Opheleus Posted May 22, 2018 Posted May 22, 2018 Greetings, folks. I'm gearing up for my second playthrough and, being a big fan of Zahua (and monk being my main in PoE1), I'm thinking of rolling a Nalpazca monk as my next character. I dig the lore behind 'em and the mechanics surrounding 'em are pretty neat, but I'm curious as to how they actually perform. I'd like to go for a more tanky build, as my previous character was more or less a glass cannon. Furthermore, I'll be going down the PotD route; previously went with Veteran, figuring the difficulty would be similar to the first game - but evidently that was not the case (especially with 2 ciphers; made most encounters trivial). With all that said, has anyone had experience with a Nalpazca, and if so - what'd you think of it? Would you guys recommend going pure monk, or multi-classing it? Appreciate any and all insight/suggestions. 1
Katarack21 Posted May 22, 2018 Posted May 22, 2018 I've also been giving this hard consideration; as I'm going through my first game I'm examining the different drugs and the crafting costs/ingredients associated with them and considering how it would work with a Nalpazca, but I haven't actually played one yet. I'm curious what the board thinks of them.
Climhazzard Posted May 22, 2018 Posted May 22, 2018 (edited) Drugs give crazy high stats on a high alchemy Nalpazca, and there's an amulet you can get from the bounty to kill Lady Espero that will give you the whiteleaf effect every time you rest, which somewhat negates the downside of Nalpazca. If you don't mind managing your drug supply then Nalpazca is probably the best monk so go for it, just put a few points into athletics then stack alchemy like crazy. Oh just so you know, arcane dampener is a critical weakness for Nalpazca because it suppresses your drug effect and automatically puts you into the -100% healing debuff. It's really only an issue against a few groups of fampyr though. Edited May 22, 2018 by Climhazzard 1
Opheleus Posted May 22, 2018 Author Posted May 22, 2018 Drugs give crazy high stats on a high alchemy Nalpazca, and there's an amulet you can get from the bounty to kill Lady Espero that will give you the whiteleaf effect every time you rest, which somewhat negates the downside of Nalpazca. If you don't mind managing your drug supply then Nalpazca is probably the best monk so go for it, just put a few points into athletics then stack alchemy like crazy. Oh just so you know, arcane dampener is a critical weakness for Nalpazca because it suppresses your drug effect and automatically puts you into the -100% healing mode. It's really only an issue against a few groups of fampyr though. That sounds promising. So you'd recommend going pure monk, then? I've heard that the higher-tier monk abilities are pretty strong, but I've also heard that monks multi-classes rather well with many other classes.
Lokithecat Posted May 22, 2018 Posted May 22, 2018 Monks generally aren't gear dependant, which makes them a bit of an inexpensive character. If you needed to buy drugs for your fights (worst case, I'm sure you get loads as loot / pickpocket) you shouldn't have any issue keeping yourself stocked. With High Alchemy scores you could be getting the benefit of Helwalker (+10 Might) without the draw backs (+50% Damage taken).
