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Posted (edited)

Hello all!!

 

We are setting our v1.1.0.0035 patch live at 10 AM PDT on Steam, GOG, & Origin.

  • There was an issue with the Linux Version on GOG, that we are working to resolve in the next few hours.
    • Update (6/12): Linux on GOG is now up!
  • The Apple Store will be updated as soon as the patch is approved by Apple (ETA early next week).

 

Below are our patch notes for this update, noting some new features, balance changes, and some of our many bug fixes. Thank you everyone who helped identify, report, and even beta test the fixes to some of these bugs!!

 


Patch Notes for Version 1.1.0.0035
 
New Features & Updates
  • Intro Skip Added
    • There is now a Start & Skip Intro button that brings the player directly to the second level of the game.
    • This feature becomes available after you have played through the intro once, or loaded a save (after getting the update).
  • Veteran & PotD Balance Improvements
    • Armor and Penetration now scale up on PotD.
    • Many encounters have had units swapped out for tougher versions.
    • Some encounters have had units added or set to ambush the party during the encounter.
  • Additional Custom AI support and updates:
    • All Conditionals have now been categorized in the Custom AI menu.
    • The AI Toggle button on the ability bar now supports cycling through: Attacking while using Abilities, Attacking while not using Abilities, and Not using AI.
    • The following actions can now be conditionalized in Custom AI: Using Consumable quick slot items, Activating Modals, Switching Weapon Sets, and Basic Weapon Attacking.
  • Ship Resupply
    • A  new "Refill Ship Supplies" button can now be used to conveniently purchase ship supplies from any storefront that sells Medical Supplies, Cannon Shot, and Repair Supplies.
  • World Map Legend Added
    • A new Map Legend has been added that allows all icons on the World Map to be filtered by category.
  • Character Appearance Improvements
    • Character Appearance can now be changed in-game via the Appearance button on the Inventory screen (Player and adventurers only).
    • Character Hairstyles are now rendered naturally with some Hats.
    • Eye Color customization has been added.
  • Graphics options expanded
    • Six new toggles have been added to the Graphics menu to enable/disable certain visual features including Weather Effects, Lights, and Combat Text.
  • News Feed Updated
    • The News Feed on the Main Menu has been revamped to include links to the latest articles, DLC, and social media.
 
Major Issues
  • Many edge case crashes (reported by users) have also been resolved.
    • Managing party with capes on the World Map.
    • God conversations returning party to player ship with characters who have capes.
    • Client was creating a folder that required permission to access.
    • Issues loading saves causing players to return to Main Menu.
    • Issues transitioning to difference scenes causing players to return to Main Menu.
    • Leveling up characters with bonus weapon sets no longer causes a black screen.
  • Resolved an issue that blocked users with certain permissions from loading saves.
  • Creating a multiclass character with spells and non-spell abilities no longer blocks character creation.
  • Level Scaling now also adjusts enemy levels up. Normal enemies are scaled up to 4 levels higher and Named enemies are scaled up to 6 levels higher
  • Critical Path Only Level Scaling is now working properly(Hasongo, Ashen Maw and Ukaizo).
  • Gold, Greed & Guts achievement now consistently unlocks when requirements are met.
  • A large amount of localization corrections have been implemented.
  • Companions who died while Spiritshifted can now have their equipment looted.
  • Part of Blade of the Endless Paths now appears in the Captain's Quarters if players had forged the blade in their Pillars I history.
  • Fixed a memory leak that degraded FPS over time.
  • Chanter Phrases are no longer removed upon Retraining.
  • Fixed an issue where weapons could be removed from the player's inventory after Spiritshifting.
  • Fixed an issue where faction questlines were not being closed out properly if the player had killed Queen Onekaza.
  • Adjusted how Disposition, Reputation, and Relationship values were being calculated.

