David Benefield Posted July 19, 2018 Posted July 19, 2018 Hello everyone! We have a small patch for you all today. For those who were not able to participate in the Steam Scavenger Hunt, we have made the unique items available in game via the Berath's Blessings Vendor in Port Maje. Please see below for a few other fixes we wanted to get in before the 2.0 patch in a couple weeks! This patch is now available on Steam, Origin, & GOG. For GOG Linux users, there may be a slight delay (couple of hours) before the patch becomes available. This patch will be available on MacPlay as soon as Apple reviews and approves the update. Version 1.2.2.0033 Patch Notes The Vendor in Port Maje, unlocked via Berath's Blessings, now sells the following items (if the party does not already own them): Scavenger's Lantern Stinky Pete Cloak of Berath Sails of Berath Cutthroat Cosmo If Maia leaves the party, she will only send 1 letter about her departure. Retraining now properly restores Level 1 abilities that were upgraded (and replaced) at later levels. Fix applies to character created on patch 1.2.2 or later. Missing Strings (in Portuguese) have been added to the Mod Manager Interface. Passive Ability Icons in the character level up screen now appear as circles again (instead of squares). Furrante's Ship has been moved closer to Port Maje to ensure the encounter occurs before the player reaches Neketaka. 12
Melusina Posted July 19, 2018 Posted July 19, 2018 (edited) If I unlocked all scavanger codes/items using steam account, but now have gog copy, will I still be able to access those items if i buy steam copy of the game some time later? Edited July 19, 2018 by Melusina https://store.steampowered.com/curator/33102093/ - Picky Gamer Girl!
David Benefield Posted July 19, 2018 Author Posted July 19, 2018 If I unlocked all scavanger codes/items using steam account, but now have gog copy, will I still be able to access those items if i buy steam copy of the game some time later? You will still be granted them in the regular way on your steam account if/when you acquired the game there. Also, if you already have the items when you go to the vendor, they will not appear in the vendor's store.
gkathellar Posted July 19, 2018 Posted July 19, 2018 Hooray! If I'm typing in red, it means I'm being sarcastic. But not this time. Dark green, on the other hand, is for jokes and irony in general.
uuuhhii Posted July 20, 2018 Posted July 20, 2018 will there be more small patch before 2.0? was hoping for iron gut bug fix
sWzTikA666 Posted July 20, 2018 Posted July 20, 2018 Still can't enter the Engwithan Sub-Level even after patch 1.2. All other areas load fine, just this particular dungeon. And are there plans to change Vela's dialogue or are we stuck with the generic ones.
Gromnir Posted July 20, 2018 Posted July 20, 2018 Retraining now properly restores Level 1 abilities that were upgraded (and replaced) at later levels. Fix applies to character created on patch 1.2.2 or later. so, the fix we have been waiting for since release is arrived, but from practical pov the actual solution available to us is same today as it were in may and june: restart game with a new character. HA! Good Fun! 4 "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)
Melusina Posted July 20, 2018 Posted July 20, 2018 Just start a new game, this kind of games are notorious for its users restarting the game almost all the time. https://store.steampowered.com/curator/33102093/ - Picky Gamer Girl!
M4xw0lf Posted July 20, 2018 Posted July 20, 2018 Retraining now properly restores Level 1 abilities that were upgraded (and replaced) at later levels. Fix applies to character created on patch 1.2.2 or later. so, the fix we have been waiting for since release is arrived, but from practical pov the actual solution available to us is same today as it were in may and june: restart game with a new character. HA! Good Fun!
house2fly Posted July 20, 2018 Posted July 20, 2018 Maybe try not picking things at level 1 that suck
Guest Posted July 20, 2018 Posted July 20, 2018 crashes after the patch https://forums.obsidian.net/topic/97377-how-to-report-a-bug/?do=findComment&comment=2008254
Gromnir Posted July 20, 2018 Posted July 20, 2018 Maybe try not picking things at level 1 that suck every patch rebalances talents and skills and items. most o' the low level buffs, such as holy meditation, got buffs. on the other hand, triumph of the crusaders, a level four talent available to our contemplative only after reaching level ten (not level one) got a significant nerf post release. obsidian made changes to our character after we invested tens of hours into a game. the point o' retrain is, in part, so we need not restart a game to take advantage o' changes to game by obsidian or due to epiphany moments resulting from many hours o' gameplay. this "fix" results in us utilize a restart to take advantage o' the correction... which largely defeats the need. oh, and in the very definition o' "people unclear on the concept," you miss the fact that it is the level one abilities which we lose with retrain in a pre 1.2.2 scenario. the reason for the complaint is we is robbed o' the highly efficacious level 1 monk abilities we chose at character creation by utilizing retrain. *insert eye roll here* HA! Good Fun! 1 "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)
gkathellar Posted July 20, 2018 Posted July 20, 2018 Gromnir did you just shout your own name Maybe try not picking things at level 1 that suck every patch rebalances talents and skills and items. most o' the low level buffs, such as holy meditation, got buffs. on the other hand, triumph of the crusaders, a level four talent available to our contemplative only after reaching level ten (not level one) got a significant nerf post release. obsidian made changes to our character after we invested tens of hours into a game. the point o' retrain is, in part, so we need not restart a game to take advantage o' changes to game by obsidian or due to epiphany moments resulting from many hours o' gameplay. this "fix" results in us utilize a restart to take advantage o' the correction... which largely defeats the need. oh, and in the very definition o' "people unclear on the concept," you miss the fact that it is the level one abilities which we lose with retrain in a pre 1.2.2 scenario. the reason for the complaint is we is robbed o' the highly efficacious level 1 monk abilities we chose at character creation by utilizing retrain. *insert eye roll here* HA! Good Fun! Also: responding to "wow this bug sure is an obnoxious bug and you sure haven't fixed it for most intents and purposes," with "git gud" strikes me as ... entirely missing the point? A bug is a bug, just because you can get around it by planning your build from level 1 doesn't make it any less of a bug. 3 If I'm typing in red, it means I'm being sarcastic. But not this time. Dark green, on the other hand, is for jokes and irony in general.
