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Hello Beta Folk!
 
The Team has been working hard on getting Version 1.2 ready. This is a bigger patch stuffed with a bunch of fixes, some new features, and some balance changes (see notes below). Windows and OSX version are now available on the beta branches on both Steam and GOG. Linux needs to have an issue resolved before we can add that to the beta for Steam.
 
We'd really like your help in making sure that these changes & fixes are not having any unintended effects on your game. Specifically, please keep an eye out for:

  • Cases where click-ables cannot be clicked (related to our Fog of War changes)
  • Class/abilities not working correctly (related to our changes for Mod support)

Thank you so much for your help in testing out these beta patches! 


UPDATE: 6/28

Hello all! 

 

We are placing an updated build onto the beta branches of Steam and GOG.

 

Build 1.2.0.0009 Updates

  • Linux Build is now available!
           If you have any issues with this Linux update, please try restarting your steam client.
  • Deleting mods, using the up/down arrows for load priority, and clicking the refresh button now work properly.
  • Fixed a rare issue where sometimes save games couldn't be loaded.
  • Fugue Spore poison Charm effect has been changed to Confused and its duration has been slightly increased.
  • Resolved an issue where some entries in the Companion Relationship history UI were blank.
  • Sungrazer Flail Extinction Event can no longer trigger off of its own attack.
  • All consumables now have a scaling keyword on their base ability to ensure that each one properly benefits from scaling.
  • Scroll of Circle of Protection will now play VFX properly and end its duration.
  • Scroll of the Helpless Beast is now PL 0 and scales only with Arcana and Power Level bonuses.
  • Potion of Form of the Fearsome Brute no longer scales its Ogre form passive effects based on attributes.
  • Frost Bomb is now properly set to PL 0, so it will no longer receive scaling penalties.
  • Wahai Poraga now has the correct Penetration value from pollaxe data.



Build 1.2.0.0008 Updates

New Features

  • Added mod support for character backgrounds, voice sets, and Classes.
  • Mod Manager added!
    • We have just put in a Mod Manager to work with Nexus Mods. We're still working out the kinks though. Here are some of the known issues we are working on.
    • Known Issues:
      • Unable to delete mods, refresh list or move mods on priority list.
      • View Documentation button leads you to eternity.obsidian.net.
      • Part of UI does not scale properly at low resolutions.
      • Localized text is not yet in.
      • Long titles are displayed in very tiny font.
  • The Player Stash now has a search feature.
  • Holding shift while selling things from your stash will now add items without prompting the player about stack sizes.
  • Reputation screen now displays the player choices that led to changes with the companions's relationship.
  • New UI for Crew Injuries has been Added.
  • Added UI to recommend which companions to bring on quests relevant to those companions.

Major Fixes

  • Fixed an issue where party members who were knocked out during a save state would be dead but still be in the party upon loading the save.
  • Players no longer spiritshift when drinking from the pool at Outcast's Respite.  This was causing issues with equipment missing upon loading a save where the user was spiritshifted.
  • Various CPU performance improvements have been made across the game.

Companions/Crew

  • Players can no longer pickpocket their party members that aren't in the current party.
  • Fixed an issue where Vela would disappear from the player ship when wanting to bark at a party member.
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User Interface

  • The tool tip that breaks down player health in the character sheet now displays the proper amount of health.
  • All active animal companion abilities now properly display on both the Ranger and animal companion ability bars.
  • Fixed problems with the ability bar detecting the active/queued state of modal abilities in no modal group.

