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Amentep

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Everything posted by Amentep

  1. Hopefully not tanned teeth however.
  2. The end of Wall-E bugged me personally - how does a disposable consumerism society survive in a spaceship with finite resources (far more finite than were on Earth, which they left because they'd exhausted/garbage-fied)? How do they have the material to make new products when we see Giant Wall-R robots dumping consumer waste into space? How do any of the people stand when they get back on earth having (seemingly) never walked? Why do they even want to go back? The trash is all still there (Wall-E was the last working robot and the trash had been piled up, not actually removed from the planet) so how are they able to come back and survive? And with only one plant? Its a cute film, but to me the first half works where as the second doesn't.
  3. Eh...I think From Russia With Love is a better film, to be honest. The finale of Dr. No always plays goofily to me (and Quarrel's death works worse on screen than it does in the book).
  4. Sometimes its neither.
  5. Its entertaining in 3D; not sure it'd be watchable without the 3D though. I watched City of the Living Dead to finish my backwards watching of the Fulci triology. This time there wasn't any throat ripping or eye gouging! I was shocked! Also watched Graduation Day, one of the goofier slasher films of the late-70s/early 80s.
  6. I dunno, combat never seemed to be difficult enough to be annoying. For the most part it was pretty quick and easy, I thought. Mind you I can stomach even the suckiest of combat models in RPGs for a good story.
  7. There's a huge difference between trying to play 80-something year old film stock and a dvd. Not unlike there's a huge difference between trying to play a late 1980s PC game and a new PC game. Trying to play the original (as opposed to a remastered/reprogrammed) is going to be vexing (and in the case of 80-year old nitrate film, flammable).
  8. I'm having a lot of trouble watching London After Midnight (1927) - maybe you can help? On a bit more serious note, its unlikely that watching a movie from the 1920s (provided it still exists) is like watching one from this year because in the 1920s there wasn't a home video market; watching what films from that period that have been translated into another media (DVD/Bluray) isn't that different from those Namco/Sega/whatever collections being made for another media system.
  9. Is that the head going down a sword loading meter or something else? I thought it was kinda...weird.
  10. Yeah, but so do half the regular discussion topics on the internet. The other half take the circuitous route. Everything on the internet goes to hell eventually. Indeed!
  11. That's a horrible analogy. Van Gogh is widely known and discussed everywhere where art is discussed. PST is something that very few people even know exists. I'm not so sure that people discussing the art of movies, the art of architecture or the art of literature would discuss van Gogh much. In that sense, van Gogh is not discussed everywhere. Art always intersects people's lives differently and through different media. People are more inclined to think of the art they have the most personal experience in than in other forms. If you're not specifically talking about the visual arts and the medium of painting, van Gogh may never get a thought. PST has some respect within the community that looks at the media of video games, so the possibility of a wide discussion is limited (particularly given that video games haven't really been acknowledged as an artistic medium yet, as far as I know)
  12. For any time, Sargy. It's one of the best games ever. I really enjoyed Vagrant Story - always surprised it didn't do better sales wise and for some time it had a fairly low reputation.
  13. True. Weird War (not related to the Weird War PnP RPG?) was intended as the sequel to Another War, but it was never released. Which is a pity, considering all the interesting stuff you heard about it Nope, not related to the Weird War PnP RPG as near as I can tell. Its addictive. Very addictive. That's the whole purpose. The game never ends. The game never starts either, if I spend all my time going into a pit of eternal battle trying to level up my equipment so that I can take on the second story section of the game. I like having options in games, but there is a case to be made that there can be too many options.
  14. Yeah, but so do half the regular discussion topics on the internet. The other half take the circuitous route.
  15. I've found the recent NIS games too "fidlelly". When you not only are worrying about leveling your characters but your equipment the game is expecting far, far too much investment of time for me.
  16. I think it'd depend on how its handled; a number of action games with mana systems allow for rather unsophisticated enemy bashing by mages. Not having a weapon tree doesn't mean you can't bash (or does it?) just that you're not as good at it as someone who dedicates themselves to the fine art of bashing. I dunno, I remember our school plays and a lot of time we winged it (we had a vague idea of the dialogue and where it was going and when we forgot we just said a bunch of stuff). Or maybe I just went to an elementary school with a bunch of low memory kids...
  17. Looking deeper into it, it looks like "Weird War" was presented as a sequel to "Another War" http://rpgvault.ign.com/articles/456/456360p1.html Techland doesn't list it amid its games - maybe it was never released?
  18. Thanks but no luck. Oh well. HA! I found it, it's called Weird War and here's your yellow submarine: Your Google-fu is weak, grasshopper. I'm pretty sure that the game actually came out as Another War, and ultimately wasn't published by Techland but by Cenega Publishing. Never played it but reviews on the net seem to be mixed to negative. I loved Culdcept; the card art is fantastic. Sadly I have trouble with and game with more than one opponent.
  19. I've never planned spells. I take a bunch that I think will be the most most versatile for what roll I want the magic character to be and stick with it. Very rarely do I make any tweaking, and that's usually because I found some spell slightly more useful than some other one. I suck as a magician.
  20. I blame the thread subtitle, "The original sequel to Baldurs Gate?..."
  21. I thought D&D memorisation uses mana as "memorisation points". Isn
  22. Except computer/console D&D games that keep the memorization structure (or at least spells per day as opposed to rechargeable manna) still do away with the actual studying part of the equation. And components. And verbal/non-verbal actions. And since most of the games allow you to rest anywhere, they're not functionally that different from rechargeable manna (and not all games will recharge manna in real time anyhow, making the end effect very similar, I think). Oh and I'm not sure I'd call D&D's magic system is original since its taken from Jack Vance's Dying Earth series.
  23. Personally I think Spirited Away is better than Princess Mononoke. And Porco Rosso I'd personally rank ahead of Mononoke as well. I have (but haven't watched yet) Totoro, but I'm guessing it'll leap frog pretty high in the list of my enjoyment of Miyazaki films.
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