Gromnir Posted July 21, 2018 Posted July 21, 2018 (edited) am willing to accept the proposition that Gromnir is playing nicholson's role and is a smidge crazy, but it not change our ultimate question: is this as good as it gets? is this the final "solution" to what would appear to be a pernicious bug? perhaps obsidian gave it 100% effort and still came up short on a solution. not ideal, but am recognizing how in game development any number o' desirable fixes is ultimate sacrificed on the altar o' pragmatism. however, in light o' changes resulting from obsidian balancing, we stopped playing a couple characters after tens of hours invested in respective games. our hope were retrain would be fixed at some point. so, we needs ask again: is this as good as it gets? we do not necessarily need a fix, but an answer would be o' little cost to obsidian... and it would be the right thing to do in any event. if this is the terminus o' efforts to fix retrain, then tell us so. HA! Good Fun! Edited July 21, 2018 by Gromnir "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)
ManifestedISO Posted July 21, 2018 Posted July 21, 2018 (edited) small consolation, but in case those characters can never be re-trained, B:TAS is confirmed for blu-ray release near future, box art and pre-order available now *October 16, including Mask of the Phantasm remaster Edited July 22, 2018 by ManifestedISO All Stop. On Screen.
IndiraLightfoot Posted July 21, 2018 Posted July 21, 2018 Hopefully, this means that I'll never experience Maia's letter spam in my next playthrough, nor a broken party member respeccing service. A big thumbs up for that! *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
100011 Posted July 25, 2018 Posted July 25, 2018 [We have a small patch for you all today.] it's 22GB, how is this a "small" patch ?
kilay Posted July 26, 2018 Posted July 26, 2018 [We have a small patch for you all today.] it's 22GB, how is this a "small" patch ? The whole game is 22 GB, probably you are downloading from the wrong link. Last patch is something like 7-10 MB (the main patch) plus various updated DLC updateds you reach something like 160-165 MB , so check better what you are downloading Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request
Kian Posted July 26, 2018 Posted July 26, 2018 (edited) It was 1.4 Gb. I'm curious to know what the patch was about too and I can't find anything :D Edit: Nvm they just posted! It's the 2.0 beta! Edited July 26, 2018 by Kian
benwa69 Posted July 27, 2018 Posted July 27, 2018 If I unlocked all scavanger codes/items using steam account, but now have gog copy, will I still be able to access those items if i buy steam copy of the game some time later? You will still be granted them in the regular way on your steam account if/when you acquired the game there. Also, if you already have the items when you go to the vendor, they will not appear in the vendor's store. But if we found them in the scavenger hunt, will we get them free - or will we have to buy them from the vendor if we have gog?
gkathellar Posted July 27, 2018 Posted July 27, 2018 [We have a small patch for you all today.] it's 22GB, how is this a "small" patch ? The whole game is 22 GB, probably you are downloading from the wrong link. Last patch is something like 7-10 MB (the main patch) plus various updated DLC updateds you reach something like 160-165 MB , so check better what you are downloading IIRC Humble doesn't do patching properly, and forces a complete reinstall. If I'm typing in red, it means I'm being sarcastic. But not this time. Dark green, on the other hand, is for jokes and irony in general.
Franknstein Posted July 29, 2018 Posted July 29, 2018 I am not shure if this is the right place to write, but having more trigger conditions for the custom AI would be nice. Detection of specific character abilities (Mark, Dance of Death, weapon modals effects) and consumables (drugs, poisons). Would be great to automate ganking the marked enemy, or make the cipher to use his dominate on a taget hit with a club, or the nalpazca monk to use a dose wenever in combat the crush kicks in. Hey, you wanna hear a good joke?
Metaturtle Posted August 8, 2018 Posted August 8, 2018 Regaining your level 1 skills on respec makes this "small" patch HUGE. Filthy Chanter Main
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now