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Amentep

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Everything posted by Amentep

  1. Yeah I liked The Thing pretty well. Although I think The Thing was maybe a bit better, The Thing was a pretty good prequel to The Thing and it sets up possibilities for further stories (hopefully all called The Thing). I also felt The Thing captured the fighting spirit of The Thing From Another World better than The Thing which was more about paranoia than fighting a monster. It reminded me a bit of a monster film crossed with The Goonies. It was fun.
  2. I've never watched an episode of South Park, so I'm not totally committed, but some of the stuff I've read about how they're handling the game sounds like it could be fun.
  3. Playing Skyrim. Was playing Saints Row The Third, but I hurt my back and can't drive from a prone position (but oddly have no problem hacking and slashing, although I have to lay further away from the screen and Skyrim's dialog choices aren't exactly easy to read from a distance).
  4. It is dark in there. You may be eaten by a grue. >Cast Frotz on Grue
  5. Saw THE THING, a prequel to THE THING (which was a remake of THE THING FROM ANOTHER WORLD). There's a part of me that hopes if the movie does well enough for sequels they call them all THE THING. Anyhow about the movie, its not as paranoid/suspenseful as the Carpenter film. Actually even though its set in the Carpenter versions world, it does owe a lot to the "base under siege" feel of THE THING FROM ANOTHER WORLD. While there is some identity/paranoia issues in the story, most of the story is a clear "monster loose, how do we stop it" combined with a "How did the Norwegian Camp get like we saw in Carpenter's move" approach. Its not as good as either of its predecessors IMO but fun enough on its own terms.
  6. No Comment to you to.

  7. who am i? what am i doing here?
  8. Dark Sun was a brutal campaign world originally. Dunno how it is with 4e but I can't imagine that Atari wouldn't want to revisit the setting in a video game at some point before 5e gets here.
  9. I'm currently playing Hunted: The Demon's Forge.
  10. Why would I want a remake? I can still play the original game... :|
  11. I didn't really like either of the BGDA games. Didn't really like Dungeon Siege either, but I still have it, so I guess I liked it slightly better than BGDA and DA2. As to this game, I didn't feel cheated by it in terms of price, so for me the price tag was appropriate. YMMV.
  12. I think it took me about 16-17 hours all told to beat it. (Actually a little more since a third of the way through when I felt I understood the system a little better I went back and started over). To me its a fun game, a nice hack and slash. I do wish there'd been a carry-over game option (game+) just because sometimes on hack and slash games I just want to hack and slash and not worry to much about stats and stuff. The real replayability seems to be in trying out the other characters or other choices (or in trying to use different skills to go through the game I guess). It was fun, it left me wanting more. So overall I don't have any complaints. Oh and only one bug this time (a minor one where one of the characters stopped animating for movement so for a short time just scooted along).
  13. Imagine the difference if the Russian Empire had held onto Alaska! Then Russia would be in America!
  14. I loved JE thought it was a fun game. Currently playing the Tactics Ogre: Let Us Cling Together remake.
  15. I dunno, I'm vaguely interested in the MK reboot but I'm also not sure about it either. I don't mind characters being introduced into the story earlier - I'd be more bugged if characters allegiances were shifted for no reason.
  16. I can't say I've ever followed Lead Game Designers.
  17. Sad, sad news. Its been quite fun seeing her back on TV with the Sarah Jane Adventures and of course her original turn on Doctor Who is one of the highpoint periods on the programme.
  18. I remember hunting a Wampus in M.U.L.E. Isn't Hunt the Wumpus more of an adventure game than an RPG though...?
  19. Maniac Mansion (which I never beat) and Zak McKraken and the Alien Mindbenders (which I also never beat) were Lucasfilm Games, as I recall. Fun games (even with my lack of success at them). My first RPG was SSI's Phantasie on the C64.
  20. Because Matter-Eater Lad is your favorite comic book hero. "Trust me. I'm a Senator." - Tenzil Kem, Matter-Eater Lad The issue where M-E Lad defends Polar Boy is pure GENIUS. >_ Doesn't she do this pretty much without help anyhow? ba-dum-dum!
  21. Crimson Skies maybe Or maybe Air Power: Battle For the Skies by Rowan (1995)? Kinda hard to place where early PC games should be...
  22. I don't know how work is divided at Bioware but it's believable that, if nothing else, they transferred to other teams to work on other project. That said, what matters is whether the final result is acceptable or not. I've wondered - considering the short development time and this is pure speculation - if Bioware had a plan for a Dragon Age direct sequel and EA wanted a DA followup in a short turnaround time and so they created a side-story that could set things up for the bigger story, shaved off a small team who, as their jobs wrapped, moved back to the other DA sequel team. Still the reused maps didn't bother me - its not like my game enjoyment is tied up into how amazingly twisty the caverns are.
  23. Arcanum had bad combat - that's my opinion. Not a rumour, myth or innuendo anymore that your opinion that Lionheart was plain crap.
  24. Perhaps this will give you a clue on how much they reused maps. There is ONE cave map that basically is used for just about every cave. It's a nice long cave...but is probably re-used for EVERY cave in the game. One map. So this guy is saying they only had time for ONE map? A similar issue is with simple buildings in Kirkwall...they basically have ONE warehouse layout used for EVERY Warehouse/Building. I lost count how many times I went to that building. Literally...I have NO idea how many times I went in that one building. Oh...it's a different quest and supposedly different building...but it looks the same. I think they reused that building more than they reused the infamous two buildings that they had for generic planet quests in Mass Effect 1! (they used the cave less though then those two buildings in ME1). Overall, I can see the guy's point...but they kind of went to the extreme of reusing in DA2. REALLY to the extreme. Imagine if in BG2...every building was EXACTLY the same. When you go in the palace, or the the Dark Elf levels...they all are the same since they all use the same map. The small dwellings in BG2 were sort of like this...but nothing on the scale they did it with DA2. IMO of course. The cave map uses a door system to block off sections of the cave and paths in the caves. I thought that was a nice solution to the reuse of maps, because you couldn't ever be sure of the path in the cave despite it being the same map. There are two "warehouse" maps, each with four doors and two linked rooms that could be blocked off (although a bit more obvious). I actually had no problems with the reuse of the maps. Heck I didn't have a problem with it in ME1 either, so maybe I'm totally off the curve.
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