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Everything posted by Amentep
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44,000 year old house built by Neanderthals discovered
Amentep replied to Humodour's topic in Way Off-Topic
Taking the question seriously, I think we'd have to be able to quantify what a soul is to be able to answer that question, which AFAIK we are not able to do (at this time and assuming they exist). Arguments I've seen in various religions (for example, the idea that souls already exist and are born into the world vs the idea that a soul is created at conception) would have to indicate different potential origins. Also while creationism can be supportive of evolution, the idea of a creator could also add in the possibility of things created without the benefit of evolution which could throw any argument... -
South Park RPG
Amentep replied to vault_overseer's topic in South Park: The Stick of Truth: General Discussion
I thought he just sang the song, pretty sure Shaft was Roundtree. Hayes was though... -
The side quest choices in RPG are too easy make
Amentep replied to yamfun's topic in Computer and Console
I'm of mixed feelings on this. On the one hand, sometimes quests that don't have any connection to the main plot can be WTF? moments (particularly if the end resolution of the quest proves harder than the end of the game). On the other hand, its nice to not have everything be connected easily to the overarching plot either in that it gives the game world an illusion of breadth; that everything hasn't up and stopped to deal with the opponent's plan. -
South Park RPG
Amentep replied to vault_overseer's topic in South Park: The Stick of Truth: General Discussion
It definitely sounds strange; and while I'm not sure its a vanity project the interview I read with the SP creators did sound a lot like "We like video games and wanted to do an RPG" kind of thing. That said, it could be fun. Could also be a big mess. I'm hoping for fun though (and I say that as someone who has never watched an episode of South Park). -
The side quest choices in RPG are too easy make
Amentep replied to yamfun's topic in Computer and Console
And yet if you've been playing as a goody-goody character odds are you won't need the Karma point gained anyhow since Karma usually has an upper cap to it; ergo you're really opting to take the good path simply because that's the path your character would take with no inherent game related benefit. The first IMO breaks the game; why is this slave so expensive and how can the seller possibly know my carried wealth to constantly price her out of my buying range? Also as an option, this essentially gives me as the player no choice - so why include it? Seems to me that if you're looking for this kind of quest to be muddied then you're better off at looking at the ramifications of the action involved - seller will only sale if you do something for them that is morally reprehensible (which is the lesser of the two evils to do?) or you buy the slave but the slave doesn't want to be free so now you're stuck with a slave affecting people's perception of you, etc. The second, I can't imagine any legal system that would allow the substitute hand for punishment; it makes no sense in the intent of that kind of sentence (and taken to its logical conclusion is silly - "hey we won't hang this cattle thief but only if we can hang you instead! Because, you know, we actually are only in this to see people hang"; the player's choice is going to have to be to either take on the legal establishment or leave the urchin to their fate. Pragmatically, creating a new hand-less character model and programming the inability to use the hand might not be worth the time/effort to add it into your game. The third IMO only works if its reasonable for someone to have seen the weapon (again I hate it when game characters can see into my inventory - wtf?) but could be an interesting consequence (although it'd also be nice to see nice loot you sell back be bought by people and possibly end up on your opponents too - but I imagine programming could be difficult to do that) Pissing off any faction (as a hero or villain) should have broader consequences, I think. This is a problem IMO between creating what's fun for a game vs what would really happen. I'm not sure the vast majority of gamers are ready to try and spend time trying to figure out which NPCs are trying to scam them; it also I think would be problematic to properly motivate the npc involved (why, for example, would they mess with the "newcomer asking basic questions like a tourist" rather than just tell them to piss off?) -
She was good; I was afraid she'd feel too modern but she fit in - I liked all of the actors though and the fact that they didn't have everyone speak english. I do think there are a couple of bits that don't match up - I'd heard there were reshoots and I think that's why.
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Err...I'm not sure if you're serious or not but my first post WAS about the movie. My second post is kinda about the movie too. As I mentioned I liked the prequel. I think - as I mentioned it really mirrors the base under seige feel of the original movie adaption of 'Who Goes There' - The Thing from Another World, The Thing (2011) makes sense to be more action oriented than the other version of The Thing which was more paranoid driven and less about action but picking off the characters one by one. But it also dovetails nicely into the earlier film while also establishing enough details that they could do a sequel that happens after the events of the existing films.