Quests

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Miscellaneous

  • Sky Dragon Wurmling pet now properly appears when importing Pillars of Eternity 1 saves
  • Fog of War & Line of sight calculations have been made more precise.
  • Player Ship now always displays a World Map icon (addresses rare instances where the game could get stuck in this state previously)
  • Heart of Fury has been removed from the default AI behavior so as not to proc too soon and use rage when enemies are not in melee.
  • Close to Board now deals less damage to player ships to better match a player continuously moving at Full Sail.
  • The in-game year has been fixed to show the year 2828.
  • Enemies affected by Dismissal no longer stay alive and become permanently untargetable.
  • Monastic Unarmed Training now replaces the character's default unarmed attack with the base Monk attack.
  • 2H Melee Weapons have each received +1 additional Penetration.
  • Effigy's Resentment Zahua +15% Buff Duration -> +5%.
  • Effigy's Resentment Caroc +1 Pen While Stealthed -> +1 Weapon Penetration vs Kith.
  • Charmed is now removed if the charmed character is damaged by their new allies.
  • Alchemy Skill no longer affects "Poison" keyworded spells and abilities. (It still affects applied poison consumables)
  • Prices of Galleon and Junk ships have been doubled.
  • FogOfWar now resets its "Disabled" state when OnGameStateReset events are called.
  • Consumables are no longer affected by Might, Intellect, or Perception bonuses.
  • Consumables now only scale up from their respective skill and status effects that modify Power Level (they are longer affected by character level).
  • Consumable effects were also re-balanced to scale from base level 0 upwards (to match skill advancement from 0). This will also prevent penalties from appearing when using higher skill items.
  • Figurine Items are now charged items with an additional limit of 1/Rest use.
  • Class Role entries are no longer hidden in the glossary.
  • Marine Godlike Water immunity now only applies to hostile effects.
  • Removed game data related to cut ability "Gift of Hope".
  • Spoilers:
    • Nemnok's party wide effect now lasts as long as he is equipped.
    • Party members are no longer incorrectly indicating that they want to talk upon arriving in Ukaizo.
    • Achievement "Infamous Captain" should now properly complete as soon as players get into combat with their crew during a mutiny.
    • Arquebus "The Red Hand" is now obtainable in Ermezzo's storeroom.
    • Modwyr's Eager Lover bonus can now only be gained when attacking hostile characters preventing players from exploiting and going into combat with the beneficial effect.
    • Fixed exploit where players could obtain infinite experience by unlocking Castol's office door, then save, load the save, then unlock the door again.
    • Fixed an issue where players could have their party members run past the scene barrier and not be seen in the Old City.
    • Yellow-Eye Three will no longer confront you about sneaking around if you've received Arkemyr's invitation.
    • The hidden door in the Drowned Barrows no longer displays and allows players to transition to the next area without triggering the hidden switch.

Class Changes

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Item Changes

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  • Like 27

Recommended Posts

  • 0
Posted

Is this the one that's going to be concurrent with the 'Beast of Winter' DLC? Your announcement about it made it sound like you wanted to pair the two together.

  • 0
Posted

Here's a bug you guys might have missed:

 

Chanter maggot spell targets the corpse with a hit/miss chance and then rolls against for the AoE

 

It didn't work this way in the first game and I doubt it's intentional that you have to roll to hit a corpse and then roll to hit the enemies too

  • Like 1
  • 0
Posted (edited)

Big changes i noticed:

 

- +1 pen all two handed weapons

- DAOM now adds 15% action speed

- all cipher charms down to 15 sec

- they fixed the alchemy bug

- new spell tactical meld added for ciphers

- figureines now have charges

 

Im completely stunned they nerfed rangers and paladins even harder. They are both very weak classes and i though they where due for a buff. Especially rangers

 

Also i cant find the in game MOD support where is it?

Edited by no1fanboy
  • 0
Posted (edited)

"Figurine Items are now charged items with an additional limit of 1/Rest use"

 

Why do the have charges? It's a single player game, surely a nerf like this doesn't need to happen?

Edited by Gary1986
  • Like 4
  • 0
Posted

looks really cool! hopefully the class mod support makes it easy to re-enable the steel garrote and woedica priest subclasses (please don't remove that data lol). Is the new enchanting ui coming in 1.2 or later?

  • 0
Posted
  On 6/28/2018 at 2:27 AM, no1fanboy said:

Also i cant find the in game MOD support where is it?

 

It's a new feature in the patch, It's not even in 1.1.1

 

"Prices of Galleon and Junk ships have been doubled."

 

Why? there's no point to doubling it....

  • 0
Posted
  On 6/28/2018 at 2:51 AM, smjjames said:

 

  On 6/28/2018 at 2:27 AM, no1fanboy said:

Also i cant find the in game MOD support where is it?

 

It's a new feature in the patch, It's not even in 1.1.1

 

"Prices of Galleon and Junk ships have been doubled."

 

Why? there's no point to doubling it....

 

yeah i have downloaded the patch BETA and it isnt anywhere

  • 0
Posted
  On 6/28/2018 at 2:56 AM, topologista said:

oh wow this is cool! it automatically recognized my personal mods. this is going to be so useful.