Sotnik Posted May 22, 2018 Posted May 22, 2018 Nalpazca gives you great bonuses with NO maluses at all (beside the arcane dampener that was mentioned). As for the sub-class... Wait, is the game so boring that no specific build is attracting you? Then try Human Nalpazca Streetfighter with blunderbusses on a constant crash focusing on Confounding Blind. Let me know the results . 1
Enoch Posted May 22, 2018 Posted May 22, 2018 (edited) I'm playing a Nalpazca-Wael contemplative right now. I recommend it-- the roleplaying fits nicely, the "free" Wound generation pairs well with opening combat with a Priest buff, and the defensive Wizard spells are always fantastic (especially with Dance of Death). I'm probably being a little too conservative with the drugs-- they're fairly plentiful, and the cost (they range from 80-250 cp/dose in stores) is pretty negligible by mid-game. The annoying thing is having to spend time in combat dosing up, in instances where the game throws you right into the fray from the travel map (e.g., ship battles). Alternately, with a full party, you can get by in a lot of fights in spite of the "not high, but not crashing" penalty. (The crash penalty, though, is pretty brutal-- after you've dosed once for the day, you pretty much have to chain doses until naptime.) Edited May 22, 2018 by Enoch
Voltron Posted May 22, 2018 Posted May 22, 2018 Correct me if I am wrong but not all drugs can be running together, no? I remember yesterday I wanted to use 3 drugs before fight (not on Monk) and they just canceled each other and I had only one running on.Or maybe it's just UI thing next to your portrait.... [POE1] Nirvana Monk build- Tank/DPS monk for soloing PotD and Endless Paths. High anti CC build. [POE2] Sword Singer build - Tank/DPS War Caller or Herald build for solo PotD. High melee dmg, summons, + super tanky [POE2] BURN BABY BURN! - Solo PotD Ultimate burning/fire NUKE Votary build with superb AOE/Single Target flame and burn damage. [POE2] BLEAK HUNTRESS. Solo PotD Holy Slayer ranged sniper assassin build.
Enoch Posted May 22, 2018 Posted May 22, 2018 (edited) Correct me if I am wrong but not all drugs can be running together, no? I remember yesterday I wanted to use 3 drugs before fight (not on Monk) and they just canceled each other and I had only one running on. Or maybe it's just UI thing next to your portrait.... Correct. Only 1 drug or drug crash penalty may be in effect at any one time. The game doesn't document drug stuff very well. Had to figure out a lot of the mechanics via experimentation. Which I suppose is thematically appropriate, but still rather annoying. Edited May 22, 2018 by Enoch 1
Voltron Posted May 22, 2018 Posted May 22, 2018 Correct me if I am wrong but not all drugs can be running together, no? I remember yesterday I wanted to use 3 drugs before fight (not on Monk) and they just canceled each other and I had only one running on. Or maybe it's just UI thing next to your portrait.... Correct. Only 1 drug or drug crash penalty may be in effect at any one time. The game doesn't document drug stuff very well. Had to figure out a lot of the mechanics via experimentation. Which I suppose is thematically appropriate, but still rather annoying. Doesn't that make Nalpazca kind of.... bad? Only one drug for all the alchemy investment just for one drug. Not to mention many potions have from start as potent effects as mid alchemy drug. I thought you can be on several drugs at once :/ One is little....meh imo. [POE1] Nirvana Monk build- Tank/DPS monk for soloing PotD and Endless Paths. High anti CC build. [POE2] Sword Singer build - Tank/DPS War Caller or Herald build for solo PotD. High melee dmg, summons, + super tanky [POE2] BURN BABY BURN! - Solo PotD Ultimate burning/fire NUKE Votary build with superb AOE/Single Target flame and burn damage. [POE2] BLEAK HUNTRESS. Solo PotD Holy Slayer ranged sniper assassin build.
Enoch Posted May 22, 2018 Posted May 22, 2018 Correct me if I am wrong but not all drugs can be running together, no? I remember yesterday I wanted to use 3 drugs before fight (not on Monk) and they just canceled each other and I had only one running on. Or maybe it's just UI thing next to your portrait.... Correct. Only 1 drug or drug crash penalty may be in effect at any one time. The game doesn't document drug stuff very well. Had to figure out a lot of the mechanics via experimentation. Which I suppose is thematically appropriate, but still rather annoying. Doesn't that make Nalpazca kind of.... bad? Only one drug for all the alchemy investment just for one drug. Not to mention many potions have from start as potent effects as mid alchemy drug. I thought you can be on several drugs at once :/ One is little....meh imo. Drugs can also be applied outside of combat and last long enough to cover several encounters. I'm not sure what potions you're comparing them to, but they feel pretty strong to me. At 10-ish alchemy, one shot of Taru-Taru or Ripple Sponge is equivalent to 3 1st-tier Inspirations; Svef gives Immunity to 3 different types of Afflictions (plus a high PER bonus); etc. 2
Dorftek Posted May 22, 2018 Posted May 22, 2018 Also Alchemy applies to potions as well. My favourite skill in the game. I think I have 10 in Alchemy atm and my deadeye drug gives me +17% Acc for around 500sec. That's pretty neat! Svef is nothing to sneeze at either.
