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Everything posted by Musopticon?
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The Human Equation is definitely Ayreon's best so far. I also like the other project, Star One. Daft Punk - Voyager
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BREAKING NEWS: DAWN OF WAR 2 DETAILS
Musopticon? replied to Llyranor's topic in Computer and Console
I'm so hyped by this game, that it's just silly. I reckon DoW 2 will finally be the game that I will buy a computer for. They better continue with DoW 1 characters. I have seriously had enough of Gorgutz and all the Imperial commanders so far have been but poor imitations of Angelos. Granted, no other commander in the series has been given that much character development time. I could actually identify with characters in a silly machofantasy rts, it was uncanny. And that is just the reason I want there to be some closure. Not to mention, an Eldar-sympathizing(though against his will) nigh-rogue Imperial commander is a lot more interesting than a new blank slate one. -
********. Sorry, it's late. I'm just not entirely thrilled with the idea of having to again cringe over every other "design decision" that devs deem important enough to implement in place of actually fleshing out gameplay, fret over what kind of story bastardization they can cook up and wonder when the hell is the series going to rest. I mean, there must be other ways to make a successful stealth game. Did anyone even buy Thief 3? Wouldn't it be better to rip off something commercially successful, such as Assassin's Creed? Well, whatever. I can live with it as long as there's at least a semblance of the previous designers present. And no Harvey Smith. Edit: Who am I kidding...Thief 4 finally, bitches.
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What are the skills in this game?
Musopticon? replied to Cycloneman's topic in Alpha Protocol: General Discussion
This: does not equal this: [quote name='H -
Great! Everyone, let's feed Wolfies addiction! For great justice! No, seriously. Your sentiments of this community are mine as well. It's a lucid and fairly easygoing place that has a strong regular membership. Nearly everyone likes that integrity and therefore comes back for more. Hell, I do. And welcome back, when you have time from eh...**** and grinding.
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You don't really want help, right? Well, first of all, I hope you are not "perusing" the other images in that artists portfolio. Because that would be just embarrassing. Secondly, only play on weekends. Trust me, it works and you get a ton of things done. Just keep telling yourself that you have plenty of time to indulge once Friday comes. Totally indulge!
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And apparently Unarmed is total bollocks in the prequel.
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That's not ironic, that's a coincidence. Well, I'm about the start it now, just patching to 1.0005 and adding a mod called Float 32, because it apparently doesn't change gameplay, merely improves lighting and supposedly improves framerate(!) by 20-30 percent. Uncanny.
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I suggest everyone complaining about Scandinavian mythology(somebody please kill the "norse" apellation, every time someone uses it, I get a mental image of a drunken retard listening to Amon Amarth and calling Christianity "the shackles of new faith") plays Rune:Halls of Valhalla. With the exception of how svartalvs(just grey goblins here) and Hel(the realm is partly a catacomb, partly a volcano) are portrayed, everything looks, feels and especially sounds so spot on. I was practically laughing out of joy when I met a certain fellow being held down by a massive snake, far underground. He called me a meddler, myself I wasn't sure what to believe at that point. It had gone blurry after the siege and fall of Thorstadt. But I knew I was brandishing a two-head war axe and had a mission. Edit: Upon reflecting, I know of about 5 people who have had the patience to play the game through Hel. After Hungrir and Surtr, it starts to get tedious and it's not an overestimation that about half of the game is spent in the Underworld. And there's like 3 enemy types, with hardly any variation. About the only thing pressing me on at that point was the great atmosphere. One of the first Unreal engine games, Rune had colored lighting, reflections and sometimes very large vistas which you could traverse, and it really added to the more mediocre parts of the game, like the relatively simplistic combat that, while it had a great collision detection and hitboxes for limbs heads and other appendages(decapitations, yayaa!), there really was only one attack button and the combo system was minimal. Not to mention, there were jumping parts as well, though they worked rather fine thanks to third person viewpoint. Still, the game is worth playing even now, thanks to great atmosphere, music, the love of myths and and a real feel of adventure - something I haven't seen for a while in action games. There's also the single greatest plot twist in the history of gaming.