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South Park RPG
Amentep replied to vault_overseer's topic in South Park: The Stick of Truth: General Discussion
Based on what I read the combat is fairly similar to what is generally referred to as jRPG combat - the description makes it actually sound like ChronoTrigger a little bit ("monsters" on the field, you can choose to fight or not, combat is TB) Of course the jRPG style combat is really similar to early US RPG game combat (like SSI's Phantasie) so... -
Dude, you rather would have named them the movie "The Thing: Begins" or something? Calling two movies about a creature that takes over people and becomes virtually indistinguishable from the original by the same name is soooo metatextual though!
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Yeah I liked The Thing pretty well. Although I think The Thing was maybe a bit better, The Thing was a pretty good prequel to The Thing and it sets up possibilities for further stories (hopefully all called The Thing). I also felt The Thing captured the fighting spirit of The Thing From Another World better than The Thing which was more about paranoia than fighting a monster. It reminded me a bit of a monster film crossed with The Goonies. It was fun.
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South Park RPG
Amentep replied to vault_overseer's topic in South Park: The Stick of Truth: General Discussion
I've never watched an episode of South Park, so I'm not totally committed, but some of the stuff I've read about how they're handling the game sounds like it could be fun. -
Playing Skyrim. Was playing Saints Row The Third, but I hurt my back and can't drive from a prone position (but oddly have no problem hacking and slashing, although I have to lay further away from the screen and Skyrim's dialog choices aren't exactly easy to read from a distance).
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It is dark in there. You may be eaten by a grue. >Cast Frotz on Grue
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Saw THE THING, a prequel to THE THING (which was a remake of THE THING FROM ANOTHER WORLD). There's a part of me that hopes if the movie does well enough for sequels they call them all THE THING. Anyhow about the movie, its not as paranoid/suspenseful as the Carpenter film. Actually even though its set in the Carpenter versions world, it does owe a lot to the "base under siege" feel of THE THING FROM ANOTHER WORLD. While there is some identity/paranoia issues in the story, most of the story is a clear "monster loose, how do we stop it" combined with a "How did the Norwegian Camp get like we saw in Carpenter's move" approach. Its not as good as either of its predecessors IMO but fun enough on its own terms.
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who am i? what am i doing here?
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Dark Sun was a brutal campaign world originally. Dunno how it is with 4e but I can't imagine that Atari wouldn't want to revisit the setting in a video game at some point before 5e gets here.
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I'm currently playing Hunted: The Demon's Forge.
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Why would I want a remake? I can still play the original game... :|
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Is the price tag appropriate?
Amentep replied to metamag's topic in Dungeon Siege III: General Discussion
I didn't really like either of the BGDA games. Didn't really like Dungeon Siege either, but I still have it, so I guess I liked it slightly better than BGDA and DA2. As to this game, I didn't feel cheated by it in terms of price, so for me the price tag was appropriate. YMMV. -
I think it took me about 16-17 hours all told to beat it. (Actually a little more since a third of the way through when I felt I understood the system a little better I went back and started over). To me its a fun game, a nice hack and slash. I do wish there'd been a carry-over game option (game+) just because sometimes on hack and slash games I just want to hack and slash and not worry to much about stats and stuff. The real replayability seems to be in trying out the other characters or other choices (or in trying to use different skills to go through the game I guess). It was fun, it left me wanting more. So overall I don't have any complaints. Oh and only one bug this time (a minor one where one of the characters stopped animating for movement so for a short time just scooted along).
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Imagine the difference if the Russian Empire had held onto Alaska! Then Russia would be in America!
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I loved JE thought it was a fun game. Currently playing the Tactics Ogre: Let Us Cling Together remake.
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I dunno, I'm vaguely interested in the MK reboot but I'm also not sure about it either. I don't mind characters being introduced into the story earlier - I'd be more bugged if characters allegiances were shifted for no reason.
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I can't say I've ever followed Lead Game Designers.