Companions/Crew

 

 

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Ship Combat

  • Cannon Range accuracy penalties have been adjusted to scale gradually.
  • Made Closing to Board less punishing by lowering the base damage values for hull, sail, and crew damage.
  • Increased damage for ramming ships (both to the rammer and rammee).
  • Reduced the accuracy given per rank of cannoneer.
  • Reduced Ship health by ~20%.
  • Added opponent deck defender count to ship duel UI.
  • Globally Updated ship combats to have a 1:1 ratio of combatants to crew. Enemy Ship Defenders are now shown separately.
User Interface
  • The Death UI now properly appears if player summons outlive the party.
  • Fixed an issue where the News Feed was not aligning properly for certain screen resolutions.
  • Fixed an issue where your screen could flicker black upon launching the game with preferences set.
  • Transition icons in Crossroads scene on Splintered Reef no longer disappear when the mouse approaches.
  • Level Scaling preferences can now be toggled in-game from the Options menu.
  • Double Doors no longer block the mouse cursor when they are in an opened state.

Audio

  • Atmospheric ambient SFX no longer play in taverns after attacking patrons or clients.
  • The Druid ability "Terrifying Roar" now has SFX.
  • Mercenaries in Spire of the Soul-Seers now have VO.
  • Fixed an issue where one of High Priest Kasu's VO lines was not playing.
  • Fixed an issue where Companion VO was not playing after winning the drinking contest in Fort Deadlight.
  • VO is no longer being cut off when Fast Mode is active.
  • Eothas' ambient SFX have been added in the Ondra's Spire scene.
  • Various SFX have been added to the Chanter-summoned Dragon from the ability "The Great Wyrm Flew O'er the Mountains".
  • Various SFX have been added to Tekehu's Spiritshift Shark form.
  • Hired Adventurers now play their selected voice over during their character creation.

Quest Issues

 

 

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Miscellaneous
  • Retraining a character (Respec) will no longer remove learned talents & abilities such as watcher abilities nor purchased skill bonuses.
  • Ships on the world map no longer move while time is stopped (If the player's vessel is not moving).
  • Watchers can no longer purchase more supplies than their ship can hold.
  • Various performance related fixes including World Map optimizations, scenes with ocean water, and scenes with buoyant assets that are off screen.  This should increase the frame rate of scenes like Queen's Berth, Hasongo, and Fort Deadlight.
  • Hazanui Karu now reacts appropriately if the player has visited Hasongo before visiting Kahanga Palace.
  • The ocean floor behind Fort Deadlight has been lowered to prevent showing during heavy tides.
  • Death's Herald abilities now upgrade properly after completing the post Ashen Maw God Conversation.
  • Bounty heads can no longer be pickpocketed from their owners.
  • Looted preplaced corpses no longer show as unlooted after performing a save/load.
  • Fixed the quality of Superb and Legendary Pollaxes.
  • Keybindings for mapping Combat Speed up and down are no longer reversed.
  • Druids now animate properly when they die while in a Spiritshift form.
  • Players can no longer engage enemy ships during the Ukaizo fleet battle if they have no crew.
  • Fixed an issue where item icons and ability icons in the crafting menu were displaying invalid images.
  • Injured idle animations now play on characters who have 1 or more injuries.
  • Orlans no longer lose their ears when equipped with Tricorn and Broad Brimmed hats.
  • Capes should no longer get stuck inside characters.
  • Vithrack now play their ambient animations.
  • Scyorielophas has been updated to have more fidgets to break up his idle animation.
  • Added "Sailor Overboard" as a possible event during ship combat SIs.
  • VFX and animations have been added to the Luminous Adra Mill interior scene.
  • It is no longer possible for the player to leave combat with Benweth after attacking him in Fort Deadlight - Command.
  • Swift Flurry will no longer recursively proc infinitely.
  • Characters should no longer get stuck in loading animations.
  • Summoned Creature spells now benefit from the Quick Summoning passive.


Combat & Class Changes

There are a LOT of changes here, so we are setting this up to be collapsed for viewing convenience.  Click the "Show" button to expand.

