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Amentep

Global Moderators
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Everything posted by Amentep

  1. People are going to start associating "murder-hobo" with "Amentep" pretty soon here...in fact, I already do. P.S. i did not realize "Simone" was (predominantly) a woman's name, which it apparently is. How about that? See, my post had educational content AND murder-hobo references! Simone is the French feminine form of Simon (itself a translation of the Hebrew "Simeon"); I think it spread from there as Simon/Simone but as I understand it in Italy and I think some Balkan states(?), it is Simone/Simona.
  2. Realized that I've been forgetting to make pictures of my BGEE game. Now I'm nearing the end and I have nothing to show. So without further ado, my PC: The infamous Double Rasaad glitch - if I put Rasaad 1 in my group and forced him to kill Rasaad 2 and take his boots, did I murder-hobo or kill an evil doppleganger? Visit Werewolf isle! Visit Durlag's Tower! Kill a cult in Ulgoth's Beard because you recovered a dagger in Durlag's Tower! Visit an Island of Trapped Sorcerers and Magicians! And fight them for a cloak!* *Not the actual combat strategy used in the game - I realized I had no "action" screenshots and went back and started a fight.
  3. Or they could double down and do "Two Ghouls, One Fridge".
  4. My experience is similar; I wasn't a big mod fan (as indicated above - I did try some; some were good but the modding community wasn't really integral to my continued fondness for the games). So for me the BGEE give a good experience reminicent of the original with some ease of use enhancements that means I don't have to find my 7 discs, install, save the discs contents to folders on the HD, apply a crack so I don't have to continue using an optical disc drive, apply a bunch of mods to get it to where the BGEEs are already with a straight download. That said it seems fans who like the mod community feel Beamdog hasn't done right by modders, so I understand where they're coming from.
  5. Yeah, I'd like to have the patience to that. Well and skill - I passed my three required programming classes thanks to the ability to understand the underlying theory and logic. None of my programs ever worked; I tend to bork things if allowed.
  6. Haha, I didn't even catch that I did that. Awkward! But now I've laughed out loud as well. That was part of my problem with mods. Like in general with computers my least favorite thing is actually tweaking stuff, getting stuff to work together, troubleshooting, that kind of thing. I can do it but I find it a bit tedius and tend to get distracted easily. So when there was things where you've got to remove this mod, add this mod, then add the previous mod and then add the new mod you wanted...eyes glazing...over...zzzzzzz Yeah full props to the mod community for skill and perseverance. There were a lot of talented and dedicated people who put a lot of work into their mods. Having tried to make mods for things that put out modding tools (and generally never getting anywhere) I can appreciate the work they did.
  7. No no, that's fine, you folks continue. This may be sacrilege to say, but I'm over the Infinity Engine games of old. I started replaying BG1 a few years ago and after about 2 hours I was just "ugh no". Same thing when I tried to replay IW2. They were great games that I loved when I was younger, but I have no desire to ever play them again, not even Planescape: Torment, which was by far my favorite IE game. I just don't care any more. I don't care what Beamdog did with the EEs. I don't care if they added to the games or butchered them. The only Beamdog game I'm even remotely interested in is Siege of Dragonspear and that's because it's a wholly brand new game, though the fact that it's being built using IE is a bit of a turn-off. IE was a good engine for its time. By today's standards it kinda sucks. I'm like that sometimes. About 2005 or so I got to where I couldn't play any of the IE games, they bored me to tears. Now after a decade, I'm playing BGEE and its the first time since the first time I played I think that I'm actually trying to play it. But retrogaming is tricky, sometimes its hard to find that spark. Like for me I can't go back and play old platforming games. Yeah loved Super Mario World and Sonic 1 and 2 and Decap Attack but...I can't play any of them now.
  8. Reminds me of Neeshka in NWN2 - "And I may have accidentally back-stabbed some people in the past, but if they couldn't see me coming, well, that's their loss" I just...can't bring myself to use crackers. I dunno why, I've tried but I feel irrationally guilty - even on age-old games that I have all the discs for and stuff and am just using it for convenience. Yeah I know a lot of people like mod/mod community and only want to support that. And it sounds like Beamdog hasn't done well with the modders from what y'all are saying, so that explains some of the ill will there. "Look, I CAME HERE FOR AN ARGUMENT, I'm not going to just stand...!!" "OH, oh I'm sorry, but this is abuse." "Oh, I see, well, that explains it." "Ah yes, you want room 12A, Just along the corridor."
