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Amentep

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Everything posted by Amentep

  1. Oh that's a load of bull. It is impossible to classify the politics of an entire state you have never visited by the reputation you think it has because of what you've read on the internet. Yes obviously GD But I want valid opinions about the states, anecdotal if possible. I can research a lot, I have relatives in the USA and I watch international media but your stories are important ...I share them with people on the radio and other mediums so people don't generalize about the USA Be specific - its not really state but city region you're looking at. Metro Atlanta isn't like Savannah, which isn't like Macon or Augusta or Albany. Also it might be helpful to know what metrics you might like. Cost of Living? Crime? Traffic? Happiness Index?
  2. Be interesting to know how it pans out.
  3. I like the idea but they're asking a lot if they expect you to discern the feelings of those bulging eyed mannequins Remember this is Poirot! "Always I am right. It is so invariable it startles me. And now it looks very much as though I may be wrong, and that upsets me. But I should not be upset, because I am right. I must be right because I am never wrong."
  4. Is the murderer supposed to be different from in the book? Just wondering if the game would be anti-climactic to one who has read the novel to then play the game.
  5. I see a problem with that but not a new one. Say it's just a random doodle that anyone could do in parallel with no intent to imitate, I'm thinking of Tyson's face tatoo, So I guess they would be like company logos, a twist or two in some of the letters and you have something trademarkable. I mean the Nike logo is just a doodle thicker in the middle, apparenly that's all it takes. Maybe this is why so many people have a random assortment of enspiring quotes written on them like the movie momento. I mean If they were that profound surely you would be able to remember. That Mike Tyson tattoo was the subject of a lawsuit with respect to THE HANGOVER PART II http://www.hollywoodreporter.com/thr-esq/warner-bros-settles-hangover-ii-203377
  6. I loved the third episode of X-Files. It was a great X-Files episodes - no qualifiers. Had some great callbacks too (like Scully's joking she's immortal which is a callback to the Peter Boyle episode where when she asks how she dies he says she doesn't). And of course the visual nod to Kolchak, the Night Stalker.
  7. Unless, of course, God actually told you to do it.
  8. They are free labour around the house, there is that. Pretty sure you have to pay in time investment to tell them to do something the required 100 times before they actually do it.
  9. Generally there is a distinction in my mind within the nature of probability with the use of should and must. Should denotes what obligation exists and should be maintained. Must implies an obligation that cannot be avoided under normal circumstances and most extraordinary ones. Saying an employee "should" greet a customer with a smile is a vastly different conception to saying that the employee "must" greet a customer with a smile. While practice may end up with either having variable probabilities of existence, as above, I personally rate "must" as 'stronger' than "should" when discussing statements of probability, and therefore presented what I understood to be Gfted's distinction. Gfted expects to theoretically pay in his imaginary scenario because he does not expect an unlawful response to an unlawful action to have less than a lawful response. Even if he feels the unlawful response to the unlawful action was justified or reasonable given the context, he does not think that the lawful response needs to contextualize his unlawful reaction to mitigate whether he has culpability under the law. He accepts it does and that lawful action is warranted. I'd imagine he'd hope that context to determine what the lawful determination of response (punishment) would be, but context doesn't make his actions lawful. Or to put it another way, he accepts if "he does the crime, he'll do the time". Because this is about as close to a semantics argument as I want to get.
  10. >"life is not fair" >wrongdoers must pay because IT IS FAIR DOES NOT COMPUTE I would understand if you said you intend to get away with murder, because life isn't fair, and all that matters is what you can get away with. At least that would be internally consistent. But fairly punishing wrongdoers based on the premise that life is unavoidably unfair and therefore it constitutes no defense makes zero sense, sorry. Probably going to regret stepping into this, but... Gfted1 says "wrongdoers should pay" not "must pay". Since he seems to acknowledge that some wrongdoers will not pay (should instead of must), his contention that "life is unfair" follows based on the presentation that Gfted1 expects wrongdoers to be punished. To tie this back to what he said, knowing right from wrong, he would still opt to do wrong in some situations (something he finds rational) to ensure that a wrongdoer does pay rather than allowing a chance that a wrongdoer who did wrong to his child does not pay (life isn't fair) even acknowledging that he would accept punishment (assuming he doesn't get away with it - "life isn't fair") because he expects wrongdoers, even himself, to pay. I really don't see where this argument has arisen.
  11. .... the ****? I can only guess its a reference to Movie Bob's Twitter picture...?
  12. Darkest Dungeon. And decided to start a BGEE game...
