kilay Posted August 29, 2018 Posted August 29, 2018 (edited) Other mod requests has been completed.Check on https://poe.peardox.com/modlist Edited August 29, 2018 by kilay 1 Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request
peardox Posted September 5, 2018 Author Posted September 5, 2018 Err - homepage now displays the modlist dude Note that this may not ALWAYS be true as I’m playing with the layout of the site OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks
Cassiopea Posted September 6, 2018 Posted September 6, 2018 Hello there! I've made a request yesterday to try and see if it's possible to use Ydwin's head on my player character. Then I spent the evening reading through the modding tutorials you made. Thank you for making them, it helps a ton! I've already made good progress on making a couple mods of my own and I started tackling my own request. I need to add the hair option but so far, so good. Any idea on how to fix the white icon? I reckon fixing it and adding more companions and npcs' heads would make for a desirable mod. Finally, I didn't find an option to remove my request from the modlist. Could you remove it on your end? 1
peardox Posted September 6, 2018 Author Posted September 6, 2018 Yeah - there's no remove option cos people will grief the modlist so only I have the ability to delete them (which I do manually) Do the invite thing - read my Sig - we've got a lot of very helpful people and one / two / many of them will defo be able to fix your white icon issue whether it be with Art, Modding advice or whatever (we also translate text into six not-English languages - missing French + Spanish ATM) OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks
peardox Posted September 6, 2018 Author Posted September 6, 2018 You've been invited Check your email OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks
Fhav6X Posted September 23, 2018 Posted September 23, 2018 (edited) @Cassiopea Any idea on how to fix the white icon? I reckon fixing it and adding more companions and npcs' heads would make for a desirable mod. You have to edit the prefab a_Ydwin_Head and a_Ydwin_Hair in characters.unity3d for that. Also those companion heads/hairs only work for the same race as the companion. You have to make rescaled models for the other races. If you ask me, that is to much trouble for something small like this. Edited September 23, 2018 by Fhav6X
Rebecca Posted September 29, 2018 Posted September 29, 2018 Created an account purely to say you guys are doing awesome work. And okay yes i'm going to make a request as well.
Hoo Posted October 23, 2018 Posted October 23, 2018 (edited) Two simple mod request: 1. Attribute Tweaks - Constitution improvement: Give not only current bonuses but also mitigation of Armor Recovery Penalty. -2% per point. - Resolve Improvement: From -3% Hostile Effect Duration to -5%. 2. Fire Godlike Tweaks - Battle-Forged: From Accuracy vs. Deflection to Accuracy vs. Reflex (like Flame Shield), Improve the damage to 4~6 (Bloodied)/6~9 (Near Death) and the Armor Rating to 1/2 from 1/1. - Ashen Skin: From 2 to 1, and add -1 Freeze Armor Rating Thanks in advance! Edited October 23, 2018 by Hoo
peardox Posted October 29, 2018 Author Posted October 29, 2018 Can someone unpin this pls? I just checked the site and nobody is doing anything I asked for the pin (think CDiaz gave it me) My club is failing so while I'll leave it open I would prefer that we don't offer something our members ain't doing (you know who you are) This was a good faith experiment and we did a load of good reqs but the apathy of our members has led me to changing concepts OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks
Armakoir Posted October 29, 2018 Posted October 29, 2018 Apathy? My PoE2 Mods: The Class Project | Thrown Weaponry Kits | Informative Proficiency Descriptions
Gfted1 Posted October 29, 2018 Posted October 29, 2018 Unpinned as requested. "I'm your biggest fan, Ill follow you until you love me, Papa"
Rolandur Posted October 29, 2018 Posted October 29, 2018 Armakoir seems pretty helpful and makes a ton of mods. I've talked with him a little over on nexus and seems pretty cool. Is your request site just not used enough anymore? It was a good idea but I'm a late comer here so I guess I really don't understand what's going on.
