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Musopticon?

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Everything posted by Musopticon?

  1. IIRC, I used to stock up on mandrake cordials(highest quality alcohol) and the like, until I realised that you could easily transforms every low quality rye vodka you find into White Gull with little to no loss in your massive ingredient storage.
  2. Names have power, or so people used to think. It all goes back to Indo-Europeans and proto-Germanics for instance. They had several euphemisms for bear because uttering the creatures actual name either called it, its ire, or some other malady. Sure, it's a relic of the past now, but so are the people who insist on writing "G-d", heh.
  3. Admittedly, that could just be thanks to "wheel" and "time" being a lot more common words than "forgotten" and especially "realms".
  4. So that everyone would be able to use the noob combo. Now it hardly matters if you hit the enemy's head once his shield is down. Everyone can win! ****ing dual-wield. It's just unwinnable.
  5. Massed scorpions with dozer blades are awesome if you add some emp buggies into the mix. I agree, it needs quite a bit of microing, but it's a ton of fun to see GDI colonnades stopped to their tracks and torn to shreds by the lightest armored(the bikes have no armor at all so I don't count them, heh) vehicles in the game. The Nod forces sort of lack a bullet sponge(at least in vanilla-TW, I don't have KW and the new Reckoners yet, will get it next friday), but it's possible to just mass units because they cost so little. And the economy is anything but balanced. I have to say that predators are way too powerful still. Yeah, they are conquerable by garrisoning whole cities full of rocket militia, but it's not fun to have no foolproof method against them. And apcs last way too long against everything and do horrible damage against aircraft. No wonder it's just massed predators and apcs wherever you play.
  6. Obvious, much? I think everyone knows it's killable. They're just annoyed that previous combat experience amounts to nothing in the encounter. I'm not sure how I feel about it myself, my cd 1 got scratched when I was about to enter Society of Leopold, heh.
  7. I use Zerrikanian Suns, because they are terribly good against humans especially against massed opponents. Complement it with the Dragon's Dream(the exploding one) or Igni and you can both stop and kill people on their tracks. They are fun to play around with and are helpful in the rare hard spots of the like the Salamandra Fisstech factory, but, like everything in the game, are outclassed by maxed-Igni and maxed fast style when it comes to pure power comparison.
  8. Not to mention the amount of ingredients and alcohol. It's easy to make massive reserve stocks of potions for every situation and, thanks to White Honey, be in constant potion-induced near-immortality. I won't even go into the waxes. Some of the effects are just...epic.
  9. Yeah, I haven't really dabbled in that. My friend is a huge fan though and raves about features and fluff that should be in WH40k tabletop as well.
  10. There was this idea of adding them(or Demiurgs rather) as a Tau auxiliary, but I don't know if that will come to fruition.
  11. Well, that's the first time I've been warned for being on-topic. Go figure.
  12. Also, essay in just about done. I can finally get out this horrible computer class. Even tapwater is cold in here and the milieu is spartan enough to make even Raphael commit suicide.
  13. Beta Satan - Great moments of pleasure Awesome, just awesome!
  14. I'm elated that there's no space dwarves, I mean c'mon, Eldar are ridiculous as it is and there's space undead and space vampires. I don't think there's a need for a race whose distinguishing features are drunken revelry and being short. If you add "Dude. Joke", I'll have to digest your face.
  15. Uh-huh. I don't understand why they even titled the movie I am Legend, it has just about nothing to do with the original masterpiece. Enjoyable enough, but after the first half, a real let-down.
  16. Don't worry, I did.
  17. You mean they strive for photorealism? Unless we inhabit different realities and yours has people with nanosuits facing armies relatively alone, crystalline alien ships and frozen jungles. I think Moatillata ment realism in terms of games responding to real world rules.
  18. Pics or it didn
  19. I thought it was pretty effective against massed drones, have we played the same game?
  20. I'd like the "deep, emotional connections to the NPCs" to be complicated messes, just like in real life, rather than the old Bioware fantasy romance where you tease someone a bit, suddenly uncover their hidden and tragic past and then hit the sack.
  21. Was in the awesome Little Voice as well. Well, that's a reason watch all those movies you've missed then. Not that they needed one, heh.
  22. If you've exposed Raymond, have you searched his corpse? I think he has one and the fake one (IIRC) gives you one if you talk to him enough. I think there's also a couple in various dungeons, the swamp cave, etc, just go through a walkthrough, as Pop said, the Leuvaarden one isn't necessarily the one you are missing.
  23. You realise that those games were themselves clones to the point of 3 of them(Doom, Heretic, Blood) having the same engine? I think the fps genre has gone a long way, a lot longer than rts and rpg at least
  24. Hahhah! I admit, I didn't actually do any checking before posting the video. Beaten by myself, damn. Well, at least it's topical. And I agree, and maybe have the campaign about Chaos fighting Imperial Guard, who'd recieve a similar thorough revisioning. A whole separate campaign for them. Well, a fan can dream, right?
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