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Everything posted by Amentep
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The original embargo for Batman not killing was made in 1940 after Batman #1 featured Batman gunning down giant men (created by Hugo Strange) from his batplane. Editor Whitney Ellsworth put a stop to Batman killing (this was a shrewd move - there was already anti-violence in comics rumblings at that time anyhow - which is why National/DC hired William Moulton Marston to write testimonials on the positive effects of comics - which would ultimately lead to Wertham and the kefauver hearings...) That said I believe Batman traditionally took the pulp way out - the villain was killed by their own mechanizations at the end.
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Am currently playing Saints Row 2 and Plants vs Zombies.
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Kresselack's Tomb! "Promised? Promised?! I made you no promise." Tony Jay's work was awesome...
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Then what is a Black Box? A flight recorder in a plane? An event recorder in a locomotive?
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Hopefully its the lumberjack beard w/swamp hat!
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Bit disappointed in the delay, but if it makes the game better I'll be happy in the end.
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Anything else. Disney, Warner Bros. Anime started out as: How can we do Disney but cheap? Cut out the animations and place it against a static background. Take a look at this, from 1937. Look how smoothly the characters move. Look at the most recent anime out of Japan and it looks like stop motion in comparison. Every moment a character is on screen, they are moving. It looks... life like. Even though many of the backgrounds are static, watch when Snow White runs through the forest and pushes the branches out of the way and interacts with the environment. Can't really blame "anime" on cheap animation - that was pretty much pioneered by Hanna-Barbera ("Limited Animation" they called it) to do animation on a tv budget. Thus recycled animation pieces and static, non animated scenes (or barely animated, like mouths only). Anime didn't start out as "Disney but cheap" it started out as "Lets do animated movies like Disney". I'd stack the best of Japanese animation against the best of US Animation personally - if its good, its good, if its not its not. Country of origin is pretty irrelevant IMO. ObTopic: Looking forward to Mass Effect 3 - but no interest in the animation because it won't be "my" Sheppard.
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That pretty much seems to be the default state of the Internet...
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Can I attach a 1541 drive to it, allowing me to use my old C64 5/14" discs? Commodore Datasette 1530 and cassette tapes? How about cartridges? My old C64 is dead.
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The quintessential Zack Snyder movie: lots of gore, nudity, some emotive completely irrational excuse for a plot and everything is shot through a blue or yellow filter. Seriously though someone introduce that man to the rest of the color spectrum. No gore or nudity in Sucker Punch - maybe that's why it hasn't been a success? Er...you say his visual storytelling style sometimes works, then give examples of three of the five films he's directed as examples of this. But somehow claim he's better known for his substandard work... ...but 300 was a hit money wise (earning about 7 times what it cost to make), so are you basically saying that because Sucker Punch "didn't work" that's all he known for now? I'm confused.
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I figure that anyone that went to see Suckerpunch because of the plot is an idiot and/or will be turned off. There's not a problem with the plot of Sucker Punch, IMO. I think there is a problem that the ads make it seem like a weirdo alternate reality action film but that's not what it is. But I thought the plot worked. All I know is that aside from Legends of the Guardians plot isn't Zack Snyder strong suit. Sucker Punch is the only one of his movies not based on something else. Dawn of the Dead - based on previous movie 300 - based on Frank Miller's comic Watchmen - based on Alan Moore and Dave Gibbons' comic Legends of the Guardians - based on book He did the screenplay to 300 and Sucker Punch (from an original idea).
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Awww, thanks! I tried.
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I had two quests never leave the active quest list until the chapter was over I had Merrill responds to an event before it happens bug I had the successful romance of Isabel not leading to her upgrading her outfit bug I had the non-active quest bug. I had a bug about recognizing an exit after an event (it moves you to the other place before asking if you want to leave the area) I had a minor bug about the portrait during character creation not showing the updates as you make changes (it did update once the game started). None of the bugs I had in DA2 were as egregious as bugs I've had in other games - and like Vol most minor bugs (ie not game breaking) don't phase me. That said I've heard of one or two potentially bad bugs in DA2 (but didn't experience them personally).
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I figure that anyone that went to see Suckerpunch because of the plot is an idiot and/or will be turned off. There's not a problem with the plot of Sucker Punch, IMO. I think there is a problem that the ads make it seem like a weirdo alternate reality action film but that's not what it is. But I thought the plot worked.
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Saw Insidious over the weekend. Pretty solid, scary Haunted House film.
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Oh yes it was, dumbed-down sold-out console game. I remember that being a complaint, but it was more of a "they sold out their PC fanbase" and not "they're going to crash and burn!" kind of thing.
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^Actually I don't remember KotOR being claimed as being the death knell of Bioware. But I do remember BG:TOB, NWN, JE, ME, DA, ME2 and now DA2 all being claimed as such. Sure is a slow death for them...
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Sucker Punch wasn't that bad, IMO. I don't think its what many people wanted it to be.
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I used to complete games I didn't like. And then I realized I was wasting my time as well as having wasted my money and realized it was kind of silly. So now if I don't like a game, I get rid of it. I find my gaming experiences to be much happier ones. *goes back to playing DA2*
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I liked humming the "Moon Patrol" theme while driving the MAKO.
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I dunno - casual gamers in my experience are more fond of hack/slash games than I think the more die-hard gaming fans are. I think this game is something that'd appeal to my brother, for example, who has never posted on a video game forum as his interest is pretty low key about games. For me - as someone who likes a well made hack/slash game I'm interested in DSIII. So I think the potential market is there - not just from BGDA fans but there were several games of that period that followed roughly the same model that did well (and a bunch more that did poorly); I don't think all of those people who supported those games spontaneously dropped dead...
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Huh, what?! I don't know where he got the "Bethesda as a publisher" but funcroc speculated that Obsidian might be doing Wasteland 2 because Brian Fargo is followin Feargus and Avellone's twitter. Kind of a flimsy connection but yeah. I doubt that Bethsoft would see much business sense in bringing two separate post-apoc RPG franchises to the marketplace. If the option is to bring out two separate post-apoc RPGs or to bring out one post apoc RPG and let another publisher put out the second post-apoc RPG that could actively compete in the market place against yours, I'd imagine Bethesda would seriously consider bringing out two. Provided the setting in the second game was allowed to be distinct enough and the game good enough, there's no reason why they couldn't be successful with it, I'd think. I mean they're publishing a fantasy game (Hunted: The Demon's Forge) for InXile despite having their own fantasy game (Elder Scrolls) so I don't see why the situation would be that different.
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I'm still playing it. There's good and then there's entertaining; I tend to favor entertaining for my entertainment and for my purposed DA2 is entertaining (I'd make arguments that there's a lot good in there too).
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I think the problem - to my mind - has always been that its called Dungeon Siege III and whether its fair or not many people see the III and assume that the game will be exactly like one or two, when in fact they're trying to pull a Fallout 3 to the series more than anything else. Divorcing this game from the series (which for me isn't that far as I wasn't enamored enough with DS1 to try DS2), I've liked what I've read about DSIII based on what it is trying to do, as opposed to judging it based on what its not trying to do.
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Sprigg! My goodness, been so long since I played the game, I'd forgotten about her. Then again Chrono Cross had a lot of characters I rarely used...looking Sprigg up I didn't use him. Sounds like an interesting power idea.