Ah, nice.  I was worried the manager might only load up Nexus Mods.  That WILL be useful.  :thumbsup:

  • 0
Posted
  On 6/28/2018 at 3:10 AM, no1fanboy said:

where is the manager how do you use the mods in game????

 

I'd say you've probably got a bug. Do a cache check maybe?

 

Gonna check this out for myself though.

  • 0
Posted (edited)

Charm breaks on hit is a pretty big change, I personally like it.

 

Could PoE1's mental binding be back? I hope so...

 

Doubled the cost of Galleon/Junk... not sure why they did this?

 

Arg triumph of the crusaders nerfed hard! Still a good spell though.

 

Extra pen with two-handers is good.

 

Consumable nerf needed to happen. They were OP.

 

Does anyone know what the Trickster's new spells are?

Edited by Yougottawanna
  • 0
Posted

@yougottawanna: I don't get the price increase of the Galleon and Junk ships either.

 

Steam is moving through the patch update extremely slowly :p

  • 0
Posted
  On 6/28/2018 at 3:21 AM, Yougottawanna said:

Charm breaks on hit is a pretty big change, I personally like it.

 

Could PoE1's mental binding be back? I hope so...

 

Doubled the cost of Galleon/Junk... not sure why they did this?

 

Arg triumph of the crusaders nerfed hard! Still a good spell though.

 

Extra pen with two-handers is good.

 

Consumable nerf needed to happen. They were OP.

 

Does anyone know what the Trickster's new spells are?

charm isnt ended on hit it only ends if you hit your new charmed ally

 

yeah what are the trickster spells?

  • 0
Posted

I'm still having PoE reactivity issues from my imported save where i'll receive my Effigy's Resentment: Devil of Caroc. But not my Gift from the Machine, which sucks because i've basically never had any other bugs but this and the Vela Import bug

  • 0
Posted (edited)

I like almost all of the new class changes. Good job Obsidian!

 

I'm going to make a shifter build now since that new change allowing shiftforms to get gears stats is really cool. Also thinking about make a cipher now since the uptune looks good.

Edited by dunehunter
  • 0
Posted
  On 6/28/2018 at 3:41 AM, smjjames said:

 

  On 6/28/2018 at 3:10 AM, no1fanboy said:

where is the manager how do you use the mods in game????

 

You should be seeing a mod manager button in the options menu. https://steamuserimages-a.akamaihd.net/ugc/954083319071457565/5EDCCBA601339D0F496C6F5F8529E8C74EAFF596/

 

Might be a better idea to put the button for it outside the options menu, more visible that way.

 

im totally not seeing it there after installing the patch BETA

  • 0
Posted
  On 6/28/2018 at 4:01 AM, no1fanboy said:

 

  On 6/28/2018 at 3:41 AM, smjjames said:

 

  On 6/28/2018 at 3:10 AM, no1fanboy said:

where is the manager how do you use the mods in game????

 

You should be seeing a mod manager button in the options menu. https://steamuserimages-a.akamaihd.net/ugc/954083319071457565/5EDCCBA601339D0F496C6F5F8529E8C74EAFF596/

 

Might be a better idea to put the button for it outside the options menu, more visible that way.

 

im totally not seeing it there after installing the patch BETA

 

 

Version at the top right says 1.2.0.0008 LAXABCE, what does yours say?

  • 0
Posted (edited)

yeah i can see it now

 

its updated

 

bizare

 

how do you install the mods now do they automatically go to this folder after DL them from nexus?

Edited by no1fanboy
  • 0
Posted

Was the Defiant Apparel's Captain's Eye effect changed to no longer give -5 deflection when flanked? Previously, you had to click on "Captain's Eye" to see that (it wasn't in the basic item's description). Now, I don't appear to be able to click on Captain's Eye anymore, so it seems like it only has the perception resistance, but I don't see it on the list of item changes.

  • 0
Posted
  On 6/28/2018 at 5:28 AM, no1fanboy said:

trickster currently bugged in patch beta

 

sometimes it shows spells sometimes doesnt

 

yeah it doesn't show any of the spells on the lvl up screen or preview class abilities screen. hired a trickster rogue at an inn and lvl up to 18. looks like the new spells are llengrath displaced image, ryngrims terror, arkemyr wonderous torment, and kalakoth freezing rake.

 

Also my main is a trickster rogue/wizard spellblade and did not get any of the new spells their supposed to get.

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