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Everything posted by Amentep
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I'll give you that the characters acted well stupid. In some cases (the scientist boyfriend) I think it was even intentional. Didn't the geologist lose his connection with the ship (and thus the information that was being mapped)? I missed a bit during the one time I saw it at the theater in that sequence due to the call of nature.
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Yeah, I liked Prometheus too. Wasn't a perfect film (Alien was close to perfect, IMO) but I still enjoyed it a whole lot. I also really didn't see it as a horror movie, like Alien was either.
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My weapon does nothing!
Amentep replied to PsychoBlonde's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That's kinda the point? Read lore, ask around, keep magical weapons, use spells?... Tactics, you know. I agree that BG had *some* problems with that, cause not every player read D&D Monster Manual, but that is easely solveable with a few design decisions like rumours/lore(mythology)/books ect. You misunderstand, I'd been playing D&D for 14 years before I played an IE game. But there were in the IE games, as I recall, times where it was possible to face monsters with resistances and you might have one +1 weapon as a random drop and nowhere near enough money to buy a magic weapon on your own, meaning one person could actually do damage to the creature. Others might find that fun, but I didn't.- 141 replies
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Classes
Amentep replied to Crosmando's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
My preference would be that cleric or monk is a profession and not a class. Thus you'd have no need of a paladin or a cleric class, you'd have a a fighter or a mage who worked for a church. But this assumes the game would have professions, so... -
Good luck to them on their future endeavors!
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My weapon does nothing!
Amentep replied to PsychoBlonde's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I put no, but to be honest it kind of depends on how its implemented. As long as their are viable alternatives to get around an immunity, I'm okay. However sometimes in the IE games, I'd face monsters that had immunities and had no way to be able to have anything in my inventory to overcome the immunity. And that's a bit vexing to me.- 141 replies
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Amentep replied to Crosmando's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I hope they get creative within the confines of the archetypes as well. -
Watched the adaption of Lovecraft's THE WHISPERER IN DARKNESS. Thought it worked really well through the stuff that forms the original story. The new finale I think didn't work all that great (both conceptually even though I see what they were tryign for, and exectution wise - I think they bit off more than they could chew). Still enjoyed it overall and its always fun to see a film that tries to some degree to be a throwback to the "classic horror" film style of the 30s.
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I thought this was just a nostalgia thread - we all know you and a few others got us beat for longevity.
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TNO didn't know his past either, so whatever sort of man he was had nothing to do with his past. But within those parameters, you could do whatever you wanted. The game didn't come back later and tell you about the girlfriend you'd left behind in the vault, and about how much you missed her. That would have been appalling. I suppose I'm hoping that the approach they used in KotOR2 was a one-off experiment. I don't necessarily disagree, but on the other hand if you wanted to, you couldn't create a back-story that had you leaving your girlfriend in the Vault, so again there are parameters you can't really address in game unless the game tells you. I think the issue is really that those kind of things seem to work better when they are set upfront (you are the courier) rather than later (I did what?) Mind you I saw the Exile reveal as an attempt to mirro the reveal from KotOR without resorting to telling the exact same story, too.
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Fair point. It's not like a game like this--based off our memory and understanding of the old Infinity Engine games--is going to have zoomed-in 3D body/head creation (I do like LotRO's 'body type slider' that only allows large breasts on a body type that's already 'large'). But there could be more general templates covering both sexes that's obvious from the "distance" portrayed in 2D isometric-- buff average wiry heavyset small whatever For an 'elderly' character, white hair and perhaps wiry/small. We don't know just how much detail we can see in terms of game camera at this time. Obviously there are issues with animations and design of worn items because things would have to be tweaked across races as well. If they use Onyx Engine (is that right), I seem to recall Dungeon Siege 3 being able to zoom a good bit for vanity views.
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I remember the Interplay threaded forums. Hated it because I hated threaded forums so never posted there. I did join BIS once they got proper boards though. Dunno when. It was, you know, sometime ago. And then there was that period where I was The Lady of Pain, but we don't talk much about that anymore. Edit: Hi Missy! Long time no see, hope things are going well.
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Sex and Romance Poll
Amentep replied to Troller's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You should play Dragon's Dogma then. >.> Any quest you do despite being male or female has the NPC falling in love with you. Now THAT is having no choice in the matter. XD I loved Dragon's Dogma despite the fact that no matter how much I tried to romance the lady knight I had the male knight who gave you the Duke's WyrmHunt quest as my romance option. (that was actually my third play through though, got the right ones the other times through). Of course Fable where you you could have pretty much the entire town fall for you was another thing entirely (stupid broadcast emotes). -
I didn't know who Oghma was, despite growing up in Candlekeep in BGI. The point of PST was to find your past so arguably the whole story was getting to know the man I was controlling. FO1 and 2 I could only create a background as far as the parameters of the game (start in a vault, start in a tribe) would let me. A video game can't actually let everything you know in your mind exist at the end of character creation like PnP; therefore there will always be things that are filled in for the player (even games that allow for a more robust background like Arcanum).
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Sex and Romance Poll
Amentep replied to Troller's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well you can accidentally romance someone by picking dialogue options trying to be nice to a traumatized party member without realizing you're starting a romance that will end up with an elven baby in your inventory. BUT, even assuming it was optional, including romances would take development time from other aspects of the game to make sure they work right, so including them could be a trade-off in terms of resources allocated for the game. So an argument from a game design point could be made that even optional romances might be too demanding for the purposes of the game. So its possible to argue against romances without actually disliking romances in games. -
Sex and Romance Poll
Amentep replied to Troller's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
One thing I liked about BGI was how certain people wouldn't join or stay in your party without certain other people. Yes this led to metagaming with people stripping characters they like and sending them to fight an orc horde with their unarmored body, but that should have just resulted in the other character ditching the group. But it did make me feel like the characters existed outside of their relationship to my character. Eventually I think games will move to address relationships outside of the player (ie character A is a relationship option but if the relationship is not pursued and character D is in the group, A & D will start a relationship). -
I suppose you could create, in character creation, a way to "build a backstory" and have the game address it, but that would probably require more time and effort to check dialogues against than its worth would be. I didn't mind KotOR 2 either, but maybe there's a way to address the problem by making sure if a generic entry background for the character is created, the dialogue reflects it?
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The weight of riches!
Amentep replied to Cantousent's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Its relatively easy to get bogged down in micromanagement with making cash weigh what it really should weigh. I suppose its possible to create a system where it'll work, but it'd be easy to create a system where you're constantly trying to shift coins around the party to make their pockets weigh the right amount, which is really just a variation of Inventory Tetris, IMO. -
There's a lot of interesting things that could develop a game world like appearance expectations (what is attractive, how do people get treated when they do and don't conform to norms) and treatment of individuals due to age (do they honor or disrespect age; what's important to the culture). This is the excitement of having a new setting because each of these things could be considered and addressed and become a part of the game world.
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Sex and Romance Poll
Amentep replied to Troller's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think typically the complaint is that video game narratives aren't currently robust enough to build a truly nuanced romance and that too often romance is "right dialogue choices + timing = sexzor scene" in terms of gameplay. That said, I think most relationships in games are essentially the same sort of thing (with some exceptions), so personally I'm not necessarily against romances even understanding that at the moment gaming really can't handle them with much "realism".