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Edited by David Benefield
Updating ETA of Linux GOG Build.
  • Like 40
Posted

Beyond the general quality improvements, it seems that a main focus of this patch was to make the game a little more challenging overall. Which is good!  :yes:

 

Thanks for all of your hard work!!

  • Like 3
Posted

The list of features and bugfixes is great.

 

However I look at some of the nerfs and just facepalm.

  • Like 15

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Posted (edited)
  On 6/7/2018 at 6:04 PM, Sergeant Arch Dornan said:

 

  Quote

 

 

  • Beckoner -1 Summon Invocation Cost to +1
  • Beckoner remove Abjuration immunity.

Damn, beckoner is even worse than base chanter now.

 

Thanks for your work anyway.

 

 

Troubadour with brisk recitation is flat-out a better summoner than Beckoner now. It was already close before this nerf. Beckoner summons might do more damage, but you wont be able to actually have 100% uptime on them like a troubadour can.

 

Not to mention the Spiritshift nerfs, which I can't fathom were actually warranted given their existing limitations and total lack of gear synergy.

Edited by Anoregon
  • Like 4
Posted
  Quote

Mirke is no longer so drunk as to be naked with a human body

I don't think I've ever been drunk enough to switch species, but then again there's a lot of my 20's I don't remember...

  • Like 6
Posted (edited)

So Xoti and others dialogs after WANT TO TALK still not trigger in this. Nice thing developers even waited 2 acknowledge this bug after this patch was out. Would have been nice 2 at least know to not wait for THIS path.... Oh well. Gona wait another month before this game companions quest will actually work as intended... Still no game

Edited by Dopsim
Posted

"Bounty heads can no longer be pickpocketed from their owners."

So how are we supposed to acquire them then?

 

"Mirke is no longer so drunk as to be naked with a human body."

That is very out of character for her.

  • Like 7
Posted

Nice nerfs... too bad my whole team still has the permanent Zealous Focus (which they got from some random NPC in Queen's Berth) on them... Any idea on how to get rid of this bug? Any plans to fix it? Going back to some save from dozen of hours back is not something I'm looking forward to...

Posted

Wow. They absolutely GUTTED Beckoner. There is absolutely NO reason to pick Beckoner now. Sure, you have more summons, but they have a shorter duration and all it really gives you is just Burst really. Plus, they'll die quick and you'll be powerless since you have to wait MUCH longer for your chants to come back to even summon it again.

  • Like 9
Posted

Do the several fixes to localization issues include English typos reported by the community?

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Posted (edited)

This bug is still there:

https://forums.obsidian.net/topic/99766-bug-concelhauts-parasitic-staff/

 

Permanent Concelhaut's Parasitic Staff and no soul bound weapon.... This is really bad

 

PS. Also the italian translation is still broken, even on the main menu

 

PS2. Also WTF... My multi-character team is now broken because many abilities are now locked.... I don't like nerf on abilities.

It's the worst update ever made.

 

PS3. I still like a lot the AI scripting, well done there.

Edited by LiefLayer
Posted

Also, I don't see anything about crew with multiple skills not having all of their skills level up completely or something like that, maybe that's still being worked on?

Posted
  On 6/7/2018 at 6:47 PM, Archaven said:

anyway to just install the patch without the balance changes?

 

You can save the abilities, attacks, statuseffects, and items gamedatabundle files from 1.02, then install the patch and restore those files. You'll get the features and engine fixes with none of the balance changes.

  • Like 3

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Posted (edited)
  On 6/7/2018 at 6:47 PM, Archaven said:

anyway to just install the patch without the balance changes?

 

No. Best bet is to mod after the fact.

Edited by Anoregon
Posted
I only use companions (no sidekicks), this excited me: "Aloth and Serafen attributes modified, lowered resolve and raised perception Serafen also lost 1 dex and gained 1 might"

 

Anybody know what the changes in Resolve and Perception are? I'm out travelling now and won't be able to check until the weekend, but I really want to know.

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