Bugged Wolf Companion Posted May 22, 2018 Posted May 22, 2018 If you are up for micromanagement storing/buying and using drugs then Nalpazca probably best class overall in terms of power.
Opheleus Posted May 22, 2018 Author Posted May 22, 2018 This has given me a lot to think about - lots of good suggestions and info. Thanks, all.
jakesmurf Posted May 22, 2018 Posted May 22, 2018 Nalpacza is probably the strongest monk subclass, and monk is probably the strongest class overall in the game... so... probably TOO viable?
QuiteGoneJin Posted May 23, 2018 Posted May 23, 2018 (edited) I actually had a blast trying multiclassing with corpse eater barbarian as you can heal with the debuff with eating corpses. Plus a drugged out barbarian hobo who eats the faces of his victims is hilarious (bath salts build). Edited May 23, 2018 by QuiteGoneJin 1
Aerlinah Posted May 23, 2018 Posted May 23, 2018 Do Nalpazca monks have stronger drug effects? I was under the impression that it only had increased durations.
seed_ls Posted May 23, 2018 Posted May 23, 2018 Strongest disadvange of Nalpazca it is: https://pillarsofeternity2.wiki.fextralife.com/Arcane+Dampener cos thats spell aplays to ur drugs...
Lokithecat Posted May 23, 2018 Posted May 23, 2018 Arcane Cleanse is probably no good also... Do the increase duration of benefical effect spells benefit drugs? Feels like it would.
Uni Posted May 23, 2018 Posted May 23, 2018 Arcane Cleanse is probably no good also... Do the increase duration of benefical effect spells benefit drugs? Feels like it would. I think INT makes drugs last longer(and dampener certainly blocks the effect) so that spell should be able to extend it. But its not like getting 10-20s more for a drug matters much when they last minutes anyway.
Enoch Posted May 23, 2018 Posted May 23, 2018 Do Nalpazca monks have stronger drug effects? I was under the impression that it only had increased durations. Mostly true. The healing effect from Whiteleaf is the only drug quality (other than durations) that is affected by the Nalpazca bonus.
Sotnik Posted May 23, 2018 Posted May 23, 2018 Do Nalpazca monks have stronger drug effects? I was under the impression that it only had increased durations. Mostly true. The healing effect from Whiteleaf is the only drug quality (other than durations) that is affected by the Nalpazca bonus. Does it mean that Alchemy affects only the duration with the other drugs?
nomenome Posted May 23, 2018 Posted May 23, 2018 whiteleaf is crazy on a nature godlike nalpazca with maxed alchemy. It can regen like 20/s for 1000 seconds.
Enoch Posted May 23, 2018 Posted May 23, 2018 (edited) Do Nalpazca monks have stronger drug effects? I was under the impression that it only had increased durations. Mostly true. The healing effect from Whiteleaf is the only drug quality (other than durations) that is affected by the Nalpazca bonus. Does it mean that Alchemy affects only the duration with the other drugs? No. Alchemy affects both the duration and intensity of drugs. And it can be significant-- Ripple Sponge at 0 ALC gives +3 to all three mental stats. At 20 ALC, it gives +8. Durations are affected by both ALC and Power Level (+5% per each). The Nalpazca bonus is +10 Power Level, which it why it influcences durations, but not effects. (Except for healing. This is consistent with how Empower works for spell effects, generally. See this thread, for reference.) Edited May 23, 2018 by Enoch 1
Sotnik Posted May 23, 2018 Posted May 23, 2018 (edited) Another probable drawback of Nalpazca and drug abuse in general: your non-combat interactions on the world map and upon entering a location are affected by crash debuffs most of the time. If anyone paid attention, please confirm. Edited May 23, 2018 by Sotnik
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now