  9. Again, I don't think that a good party would recruit someone and strip them naked and sell their stuff. Or even strip them naked and have their stuff evaluated for...insurance purposes? "Rasaad, we need the armorer to look at your shoes, we...we're buying adventuring insurance in case kobolds steal them in your slee-HOLY MOTHER OF ELMINSTER, these things are worth 12.5K!" Pretty cool. I remember you could save the BG games disc by disc back in the day so you only had to use the play disc to run the game. But as my current laptop doesn't have a drive and its a pain to use the external drive I have on a regular basis, I really don't want to go that route. If nothing else, Pillars of Eternity's development showed that! BG-like is many things to many people. Yes! Valen! There was a lot of people who insisted you weren't really playing BG2 if Valen wasn't a companion. I know there were a some AI and some re-balancing mods that made the rules to be more D&D-like and fixed some stuff (like dual wielding in BG2) that I recall being pretty good. Mods can be awesome, but I usually don't buy games for mods, they're a nice bonus if some good ones exist though.
  10. I'm sorry, but if you're "roleplaying" a Lawful Good Paladin and think stripping a man naked and stealing his clothes to sell for your own profit is a good act (or, depending on locale, a lawful act) then you are grossly mistaken. If you're "powergaming" - ie anything that benefits me as a player is okay, fine. But just as a powergaming Lawful Good Paladin can strip Khalid naked and force him to fight Hobgoblins until he dies so he doesn't have to waste two slots to have Jaheria in his party, that same powergamer is not going to pass up those boots. But let us be honest, being able to powergame is not new to the BG1. Even though the price of the boots seems to have been an error and patched anyhow, you can't argue that even if the +2 AC boots had been priced like the +2 AC ring (4500) that it breaks roleplaying because a "good" party wouldn't murder-hobo regardless of the price. Chaotic Evil, Neutral Evil and maybe Chaotic Neutral and Lawful Evil - sure. But good? Nah, can't see it. And that's fine - certainly this is all personal opinions and such. But one of your arguments - about a broken priced item ruining "roleplay" just doesn't make sense to me, hence my interjection into this whole thing. I wouldn't even know what a super-ISO was if it came up and said "hi". I'd argue fidelity to the feel of the originals is a mark of measure for any re-release - particularly any re-release that includes changes. Ah the mod argument. I remember when modding was a big thing years ago that people in the BG2 forum on Black Isle would insist that BG2 was unplayable without mods. That mods had "saved" this horrible game. That I had to have at least 12 mods installed or I wasn't really "playing" the game. That there were 4 key mod companions everyone had to have (particularly the vampire lady) because they were superior to every character ever done in BG2 - such depth! such writing! such emotional connections! I'm sorry I didn't believe it then and I don't believe it now. Some of the mods were fun, but essential? Hardly. YMMV, of course.
  11. Who does #2 work for?
  12. Supposedly the reason Colossus wasn't used much in the X-Men franchise was the cost of making his armor reflective and chrome-like. They went with CGI mo-cap colossus because Miller wanted comic accurate sized Collosus. My guess is to keep expenses down they dulled his reflectiveness. I'd imagine any stiffness to the animation is due to the tight budget. EDIT: Originally posted on phone with big thumbs
  13. They're ever so slightly less annoyed?
  14. Sure I can, I haven't paid attention to them in years! And they're so glad!
  15. It'd have to have been a manual ignore.
  16. But again, having an item that is priced ridiculously doesn't change the game's nature. It is still a roleplaying game - you're just complaining that developers allow you to play a murder-hobo, when it is your choice to play a murder-hobo. Even accepting a chaotic evil party would most likely BE murder-hobos, you're not prevented from roleplaying something else. You would - theoretically - always get more money for playing a CE/murder hobo party whether it was 100s of gold or 1000s of gold being the only difference. With you also achieving any and all penalties to reputation a CE party should have under the BG system. And that's fine, but (IMO) you're laying an awful lot of bad feelings on the game that has nothing, actually, to do with the game and a lot to do with how you feel about the development and modding communities. When the GBA revamp of Eye of the Beholder came out, I actually enjoyed the new combat system better than the one in the original game. So I guess I'm not terribly beholden to the originals when they get updated. YMMV. From what I've played - and this appears to be a lot of patches from when you did - the experience doesn't seem substantially different from when I played the original game back in the day. But without me having to pull out all my discs to install them.
  17. I'm guessing they changed the base price of Rasaad's boots (+2AC), just tested them and only got offered 125 for it. 225 for Neera's staff. The +2 AC ring I have, by comparison is worth 4500, so 12.5k seems like it had to be an error.
