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Showing results for tags 'bug'.
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I noticed that while playing in my shared multiplayer world on steam with one other person, lint does not respawn in the undershed. It still respawns on the deck (thankfully), but after waiting multiple days, it is just not respawning. As soon as I loaded after updating to 1.2.0.4105 I noticed that there was no lint in the undershed using the locator, Im unsure if this was due to me harvesting before logging off or if it just simply disappeared. I have yet to trigger the wasps, so maybe that will fix it?
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When I first started to play grounded I noticed the ability to add text to chests and trail markers when i was the host. my friend was also able to edit them as well when they were not host. Ever since then i haven't played as host and I have not been able to even hover over the "add text" bar. Nor can i see what someone else has named them as. I play on the xbox series S and my friend plays on the X so there might be something there, idk.
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Me and one of my buddies are trying to 100% but we came across the very first mixer in the game only being seen on the map but it is no where to be seen in the data tab. We were saving mixers to do them all in a row when we got to the start of the under shed but we do not wanna try to complete or even continue if we wont get 100% in the end because of this current issue.
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Cipher weapon glow fix?
LuizGuerra posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
So, this is a longshot but... I know the cipher weapon glow bug is pretty old at this point and the devs will not do anything about it. I am also aware many people prefer it this way. That said, I really like the purple glow and it is really disappointing to lose it after the first mission. Does anyone know a fix? A mod that does it? Or perhaps someone could at least point me to the right direction about which files I should try to edit and make my own mod. -
Hello, I experienced this bug in my runs: for some scrolls when you click pause, select a scroll from quick slot, select a point where to cast it, click, then end pause, the animation of scroll launching trigger, the scroll in the animation disappear, but there's no effects. Scroll DOESN'T disappear from quick item, luckily. If you did the same action, that is cast a scroll normally WITHOUT pause, scroll land perfectly. I noted this issue almost ever with scroll of Maelstrom and scroll of Prayer against Fear, I don't know or it doesn't seem it happens with others scrolls, or maybe it doesn't happen so often. Anybody else having same problems?
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I tried renaming my chest to Connor(my irl name) and it censored it, WTF
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1. No achievements are unlocking for steam (yes I did test this with photo mode achievement) 2. No sound when every I get a dream ??? when I wake up sound is back. 3. Hard lock as a offline user even doe I have a Xbox account does given me a option to login. Thanks in advance for any fix or suggtion
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My friend and I use a shared world and everything was fine. We did all the Labs and nearly 100hrs of gameplay but suddenly we can't sleep on our bed anymore. It always says we're Too Awake no matter if it's night. So far I've tried: Loading the last save Rebuilding beds and lean-to Waited for a whole in-game day Suicide Logged into the server alone Verifying the game files on Steam Still no luck!! Platform: PC - Steam Multiplayer Shared-World hosted by a friend or me i7 12700k 32GB GTX 1070
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So me and a buddy have been playing this game religiously for a while now on the hardest difficulty. Love the game btw. However after finding the black ant hill chip, when trying to return it to burgl, we found that he was stuck behind a wall. We have tried everything possible to at least be able to turn it in and have had no luck. Is there any way to fix this. I doubt we will be able to progress any further if not.
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Version: 1.0.5.3952 System: Xbox Series X and Windows PC Game Mode: Single Player Description: Some map locations do not show as descovered after walking up to, around, or in them. This prevents the completion of the Super Win achievement, 100% report card, and prevents showing descovered landmarks on the map. Some specific locations this occurs at in my experience is all 3 Super Mix.R locations which are still undescovered even after completing the mixr events.
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Hi, so I just finished putting the ingredients into the Javamatic and as soon as the cinematic with the ants attacking was shown, the game is now stuck in an iffy slightly zoomed in view. I have an ultrawide (Samsung CHG90) and had no issues so far, with over 240 hours in-game. I've tried changing numerous graphics settings. Tried some stuff in-game i.e. sleeping, dying, saving then loading but nothing has fixed it. If I go to third person it's still zoomed in. One thing that has sort-of mitigated it is going to third-person view and ramping the FOV up to 120, however it's still a bit off and I really prefer to play the game first-person. I've attached images so you can see. (Somehow the site let me upload five pictures originally, but after having to redo the post it's now limiting me to two...) P.S thanks to the devs for such an amazing game! It's one of the best games I've played in recent years and I am still hooked on it. Despite the odd bug here-and-there nothing has really bothered me up until now (ok, maybe the broken Natural Explorer for a little while lol). Keep it up and really looking forward to future expansions!
