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Featured Replies

Can we just remove ship supplies entirely?  Do they even serve a purpose?

 

Uh... yes they do have a purpose.

You nerfed Body Attument. So now it is single target "And Hel Hyraf Crashed". It is not like Ciphers ware particulary OP (outside Ascession spam).

Russian community need localization fix

I agree. I hope they make it.

is the difficulty skulls not being visible while level scaling is enabled fixed with this patch?

or is that an intended feature?

Xoti dialogs after she harvest ghosts still dont work. Nether a some over dialogs of companions. WANT TO TALK flash and generic dialog starts. Will this bug even be acknowledged ever? 

Edited by Dopsim

 

Russian community need localization fix

I agree. I hope they make it.

 

 

 

The german Community do a lokalisation fix per mod by himsself :-D

 

Oh look a russian lokalisation fix :x

 

https://www.nexusmods.com/pillarsofeternity2/mods/42

Edited by Glurak

Twitch channel https://www.twitch.tv/gluurak

My Pillars of Eternity Let's Play playlist: http://bit.ly/2tlcVR5

My Youtube Channel: https://www.youtube.com/GlurakLP

My Suikoden German Translation Project: http://www.snes-projects.de/forum/index.php?page=Thread&threadID=3131

Do any of these changes "mandate" a new game? I just started over (bugged game thanks to a mod) and would like to know if I should start over again. I'm not off newb island yet.

Xoti dialogs after she harvest ghosts still dont work. Nether a some over dialogs of companions. WANT TO TALK flash and generic dialog starts. Will this bug even be acknowledged ever? 

Ahh, so it is a bug, I just thought I did something wrong.

 

Anyway, the Engwithan digsite lower level transition now crashes the game for me while it didn't before.

Edited by Osra

Cannons are way more expensive now, one Double Bronzer costs 2000 pires.

Does the fix for POTD work on games already started?

Some hairstyles (or is it the hat's fault?) still have bald patches when wearing hats:

 

 

LRNk08hh.jpg

gbiEUr4h.jpg

Ptz5Zi8h.jpg

 

 

Edited by Aramintai

I've problem with AI Editor. I cnnot see any spells for wizard, so for this class is useless. Only options I got is set of weaopns or item. For other classes everything works perfectly well.

The beta patch fixed 2 Aloth's conflicting dispositions by removing one, but now he has too few dispositions and only 2 of those are positives. How are we supposed to raise rep with him if he has so few things he likes?

It's not fair when other companions have so many:

5QM1QqBm.jpg

jhSci5Pm.jpg

lZzOnHym.jpg

While Aloth only has 5:

U0vSp4Im.jpg

 

He should at least have a positive anti-Leaden Key disposition when he's anti-Leaden Key, or positive pro-Leaden Key disposition when he's pro-Leaden Key. But more positives should be added as well, maybe Skulduggery, Progressive and Resourcefulness. 

Edited by Aramintai

  • Author

 

I'm definitely on version 1.1.0.0023, but I don't have the "start and skip intro" button. I actually have a blank space between "start game" and "cancel" where the button should be when I try to start a new game.

 

Looks like you have to play through the intro at least once after installing the patch. I played through the intro once, and the button to skip appeared the next time I started a new game. (I'm fine with this, would be a good addition to the patch notes though.)

 

 

Thanks! I had to hunt down a programmer, but you are correct. You either have to go through the intro once (post patch) or load a save. I'm adding that to the update list now.

  • Author

Adding a blurb about the mysterious 'In progress' part of PotD, here's what's still in progress:

 

In Progress: Build 23 does not yet contain our updates to the following areas, these should be in our next update to the beta

  • Hanging Sepulchers

  • Hasongo

  • Cliffside Temple

  • Drowned Barrows

  • The Ashen Bridge

  • The Jagged Keep

  • Lair of the Ancient

  • Poko Kahara

On Aloth, not only does he have way too few things on offer, pro duty imo conflicts with pro automomy and anti tradition. He could be progressive, worldly, possibly resourceful/skulduggery (he seems to like dressing up as Arkemyr, not to mention his own antics). Irresponsible and Dutiful could be scrapped and replaced with "Responsible". He doesn't need to judge people for being irresponsible since it's often a bit silly esp. as he doesn't react negatively to slavery/racism/abject poverty etc. He's an intelligent, well read, educated, well -travelled guy who's experienced a lot, so I feel there's more to him than the game is providing.

nvAeseu.png

the nerf to whispers of the endless path seems stupid...makes the sword pointless

Thanks for the incomig patch, was wating for this from a while! Will You improve the variuos localizations as well?

the nerf to whispers of the endless path seems stupid...makes the sword pointless

"iroll20s" if you can't handle OP toys being taken away from you.

On Aloth, not only does he have way too few things on offer, pro duty imo conflicts with pro automomy and anti tradition. He could be progressive, worldly, possibly resourceful/skulduggery (he seems to like dressing up as Arkemyr, not to mention his own antics). Irresponsible and Dutiful could be scrapped and replaced with "Responsible". He doesn't need to judge people for being irresponsible since it's often a bit silly esp. as he doesn't react negatively to slavery/racism/abject poverty etc. He's an intelligent, well read, educated, well -travelled guy who's experienced a lot, so I feel there's more to him than the game is providing.

I have to agree. 

 

I'd also add that it looks like it's very easy to gain his disapproval now. I'd had him in my party approximately ten minutes and had one conversation with him when his approval was already at -1 and he voiced his concerns about how I'm being way too traditional-minded. I'm assuming that's not supposed to happen.

 

the nerf to whispers of the endless path seems stupid...makes the sword pointless

"iroll20s" if you can't handle OP toys being taken away from you.

 

It's not so much the sword being OP, as there being absolutely no reason to take it now. It does half of normal greatsword damage, but attacks twice. Now, it just does half of normal greatsword damage. What's the point in keeping it, again? 

 

 

the nerf to whispers of the endless path seems stupid...makes the sword pointless

"iroll20s" if you can't handle OP toys being taken away from you.

 

It's not so much the sword being OP, as there being absolutely no reason to take it now. It does half of normal greatsword damage, but attacks twice. Now, it just does half of normal greatsword damage. What's the point in keeping it, again? 

 

Did they remove the AoE? If not, then there's your answer.

 

 

 

the nerf to whispers of the endless path seems stupid...makes the sword pointless

"iroll20s" if you can't handle OP toys being taken away from you.

 

It's not so much the sword being OP, as there being absolutely no reason to take it now. It does half of normal greatsword damage, but attacks twice. Now, it just does half of normal greatsword damage. What's the point in keeping it, again? 

 

Did they remove the AoE? If not, then there's your answer.

 

Well for a sword you can get only by making kinda major staff in previous game it's kinda weak. Especially when you need to spend gold for it in this game . I doubt anyone gonna use it now. 

Edited by Dopsim

Respeccing a multiclass Watcher still causes you to lose 1 Ability Point from the second class you would otherwise get on character creation, as far as I can tell.

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