EmilAmundsen Posted October 29, 2018 Posted October 29, 2018 @Peardox thank you so much for the hard work you put into this. We did get some fine mods out of it, and your concept was brilliant! A big thank you to all the modders on Peardox's team. I really appreciate what you did for us! Your effort is amazing <3
Armakoir Posted October 29, 2018 Posted October 29, 2018 We just don't have enough active modders to support requests, at least in any sort of timely manner. A few have my interest though and hopefully I can incorporate them at some point. 1 My PoE2 Mods: The Class Project | Thrown Weaponry Kits | Informative Proficiency Descriptions
Harpagornis Posted October 30, 2018 Posted October 30, 2018 Yeah, big thanks to @Armakoir! Your patience and effort made my Shifter Mod possible - otherwise i would have failed badly. Now its growing and evolving more and more. Hah, i have tried so much in the last weeks - better than playing the game! If i would have time i might help with some of the mod requests but at the moment there is no way. However: Thanks again! PoE II: Druid Shifter: Evolution Mod
InsaneCommander Posted November 22, 2018 Posted November 22, 2018 I hope somebody makes a Vancian mod. With the new Woedica challenge, it should be possible to make spells per rest, with more casts available and bigger health (that won't regenerate after combat). It could come without the food stuff too.
house2fly Posted November 22, 2018 Posted November 22, 2018 Per rest/per encounter is pretty much just a line of text, BMac used it as an example in the tutorial. Number of casts/abilities and hp per level are as well, not regenerating health I'm not sure about but possibly
InsaneCommander Posted November 22, 2018 Posted November 22, 2018 Per rest/per encounter is pretty much just a line of text, BMac used it as an example in the tutorial. Number of casts/abilities and hp per level are as well, not regenerating health I'm not sure about but possibly It will come with Woedica's Challenge.
Khagmas Posted November 22, 2018 Posted November 22, 2018 (edited) How difficult is create a mod for a new subclass with localization? Edited November 22, 2018 by Khagmas
house2fly Posted November 22, 2018 Posted November 22, 2018 Not hard. Well, I don't know about localization. But for subclass, just look at existing subclasses and copy what they do. The hard part is having to copy the entire progression table for the class into your mod, which gives it like a million lines of text and makes it clash with any other mods which affect that class 1
Khagmas Posted November 23, 2018 Posted November 23, 2018 Not hard. Well, I don't know about localization. But for subclass, just look at existing subclasses and copy what they do. The hard part is having to copy the entire progression table for the class into your mod, which gives it like a million lines of text and makes it clash with any other mods which affect that class Suppose, I need to create a new subclass for Rogue and localization for it (Only the name of the subclass and its description in all languages), without introducing this subclass into the dialogues. It will be identified in the dialogues as the 'Rogue without Subclass'? P.S: Who can help me? Need guide.
house2fly Posted November 23, 2018 Posted November 23, 2018 You mean like for dialogue checks? Generally they don't check subclasses, just main class. Any subclass you create would qualify for dialogue options the same as the existing ones. If you need a guide, a good place to start is an existing mod. Check out this one: https://www.nexusmods.com/pillarsofeternity2/mods/159 Download the mod and open up the files to get a feel for what goes into a subclass mod; it's generally a lot less intimidating than it looks Also have a look at Obsidian's documentation on their website, which contains explanations for what the various bits of code mean: https://eternity.obsidian.net/game-data-formats/components#charactersubclasscomponent 1
TempMcGuy Posted December 3, 2018 Posted December 3, 2018 (edited) Is there any way to get the "Black Hound" pet from Pillars 1 into 2? Edit: If there isn't any way to import the model or portrait, can someone rename an existing black dog and add the flavor text from POE1? Would also be nice if you could get it at the start of the game. Edited December 3, 2018 by TempMcGuy
marklayton Posted March 6, 2019 Posted March 6, 2019 I'm new to this game i have played a lot of games and did a few mods in the past but no time due to life. If this has been asked before sorry but could someone make a female drow option for elf please thanks.
marklayton Posted March 6, 2019 Posted March 6, 2019 I'm new to this game i have played a lot of games and did a few mods in the past but no time due to life. If this has been asked before sorry but could someone make a female drow option for elf please thanks. I found the extra colors mod but would like a drow race just doesn't feel right with a dark wood elf or dark pale elf. Also what is up with the flat chest armor in the game need some more skimpy armor or at least less butch.
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