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Natural Explorer mutation isn't working properly. Sometimes Natural Explorer deactivates even when you are not in combat. Also when you disable Natural Explorer while in combat it slows you down twice.
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Myself and a lot of other players are having constant fps drops and stuttering due to a bug in the recent patch. I have attached a photo of a location I found where black ants are constantly depositing food. Other people have also said the same is happening in ant hills and places where ants normally put the food bits like the ant hill and cookie bits. I can't attach the files as they're too large - https://imgur.com/a/fzyfXvr
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After the update “1.0.4”, whenever I go to kill an enemy, my run cycle goes from fast to walking speed and my walking speed even slower. It only fixes itself when I close out the entire game. If I don’t hit any enemies, I’m fine.
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After getting caught in a spider web, Sometimes I am still allowed to move freely. The first time this happened all I had to do was break the web that was -supposed- to be trapping me to return to 1st person. But now I cant find that web that bugged out. So Now Im stuck in 3rd person because the game thinks Im trapped in a web when I am not. Edit: Found the toggle for 1st/3rd person that solved the issue. Still, the web not catching you like intended does force you into 3rd person until you switch back manually.
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So I started the Javamatic, went down to make the repair for 'power' decided to go off and finish my collectables, kill the Dr. And a few in game days and a new version of the game passed. Then I went back and now I have no prompts at the calculator, or the machine itself where you insert the ingredients. The screen isn't on on the calculator and the zipline works backwards now. Taking me up instead of down. Any solutions or is anyone having similar problems? I'm pretty disappointed that I've put a good amount of time into this to get all the collectables bar no.6 Misc (currently bugged) to be stopped at the end of the game by a bug that blocks any progress. Hopefully theyll sort a patch out because I'm not feeling to run all this again!
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There's a bug with the apples. After chopping an apple it will drop infinite apple bits and I believe this causes low fps, lag, and freeze. I'm playing on Xbox one X.
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After today's hot fix (Oct. 13), as a client, after getting downed by an enemy or by fall damage, upon respawning from said down, clients are unable to interact with anything at all. Clients cannot open chests, move structures or chests, or even open their croll wheel. However, clients are fine and have full functionality if instead of getting downed, they simply select the "give up" option and respawn while still standing and not downed. Once the bug is in effect and players cannot interact, choosing the "give up" option and respawning DOES NOT fix the issue. Players are still unable to interact after doing so. The only way to fix this so far is to immediately quit back to main menu, or restart the game. Please fix this, as players cannot respond to emergencies effectively when ANYTHING happens, if they have to back out to the main menu and load back up again. TIA
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I play on xbox one. I'm on a multiplayer save with 3 people total (might be 4 soon). My gamer tag is MenRfromMagmar. Was being chased by an orb weaver spider by the red ant hill and my game fully crashed. I came back on and collected my backpack and I was missing my entire ant armor set. I made a new set (which was annoying but had to be done). Nothing else that I saw was missing from the backpack. I'm afraid to wear better armor now in case it happens again.
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I took and handed over all the superchips, and they didn't give me a recipe for a durable shield and a bar.Help solve the problem!
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Multiplayer, Shared world. My Friend (Xbox) and me (PC): We have just lost all our lvl 9 armor (Helm, Harness, Legwraps) and shields. Particularly, i have lost Left Elf Charm and last weapon i have equipped: Pinch Whacker. Game crashed when we were killed by mantis. When we re-entered the game, we spawned on the bed without armor and equipment. Before dying, we had free slots in our backpack; We have setted: Auto-save Interval 10 min and 5 auto-saves. My friend, who is the host of the world on xbox, could select only one save (Corresponding to our death). We still have other weapons and stuff we had in our backpack that were not equipped. No problem with the armor, we re-upgraded them all over again, but what can i do with the Pinch Whacker and Left Elf Charm? Lost forever?