  18. I'm not sure how murdering, looting and selling is substantially different from recruiting, looting and selling but to be clear, I'm using murder-hoboing as a shorthand. At any rate, you're still asking for the developers to prevent you from looting people of stuff that only they can use so that you can sell it. I can't say that I considered selling Neera or Rasaad's stuff, just like I usually don't sell any NPCs NPC specific item (unless they permadeathed). Now having said that, I'm not arguing that what you're saying isn't a legit way to feel. Certainly you're entitled to your opinion. What I'm saying is to me at least developers are damned if they do and damned if they don't. Option A: Give an NPC a magical item and let that item have its normal value; the magical item speaks to the characters pre-PC adventures or character Risk - Player Murder-Hobo's NPC for free loot (or just steals their stuff and kicks them out of the party). Player complains that the economy is now broken by allowing player to mudrer-hobo companions. Option B: Give an NPC a magical item (again speaking to character's unique pre-PC history) but have its value not be reflected Risk - Player complains their "immersion" is broken by objects not being valued properly; they then proceed to complain bitterly about how games "dumb down" so as to prevent a small percentage of the playing population from being incentivized to murder-hobo. Option C: Don't give any of the characters anything special that makes them unique or speaks to their individual backgrounds Risk - Player complains new companions are bland and offer nothing new or interesting to game over listening to Minsc talk about butt-kicking for goodness the seven millionth time. I'd disagree that an "enhanced edition" shouldn't have additional scenarios - particularly when you're talking about an RPG. I wouldn't say its a requirement either, but it seems to be a legit way to take the game. But maybe that's me. Anyhow I think its probably overly dismissive to claim its "fanfic". That said, I'm not entirely sure how difficult it is to just ignore Neera, Raasad, Dorn and EvildrowdudewhosenameIcan'tbebotheredtoscrolluptolookup. Its like four forced minisceens that end with you turning each down and ignoring the rest of the game. YM very obviously MV, of course.
  19. Saw the trailer before DEADPOOL. It looks like it could be fun. Might also trigger motion sickness.
  20. I actually only murdered him because I knew he was a new party member and I really didn't like that he was there. I don't normally play that way. And now that I think of it, I think the other new party member, the wild mage girl, had a staff that was worth the same amount, and you could find her even *earlier* than him (she was in Beregost, if I recall correctly, and he was in...Nashkel near Minsc? Real creative, putting them in places where you can already recruit other party members, guys...), and also, I am pretty sure you can get both of them to join your party immediately (I know you can at least the girl) so that part about being a murder-hobo-psycho is kinda irrelevant, . In my opinion, party members that you can recruit immediately at the beginning of the game simply shouldn't generally have items that are worth a ridiculous amount of gold. Doesn't matter why you murdered him, you're complaining that because you murdered someone you had a broken experience. So the question is, if you're going to play a murder-hobo (intentionally or not) should you expect the game to be balanced towards you? Also the companions are in bottleneck places; Dorn is at the Friendly Arms Inn (although he won't join until later when you trigger a "random" encounter traveling to Nashkel Mines. Neera in Bergerost, Rasaad in Nashkel and Baeloth in Larswood (if you're over lvl 5). I think other than Baeloth, they made the companions "unmissible" since they were part of the new experience - which seems fair to me.
  21. You can't ignore Moderators.
  22. I only ever died of Dysentery in the Oregon Trail. I did starve to death in Sorcerer though.
  23. The movie GtG was based on the 2008 version of the team, that team included a few characters who didn't make it into the movie but most of them duplicate what you have here (Mantis would make a second monk, Bug a second rogue, etc). You could probably make Adam Warlock to a Wizard class, Moondragon would be a definitive cipher and Phyla-Vell as Martyr would make for a Bleak Walker Paladin. If you're not already familiar with the characters: http://marvel.com/universe/Warlock,_Adam http://marvel.com/universe/Moondragon http://marvel.com/universe/Quasar_%28Phyla-Vell%29 Personally I'd pick Moondragon; besides having a soft-spot for the character she's Drax's daughter in the comic continuity so connects to one of the other team members.
  24. Guys I have to support Meshugger around this point, it would be imprudent to Ignore my posts....I do occasionally post real inspiration Took me three reads to realize you wrote "imprudent" not "impudent".
  25. The inside of the mailbox is dark. Your are likely to be eaten by a grue. If it was an Enchanter game, I'd: >Cast Frotz on grue You died of dysentery. It was either that or drowning while trying to ford a river. That's just the way the Oregon Trail rolled.

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