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Funny, I think that's her greatest asset. Cleric/mage is a support combination, not a game-winner. That's why I always take her(and make one in IWDs). She has such a massive amount of spells and can work in so many roles. Aerie's always the one who has that one anti-buff I was looking for or happens to have a restoration or 3 sequenced fireballs handy. She also has the handy feature of not having a pressing life quest going on and no need to, for instance, go meet a dysfunctional family or go clean a mummy-filled tomb while I'm busy looting troll corpses. And Jaheira is the best tanker I've ever had in a crpg, with maybe the exception of Korgan(because I can just haste him and forget about it). Her frontline-casting abilities far outweigh both the semi-rangers in the game and Keldorn. Sure, she's not that splendid when unbuffed, but I don't mind, I have a panther(iirc) with Iron Skins on. And no, I didn't find her character spectacular either.
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You'd get TOMBS points for the edit, were it still alive. There's nothing like kicking every mob boss into the groin in New Reno - and surviving!
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Lessons are done, so are lectures. Home! S.T.A.L.K.E.R!
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Frank Klepacki - Brain freeze "Your feeling of helplessness is your only friend, savage" Oh, Yuri's Revenge, or rather; oh, Red Alert 2. You didn't take yourself too seriously.
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Gifted, small frame, Improved criticals, improved hth, action boy, silent death, massive criticals, etc all helped. Actually, it was suicidal to go without them. At about 120% in Unarmed, mostly everything started to fall. Well, everything except creatures that resist normal damage. There was no magical(lol) edge to be gained into your damage, so you had to go with just criticals when against aliens and wanamingos(iirc). I never actually took my monk build into Oil Rig(I've never had the patience to finish F2), but before that it worked well enough. You might want to take someone like Marcus with you to clear alien hordes though. And mutants with rocket launchers are a bitch, since you often can't get close enough score the vital criticals. I remember one section in Military Base where it was impossible to sneak through as well. Still, that build is my fondest F2 play. I took most of the talky and scientific skills as well, giving myself implants, doing all quests by talking if possible, played like a paladin in all respects.
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I feel bad, this is already the second time I agree with Gabrielle.
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Yup. Now, how was that relevant to Brdays' argument of US becoming what they are fighting against?
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Caving in a deathclaw nasal bridge with just one kick, ah. Those truly were the days.
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Funny that, I think Aerie, like Quayle(sp?), is a great asset to an otherwise well-rounded party. I mean, let's face it, BG2 is the easiest IE game, after the player has filled the needed roles in the party or; thief, healer(read:Jaheira), tank(Jaheira again) or two and somebody to lob projectiles and identify stuff(hey Edwin!), there's usually one or two spots open for anyone available. In this case the choice is probably between Haer'Dalis, Mazzy and Aerie and, frankly, I'd rather have someone with a megaton of spells(especially healing ones, so there is less resting and waiting) and a sweet outlook than a wannabe paladin who uses short swords of all weapons and reaches just to my waist or a bard who's melee-oriented(lol). Then again, you might prefer Haer'Dalis' attitude, as I often do. Anyway, I really like my cleric/mages, they are anything but suboptimal. Features include, e.g access to both spell-lists(raise dead, negative plane protection, prayer AND sequenced fireballs), can use helmets and shields unlike mages, can use turn undead, etc. So they can't reach all the high level spells? Well, damn. Good that every other mage in my group can then!
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Moonspell - Under Satanae(reissue, entire cd) Great as well.
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Command and Conquer: Tiberium Wars STALKER! I just bought it for freaking 9 euros, a sale if there ever has been one. And of course my Icewind Dale playthrough is moving steadily.
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Yar, I'm really enjoying this stuff, Ghostland Observatory - Darn good! Ghostland observatory - Sad sad city
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With that, I agree. I especially like the Two Rivers themes. NP: my girlfriend humming atonally
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Ghostland observatory - Rich man Blame Laozi!
