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Kian

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About Kian

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    (1) Prestidigitator
  1. Most. Annoying. Thing. They seem to really ignore the tank and just melee-rush the spellcasters... FUN TIMES!
  2. It is true about the range I noticed that after enemy ships fired cannons and hit at me at ranges that where nor "ideal" for the guns used. Also, actually since you technically want to "hold" before firing off a cannon volley the Dhow 2 turn jibe is ideal for 8 turns double bronzer reload. At a three turn jibe you would I think be losing a turn per shot volley. here is sequence: Side A 1 Fire Volley 2 Jibe 3 Jibe complete Now on Side B 4 Hold 5 Fire Volley 6 Jibe 7 Jibe Complete (Now on side A again) 8 Hold 9 (1) repeat Anyways when I tried that on A Dhow with Double Bronzers jibing on both sides I never had a delay due to reload. Yeah you lose 1 turn on the Junk, due to the 3 turns Jibe. But you also have 5 (x2) double bronzers as opposed to 4 (x2). Considering the AI will often move randomly, giving you Raking damage, that 1 extra cannon matters and you can get lucky and sink the enemy in 1 round of fire . Edit: Well 1 turn for each side, so for a full set of firing you lose 2 rounds on the Junk.
  3. They added the Dancer outfit to the game, which shockingly doesn't discriminate against male characters (which is VERY rare in gaming) and then... they don't add a "glamour"/"fashion slot"/whatever type of function to the game so you can use it... Very dissapointing. I still finished my first playthrough in the dancer outfit anyway... but yeah PS: The 2 dancer outfits have mismatched icons and appearance. The leather pants one uses the skimpy one's icon and vice versa.
  4. I might consider keeping the sword as is if the voice wouldn't be so obnoxious and irritating. As it stands, I always release the soul and keep the sword. Works great for a tank with the immunity it provides and I almost always roleplay good characters so it's perfect.
  5. I'll put this in spoiler tags since it concerns stuff near end game so might as well: Thanks!
  6. From the beta 2.0 patch notes: Wizard Subclass locked spell restrictions no longer apply to variants of wizard spells (such as Trickster, Priest subclass, and item granted spells).What does "item granted spells" mean? Because it does not include grimmoire spells, and those are "item granted spells". If it's only referring to single spells/skills given by some items, and doesn't include grimmoires, they need to rephrase.
  7. I think I'm going with Huana as my headcanon pt. Only Maia leaves, and considering how obnoxious she is, good riddance. My reasons for going with them: If you convince the royal family to take care of the Roparu, the Gullet becomes a heaven for them, etc. I like to think of this as starting the slow social revolution of changing the hideous caste system they have. Generally speaking they do seem to be the most screwed over, with all the other factions more or less exploiting, conquering, plundering or outright trying to wipe them out. Even the "no faction" ending exacerbates this to ridiculous extremes. In terms of Adra and Animancy, they seem to be ok with letting people mining and researching, even though they personally are too "muh religion" to try anything. This means the research has more time to discover stuff and mining needs to be done at a slower pace (as opposed to VTC in 2 of the endings which is a more "hulk smash" approach to something not really yet understood scientifically). This is in my opinion the best long term approach to the whole situation, at least until we learn the what/how/why/etc of Adra and Animancy. Huana ending seems to be one of the most peaceful ones. I prefer this and scientific research and progress to constant war and theocracy. Which is a bit ironic, considering the Huana seem to be the most religious faction, but they do seem intelligent enough to be open to change, which is something rare when it comes to religious people. So I'm willing to give them a chance to prove they are intelligent enough to move past the religious crap (which poisons everything, including the caste system, so progress with that will affect everything).
  8. thanks man, i am not multiclassing, I am referring to Priest and Wizard. I have kinda understood how other classes work. Here the image, i have circled in red the numbers i do not understand: https://drive.google.com/open?id=172DuKDUBocY6uBKGX6ytOQI5f2SnAkRl one is under the (feature?) icon, other are the ones under the spells directly The number under the purple icon (which is the same as with the number under each spell level - I, II, III, IV, etc) is the total number of casts available for that level. In your pic you have 1 level III cast available, so you can cast 1 level III spell out of the four level III spells you know. The same number is listed under each spell as well, to indicate how many times you can cast it.
