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Posted

Devoted fighter gives +2 pen and + 25% extra crit damage at the cost of -10 accuracey for all other weapons (and u can only select one profiency)

 

Its a pretty pissweak buff imo as you still need to actually hit the target and you dont even get an accuracey bonus. Then if you do hit the plus 2 pen def will come in handy. The +25% crit is ok but you wont notice it. I think its pretty safe to say that due to the nature of this buff a devoted subclass is only usefull on potd difficulty where the enemies have higher AR. You certainly wont need to go devoted on the lower difficultys.

 

Then there is the -10 accuracey with all other weapons. This sucks as it will deter you against using other weapons. In the course of the game you will be penalised for using situational weapons say like the animancers energy blade against bosses.

Posted (edited)

If you are making an offensive fighter/x combo it is the best sublass like say when you are making a devoted/streetfighter or a devoted/berserker or even devoted/monk. The other class chosen adds a lot of hit to crit conversion that way to stack the bonuses and increase the damage done. 

 

Anyways I think it is the best fighter but you should plan weapon use carefully. But you can't really go wrong with sabers though for damage if you are at a loss for what to choose. 

Edited by 1TTFFSSE
Posted

Then there is the -10 accuracey with all other weapons. This sucks as it will deter you against using other weapons. In the course of the game you will be penalised for using situational weapons say like the animancers energy blade against bosses.

 

Some players are boring and don't change weapons so they won't suffer this penalty. They'll most likely select a weapon with 2 damage types making that +2 PEN bonus only +1 in practice.

 

Extra penetration helps reaching overpenetration which, as i've heard, grants an important damage bonus.

Vancian =/= per rest.

Posted (edited)

It is most likely powerful but not that fun in my opinion. You basically get more raw power in exchange of versatility.

 

I tend to feel that Black Jacket concept is more fun, especially with weapon modals. With their recent buff, maybe there would be much more Black Jacket builds. Or maybe not because Devoted builds are more simple to design...

Edited by Elric Galad
Posted

Devoted is probably best of the 3 subclasses, as Black Jacket is still pretty bad (despite the buff) and Unbroken is basically no-subclass with one minor change.

 

Just remember to pick that sweet Monastic Training, Devoted is always proficient in Unarmed so you have nice fall-back weapon with great penetration and ability to increase it even further with modal.

Posted

Devoted/Monk with swords or sabres looks pretty good, you can hit all the physical damage types and have access to some very good ability synergy.

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Posted

Unbroken is basically no-subclass with one minor change.

Eh?

 

Unbroken: +1 engagement, +10 Penetration on disengagement attacks, Shield Mastery (+1 AR while wearing a shield), -10% stride, -15 reflex. That's 5(!) changes to the vanilla class. And not really minor ones. It's the fighter subclass that gets altered the most. 

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Posted

Devoted fighter gives +2 pen and + 25% extra crit damage at the cost of -10 accuracey for all other weapons (and u can only select one profiency)

 

Its a pretty pissweak buff imo as you still need to actually hit the target and you dont even get an accuracey bonus. Then if you do hit the plus 2 pen def will come in handy. The +25% crit is ok but you wont notice it. I think its pretty safe to say that due to the nature of this buff a devoted subclass is only usefull on potd difficulty where the enemies have higher AR. You certainly wont need to go devoted on the lower difficultys.

 

Then there is the -10 accuracey with all other weapons. This sucks as it will deter you against using other weapons. In the course of the game you will be penalised for using situational weapons say like the animancers energy blade against bosses.

Well in fact you have 2 profiencies. You have to count your fists, what you can use with monastic unarmed training or use a devoted / monk build, than it is even stronger.

Posted

 

Unbroken is basically no-subclass with one minor change.

Eh?

 

Unbroken: +1 engagement, +10 Penetration on disengagement attacks, Shield Mastery (+1 AR while wearing a shield), -10% stride, -15 reflex. That's 5(!) changes to the vanilla class. And not really minor ones. It's the fighter subclass that gets altered the most.

The point is that Unbroken plays just like no-subclass Fighter. Sure, Unbroken is a bit better tank but that's it. Upsides and downsides of Unbroken aren't high enough to force change in gameplay

Posted

Unbroken is useless for players. You might as well read it as +1 engagement + 1 AR IF with shield, then you have all the negatives. 

That disengagement is useless since enemies don't disengage when they get engaged, and theres no way to force a disengage attack.

Posted

Wasn’t there an affliction that makes enemies run around? That should make them trigger disengagement attacks. IIRC during the beta days Boeroer had a concept build around this.

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Posted (edited)

Wasn’t there an affliction that makes enemies run around? That should make them trigger disengagement attacks. IIRC during the beta days Boeroer had a concept build around this.

AFAIK terrified and forced movement (think of knockback) now provides immunity to disengagement attacks, so forcing enemies to reliably disengage is really difficult.

