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Found 5 results

  1. The idea of this thread is to start a discussion about the direction of spell mechanics people would like the game to go in. As the host i'll start by sharing up some of my thougts around the topic. I will not discuss the obvious major mechanical change with the removal of vancian(spelling?) casting...
  2. Hi, Please post whatever is on your mind that may further balance the mechanics and gameplay. You don't have to agree with mine, and a objective discussion is always welcomed. Here are 4 I can think of: 1. Remove pet collision (Quality of Life improvement) - Pets can still block the way...
  3. This Might come off a bit later but, it seem like a good (less to me) I have been read up on wikia and something just hit me A new class: The Mechanic I know it seem a op at first, because when mechanic comes to mind people jump the steam-punk. What I thinking is more Adra-punk (The game...
  4. So I've been playing and replaying some of the older IE games and some other cRPGs these past few months and I've noticed that a lot of the riddles in the games are riddles that I couldn't remember the answers to many years later. I thought it was good fun having to figure out the answers again....
  5. Due to interesting discussions on this forum, I would like to share and hear opinion about my concepts about cRPG mechanic. I try to keep it as briefly as possible, so there is no introduction or number value for each aspect I write about. All I write below is like wishlist for system mechanic i...
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