  9. You can't stop her (if you get to that stage of the quest where she leaves the party she will complete her personal assassination mission) and the ending slides are bugged. Even if you botched the assassinations, the ending slides will show success. "Success" meaning the assassinations happen no matter what. Even if you let the guy at Tikawara die, surprise surprise he still manages to kill his target after he dies. Afaik the only way to get around this is to kill her and fail the quest completely. Even then the slides will probably be bugged, since that's how things work apparently.
  10. Oh... you're saying to use a buff to gain the condition for another. Clever! Yeah this is a nice and useful workaround. I can prioritize one and delay the other to get the effect. Cool. Cool. Cheers! PS: Game, just gimme characters selectable by names in scripts!
  11. This mod is a little outdated, that's the point. Not sure, but maybe you can try to remove it temporarily just to check if the bug goes away.. Nature's bounty is also a Druid ability (Lifegiver) i don't know why is showed on you character sheet, i've checked the gamedatabundle of the default game and all seem fine about it. Like I said I got this mod yesterday. I've had those problems since I bought the game, a few days after it launched. So.......
  12. Are you using some mod ? I'm using an armor "looks only" mod. The author specifically says the mod only changes armors from being displayed. These problems were there long before I installed this mod yesterday (29.07.18). I specifically avoid using mods that change stuff in game mechanics, like skills, npcs, scripts, etc. So that's not it either. Besides I always finish the achievements before installing any mod as well, so I "enjoyed" these bugs (or whatever) as I did two full playthroughs of the game, with no mod. The mod is NSFW, even if the pics when you go to the link are blurred:
  13. Thanks for the replies. @zendingo: I avoided mods that change the game mechanics so far (I only installed a "looks only" mod for armors) since I'm worried it would disable achievements. At least the achievements that will come with the dlc since I already finished all the available ones for now. Besides, Steam and games in general seem to classify any and all mods as "cheats" lol, which I find annoying. But eh. In the end I suppose I'll just have to go for that mod for more detailed stuff in the AI scripts. @Franknstein: The problem is if I want to cast a buff at the start of combat for example, the "has inspiration - false" applies to everyone in the party. So the only way to target a specific ally with a priest buff (champion's boon for example, which I use often), is to use a condition and priority that are already there at the start of combat. Lowest health, or defense would seem to work, but very often that fails and the priest targets someone else, even though the character I want has lowest health (as an example of priority). This would be so easily fixed if we could select "target ally - main" or "target ally - X". I'm still amazed how that wasn't in there to begin with. And the thing is even if this (the lowest health priority) would work without glitchiness, it's still problematic in a fight since almost all characters self buff at start of combat. So if my main happens to cast his infuse faster than others before the priest casts his buff, he might get more health, and suddenly he wouldn't be elligible for "lowest health". Which I thought was the problem at first until I tested it and saw that no, this was not the issue.
  14. Oookay. It still seems buggy to me, but at least I suppose it works since it is displayed in some places at some times. So using the boon during combat will list it in effects, will list it when you hover mouse over character, and it lists the perception bonus in total stats, but it does NOT list the might bonus. However, once the combat ends, if the boon still has time left, the might bonus is finally displayed. So what exactly is happening here? Which numbers am I supposed to believe? lol Pic 1 is the stats before using the boon. Might hovered over to show details. Perception at 24. Pic 2 is the window you get when hovering over the character. It's after using the boon. The boon appears in that list. Pic 3 is the character sheet again, after using the boon. Might hovered over for details. Might doesn't show the boon. Perception is indeed at 26 now. Pic 4 is character sheet scrolled down, in the effects list the boon is now displayed there. So basically it's displayed everywhere, except in the total Might stat list. Once the combat ended, it was displayed there, similar to the pics kilay linked above. So is this a case of too many buffs and not displaying them? Doesn't seem like that would be the case since I've seen much longer lists. Is the +2 might still there during the fight if it's not listed in the Might total? I suppose yes since it does appear there after combat ends.
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