 

 

And yes, Unbroken is quite bad because Engagement slots are useful only up to certain point. Tanking fighter should have Defensive Stance (idk name) that gives him +3 engagement slots plus 1 additional engagement from talents. It's very rare for tank to engage more than 4 targets at once due to space constraints and engagement is completely useless if you are body blocking bottlenecks (which is by far the most efficient tactic and you should be always doing it if possible)

Armor in general is quite bad/weird. Unless you're heavily stacking it, you'll be always taking about 100% damage and you'll get overpenetrated on crit no matter what. You can only reach meaningful armor protection if you invest into stacking armor. Stacking deflection is much more efficient and doesn't decrease your recovery/damage output.

In other words, you can equip something like Effigy Husk and stack Deflection and you'll be much tankier than character with Patinated Plate but low deflection.

Edited by Somnium_Meum
Posted

Wasn’t there an affliction that makes enemies run around? That should make them trigger disengagement attacks. IIRC during the beta days Boeroer had a concept build around this.

Terrified, but I believe that Obsidian removed the ability to cause disengagement attacks caused by Terrified enemies at some point during the beta.

Posted

Wasn’t there an affliction that makes enemies run around? That should make them trigger disengagement attacks. IIRC during the beta days Boeroer had a concept build around this.

 

But that would be interesting or maybe even... fun! That would be proactive instead of reactive. That would allow player to use common sense and see the game react in a way (s)he expected. That would make a player feel smart, accomplished. Perhaps even proud of himself/herself.

 

It wasn't intended to work that way. Designers are pretty much gods while we, players, are mere mortals. A god wants to have absolute control over his creation. And here we had a mere mortals discovering something not intended by gods and also using it. How those mortals dare! Those little, filthy worms. Gods must have felt offended.

 

Thus designers justly punished unruly players by preventing forced movement from working with disengagement attacks.

 

Let this be a lesson to us all. Play the game not how you want, but how designers want.

Vancian =/= per rest.

Posted (edited)

 

Wasn’t there an affliction that makes enemies run around? That should make them trigger disengagement attacks. IIRC during the beta days Boeroer had a concept build around this.

 

But that would be interesting or maybe even... fun! That would be proactive instead of reactive. That would allow player to use common sense and see the game react in a way (s)he expected. That would make a player feel smart, accomplished. Perhaps even proud of himself/herself.

 

It wasn't intended to work that way. Designers are pretty much gods while we, players, are mere mortals. A god wants to have absolute control over his creation. And here we had a mere mortals discovering something not intended by gods and also using it. How those mortals dare! Those little, filthy worms. Gods must have felt offended.

 

Thus designers justly punished unruly players by preventing forced movement from working with disengagement attacks.

 

Let this be a lesson to us all. Play the game not how you want, but how designers want.

 

 

SOZZZZZZZZZ!!!

 

Maybe it was just like the old sack of rats thing in 3rd edition.

Edited by daven

nowt

Posted

 

In other words, you can equip something like Effigy Husk and stack Deflection and you'll be much tankier than character with Patinated Plate but low deflection.

 

 

You know a considerable number if foes later in the game go for graze to hit to crit gizmos. It's not 100 % bullet proof. Don't underestimate armour and/or debuffs. 

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Posted

 

 

In other words, you can equip something like Effigy Husk and stack Deflection and you'll be much tankier than character with Patinated Plate but low deflection.

 

 

You know a considerable number if foes later in the game go for graze to hit to crit gizmos. It's not 100 % bullet proof. Don't underestimate armour and/or debuffs. 

 

Well yeah, but if they crit they ignore armor / overpenetrate anyways. Also, as far as i know no enemy has miss to graze conversions.

 

Things such as Effigy Husk, Griffin Blade, Pukestabber and Medium Shield modal give you damage resistance which is always effective.

Posted

Yep. I hear ya.

 

I'd like to see how it's gonna work, though. 

 

Also, do you think crits overpenetrate vs 18 armour?

Level 13 enemies have 13-14 penetration, which is already more than 18 PEN on crit. It's not overpen but im sure there are stronger enemies

Posted

 

Unbroken is basically no-subclass with one minor change.

Eh?

 

Unbroken: +1 engagement, +10 Penetration on disengagement attacks, Shield Mastery (+1 AR while wearing a shield), -10% stride, -15 reflex. That's 5(!) changes to the vanilla class. And not really minor ones. It's the fighter subclass that gets altered the most.

I really wanted an ultimate tank. I thought an Unbroken single class Fighter would have been a beast for defenses with abilities to fire off DPS. The more I think of it..

 

Disengagement attacks are very situational while negative 10% stride isn't so bad.

 

The engagement slot is fine until you get talents/abilities to fulfill the same thing or more. The negative Reflexes can be shored up like you and I talked about.. but a vanilla fighter would be able to improve it instead of just trying to get back to baseline.

 

It feels like it's +1 AR with shield for -15 Reflex. Is 1 AR worth 15 Reflex?

 

Of course, it seems like I'm just dissing the subclass but I'm going to run one anyway since you helped with a build and I love the flavor.

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