  13. It may be important to remember - since we're being armchair psychologists - that as I recall the DSM actually doesn't consider excessive anger a disorder in and of itself, therefore may be poorly equipped to deal with anger as a specific problem. This probably leads a caregiver to assume that the anger is a result of a previously diagnosed problems that isn't being properly corrected. What you post sounds more like rationalization than necessarily a link between depression and anger.
  14. Yeah Futureworld is a weird follow-up. The TV series Westworld from the early 80s is a train wreck. Watched SLEUTH (1972) - Not bad, very stage play feeling though which isn't always desired in a movie ARSENE LUPIN (1932) - Lionel Barrymore and John Barrymore as a police detective and the titular thief respectively match wits; Lupin plans to steal from a rich crooked man, the police want to stop him. Karen Morley plays the female lead, a criminal offered clemency if she helps trap Lupin. Has a good balance of drama and fast wit. Should point out that, like Sleuth, Arsene Lupin is based on a stage play, but manages to not feel stage bound.
  15. Now I'm confused, as far as I can tell they're streaming the dev's playing it prior to its release. Nothing in the link indicated the game was coming out Feb 5.
  16. well bad for them. Feb 5 is the date of Xcom 2 release. They're not releasing it Feb 5, just showing it off via live stream.
  17. Yes, yes it is. Also I too never go there except when linked.
  18. So stop reading reddit already.
  19. If that quote was from MCA I'd really want to see MCA's porn collection. You say that like you don't want to now.
  20. Yeah Lot was a mixed bag. I enjoyed it n a guilt pleasure kind of way.
  21. I think it was John Carmack who said, "Story in a game is like a story in a porn movie." this is why I think video game journalism doesn't exist, what substitutes for it is a bunch of try-hards trying to earn a living by peddling crap. I bet this same reviewer praised Skyrim and Fallout 4 for their story. what a sorry excuse of a journalist. I can't imagine that quote is from the last 15 years. Games have increasingly become a storytelling medium, and story has been incredibly important for a long time now. Sure Doom and Quake and such didn't really need one, but games that come out now that are just about shooting and don't really have anything to drive the player forward are often criticised pretty heavily now. The full quote is "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important." and was quoted int he MASTERS OF DOOM book from 2003. That said, speculating randomly, I think the point to me is less about the importance of story and more about the nature of games. Or put it this way if Chris Avellone, Tim Cain, George R.R. Martin, J.K. Rowling, Barry Hughart and the ghost of J. R. R. Tolkein created the story, characters and setting for a game and the writing is so good that it makes your toes curl, your hair stand on end and magically cause bacon to appear on a plate near you... ...but the only way to get through the story is to level grind through broken mechanics, menu systems arcane and confusing, HUDs that appear to be designed for Aliens not humans, and features and options that are unclear; if conflict resolution is a chore with each battle lasting longer than the longest, most tedious battle in Pool of Radiance: Ruins of Myth Drannor - then who is going to play long enough to experience the wonderful story? Similarly if you make a porno film with plot, characters and themes to rival War and Peace but you cast a bunch of people who have boring sex, film it like you've just got your first VHS recorder, you light it like your in a hospital and the audio sounds like someone read lines with a monotone voice while underwater, who will ever watch the whole thing? Story is important, yeah; but story in a game is in service to the game. You forget the game part and all you've got is a lot of work most of the world will never experience.
  22. The time has come. You know it in your soul, for I am your soul... You cannot escape me. You are puny, you are small, you are nothing--a hollow shell, a rusty trap that cannot hold me. Smoldering, I burn you — burning you, I flare, hot and bright and fierce and beautiful. You cannot stop me, not with wine or vows or the weight of age — you cannot stop me, but still you try. Still you run. You try to drown me out... But your voice is weak. Note to Self: May need to lay off reading the old comics for awhile And the gunner goes down in the darkness Note to Self: Still a bit grim-dark Something off in the distance - radiation storm maybe? Note to Self: Probably won't check this out. I have loot to sell! Hail to the King, Baby! Note to Self: Hail of bullets, that is. Fly little Brotherhood man, FLY! Note to Self: Some serious airtime, there. And thus power was restored to the Institute. Note to Self: And I feel a turning point in my life coming. I'm back! Note to Self: Where did everyone go? I brought pizza! Now I'm flying! Note to Self: And without chems! Take a guess, is this a big gun, or am I happy to see you? Note to Self: Its a big gun. And so the Brotherhood goes down. Note to Self: Oh the humanity! And it seems there's one last thing to do to ensure the safety of the synthetics. Note to Self: Pity the Railroads only slightly less dense than the Institute. I'd blame myself, but thankfully I didn't have any say in my son's raising. Boom! goes the dynamite. Note to Self: I should probably stop saying that...last century. I guess we're all a little free now. Note to Self: Now what to do with the rest of my life?
  23. He is actually, but not with that handle. http://www.cnet.com/news/author-george-r-r-martin-joins-twitter/ Wow, total sea change! Also apparently old news that I missed.

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