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Showing results for tags 'feature'.
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An interesting concept to see added is a dynamic weather system that brings both additional challenges and perhaps special events. Building on this, weather can be broken up into five seperate categories: Sunny (normal), Heat waves (sizzling effect applied to players if not in shade, thirst is increased, dew drops no longer spawn during event, food spoils quicker, stamina is cut by half), Snow storms (coats the land in snow which could be used as a new resource to keep food from spoiling/smoothie ingredients, frosting effect applied to players if not around a heat source or inside base, dew drops and standing water ice over), Thunder showers (aesthetic-only lightning and thunder, rain can function similarly to underwater bubbles- drowning effect is applied inside raindrops, drenched effect is applied to players which causes them to move slower and slightly decreases stamina, flying bugs will not fly, maybe wind can be implemented to cause SLOW gradual damage to exposed base parts- example: 5% damage applied to overall exposed base part per each thundershower event), and Fog (visibility drastically reduced, increased creature spawn rate).
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I just started playing PoE2 and am learning the interface. I wish there were more UI customization options.* Two things I find unnecessary and distracting: the "Fast Mode Active" text and the big, red "No" symbol cursor. I know you can hide UI entirely, but that removes the parts that are helpful also. At least for hiding the "Fast Mode" text I did find this little mod, but it's not a great solution because there's still a big, flashing "F" on screen. I can already tell Fast mode is on because of how fast I'm moving as well as the speed and color on the clock -- the text is overkill. Maybe there's a way to further mod this mod? - *OPTIONS: I understand that some people do want these things.
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It would be great if you could have a Dungeon Delve Mode. It would work one of these ways, either: - You can't leave the dungeon until you've beaten the core quest/boss at the bottom of the dungeon. (Special auto-save before you enter.) OR - Leaving the dungeon resets the dungeon, but you still get to keep any experience/loot you got. Respawned mobs don't drop loot a second time.
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Turn off chromatic aberration
Tritlo posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Is it possible to make an option to turn off chromatic aberration? It makes me sick, and I try not to "reach out to souls" just to avoid having to see the effect. Is it possible to turn it off, or make it an option to turn it off?