitewolfsp Posted September 29, 2018 Posted September 29, 2018 I stop playing before Beast of Winter , so how is the game now ? Still have many bugs ? And the classes ? How are Ciphers ? Thanks in Advance.
Purudaya Posted September 29, 2018 Posted September 29, 2018 Most of the critical release bugs (and many others) have been squashed and the game is closer to being balanced difficulty-wise. As for classes, is there anything more specific? What re: classes/ciphers do you have a question about? 1
Whitewolfsp Posted September 29, 2018 Author Posted September 29, 2018 Before i stop playing some classes and sub-classes are really bad , and Ciphers only have the domination spells for show , my question is , they manage to achieve some kind of balance on the classes ? Not that they are all equal , just not so big of gap ...
Purudaya Posted September 29, 2018 Posted September 29, 2018 The most OP classes have been tuned down and some of the more underpowered classes have been tuned up. Ciphers got a boost, Trickster was dramatically improved, sacred immolation received a recent fix...there have been a lot of changes depending on when you last played. If you want to get an idea of what's changed since release, I'd recommend reading through the patch notes in the news and announcements forum here: https://forums.obsidian.net/forum/123-pillars-of-eternity-ii-deadfire-announcements-and-news/ starting with patch 1.1. 2
Verde Posted September 29, 2018 Posted September 29, 2018 (edited) It's better, fixed a ton of bugs. Edited September 29, 2018 by Verde 1
InsaneCommander Posted September 29, 2018 Posted September 29, 2018 Also, the DLCs are really good. 1
uuuhhii Posted September 30, 2018 Posted September 30, 2018 (edited) every patch fix a lot of bug but sometime also add some new bug which stick out more than the bug that get fixed ranger get some new skill and the new megaboss just pushing players to make some really weird bug overpower build to kill it Edited September 30, 2018 by uuuhhii 1
kmbogd Posted September 30, 2018 Posted September 30, 2018 (edited) There are a number of important bugs which have not been fixed. Also for me the game is working worse than in the 1.X versions (not sure why this happens given the fact that in the patches they said that they further optimized the game). That being said they also fixed some stuff and added some quality of life features. However, my opinion is that this game does not look yet like a polished game. Which is a bit surprising and alarming given that we are in the 3.X version. Edited September 30, 2018 by kmbogd 1
Verde Posted October 1, 2018 Posted October 1, 2018 There are a number of important bugs which have not been fixed. Also for me the game is working worse than in the 1.X versions (not sure why this happens given the fact that in the patches they said that they further optimized the game). That being said they also fixed some stuff and added some quality of life features. However, my opinion is that this game does not look yet like a polished game. Which is a bit surprising and alarming given that we are in the 3.X version. Can you be more specific?
kmbogd Posted October 1, 2018 Posted October 1, 2018 (edited) The bug area is full, just yesterday I bumped the threads for the bugs I reported back in June and not fixed as of 3.0. This is of course subject to individual opinion, the most important to me are: the game runs worse on my rig compared to 1.x versions even though it was presumably optimized in the meantime, characters become transparent in fights (all my SSS arena fights had my character become transparent), abilities becoming permanent (especially paladin auras and pet party effects, I have 2 of these in my current party), loosing abilities at retraining, the fact that penetration is applied inconsistently to lash dmg attacks with respect to how it's done in normal attacks, items becoming bricked (to me it happened only to regular items but people reported some unique items becoming bricked), the fact that martial abilities scale with Power Level but this is nowhere documented nor referenced by the developers, the way GUI is done to display detailed in-fight information with pieces of text colliding with other pieces of text resulting in a total mess, changing the default interface to some other available setup renders it unusable due to the same issue with text/icons collisions. Edited October 1, 2018 by kmbogd
asnjas Posted October 2, 2018 Posted October 2, 2018 Omg play the game. Games not perfect but far from unplayable, far from even considering holding out. I played anarchy online at launch. That was s mess worth holding out on. I mean sht, people are so hard on this game and bethesda puts out a buggy hot mess and no one considers holding out on their beloved first born jenky skyrim fall through the ceiling game play. Half the things dude above listed are not even bugs and just ment to inflate his complaints.
Boeroer Posted October 2, 2018 Posted October 2, 2018 (edited) One of them is not a bug (PL scaling). The rest is. I didn't encounter most of them though, but I'm sure there are enough people who do. Anyways: I think the game is totally enjoyable. Edited October 2, 2018 by Boeroer Deadfire Community Patch: Nexus Mods
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