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Musopticon?

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Everything posted by Musopticon?

  1. Great stuff, I love his voice.
  2. I'm so there!
  3. Code Geass R2, episode 1 is subbed. And it's grand!
  4. It's sad really, had Looking Glass just stayed intact. Well, you could blame Daikatana for that and...let's not go there. Bottom line, Thief 3 is flawed, but enjoyable. Now, let's stay put and wait for the sequel. That's two different engines. Lead (modified Unreal) for SC and Jade for PoP. Ok, thanks. I had got the idea that the tech was same.
  5. What do you think gave me the urge to buy it back then? I hardly even used Internet back then, I just read that magazine. Dammit, best gaming mag I've ever read. Just too bad the subscription costs too much nowadays.
  6. Have yet to hear, will do. Schaft - Broken English
  7. It's supposedly an alternative storyline. And no, I haven't watched it yet.
  8. Why they are reviving Thief and Deus Ex is simple: it's all they have. Both have critical acclaim and marketing can build on that. I don't think Deadly Shadows bombed, I wasn't sarcastic when I wrote "that hot". Thief sales were probably alright, so Eidos is kicking it up again. Uh, the main problem with the game was that instead of giving in and buying a new edition of Unreal Engine, the devs went on with the old one and tried to bend it to limits it never could reach. The Flesh Engine, as it was called, imposed the limits on level size, not xbox. If you'd happen to ever play Splinter Cell: Chaos Theory, you'd know this. That game has absolutely massive levels, both in actual gaming field and extra space(like a cityscape) for atmosphere. What I meant with the ego was that while the devs, Null, Void, Spector and folks, were the top of their field, they overestimated their vision. Instead of keeping with the old engine, simulating a free-roam cityscape(which frankly failed) and trying to implement scripting and animation to the engine it couldn't take(remember the shifting characters when you blackjacked them?), they should have just simply dumbed the project mid-2002 and begun with a system that actually supported stealth from the ground up, like the Splinter Cell/Prince of Persia engine(can't recall the name) for instance. I applaud how far they could take the old Unreal, but the game is frankly hampered by it. Thief: Deadly Shadows(lol) is a great game, it has an awesome story, lovely soundscape(love you Brosius!), interesting levels and is a great ending to the best trilogy in gaming. But I really don't want to play it again. I'd have to downgrade my drivers, spent an hour in the .ini-files to tweak performance and then dread the Thief 3 version of SHOAD the whole game. Also, ease up the elitism. I've played both Steel Panthers and Halo, and I don't really give a **** over the platform. They are both great games, no matter if the former is a turn-based WW2 strategy game from who knows when and the other is a phenomenoly popular console fps from 2002.
  9. ^Crap! I forgot the whole thing! I just passed to Sarajevo(after the cool Albania mission) in Tiberium Wars original campaign, as GDI. As Nod, I'm there as well, delivering the vapour bomb. I really love the aircraft in this game; the Firehawks, Vertigos, especially the cheap and versatile Venoms. Most of the time the game is going too fast for a player who has gotten used to the steady pace of Dawn of War and hates microing each unit ability in a massive army, but now that I've realised the best unit counters, I can at least trust my defense to the AI, safe in the knowledge that the unit-structure combination is a killer. Stalker, on the other hand, is going a lot faster. I've been tasked with going to this lab, X18, but I'm scouring the outlying regions for a better weapon and a freaking Nato-scope. My IL-86 does have a scope, but it's nondetachable and I already know where to get a better Nato weapon. I haven't ventured to Dark Valley much yet, not after getting my ass handed to me after crossing a bridge and just getting to see the glowing eyes of a bloodsucker approaching nigh-light speed. On the other hand, that was before I found a Stalker suit and bought the IL-86. I had my scoped Fast-shooting AKm-47 SU for so long before that and it didn't really do much to bloosuckers, except piss them off. I mean, if you can piss off a fluid-sucking mutated humanoid with tentacles instead of a mouth.
  10. Heston had an awesome career, some of the work is just sublime. RIP, a grand man.
  11. ^*facepalm* Ever heard of Metal Gear? Tenchu? How about freaking Splinter Cell? Let me give you a hint; they are not combat games.
  12. A punch in the face!
  13. Did you watch the teaser trailer? I have very little to base this on (he uses a hammer) but it could be like... a hint. Also I laughed. "They
  14. Grr. Arr. Done. Now what do I get?
  15. I haven't seen numbers myself, I had got the idea that it wasn't a huge seller, just ok. Which would be a reason enough for Eidos to kick the franchise into action again, heh. Now that we are into this, does anyone actually have statistics or similar of Thief 3 sales? Some king of lump figure at least?
  16. You did, apparently and so did others and even liked TDS. Perhaps you have some record about TDS sales figures? 'coz hey, just coz you didnt like the game, assuming it got flopped is retarded, no? Also had it been a commercial failure, wound have not encouraged EIDOS to make Thief 4. And you are suddenly OK with its console oriented design and dumbed-down gameplay?!?! and TDS gets criticized for that! Such double standards.. Calm down, I loved Thief 3. Keeper Compound is one of my favorite levels(along with Cradle) and I thought the plot was superb. Walking with Lauryl through the city remains as the single most atmospheric and sad moment in stealth games. I'm only saying that I had got the idea that while Splinter Cells were selling like hotcakes, Deadly Shadows sales weren't that hot. And thinking they'll not mimic other successful stealth games is kind of inane. Think it like this, this game is going to be designed from the ground up as a moneymaker for Eidos. Last fiscal showed them to be knee-deep in...well, not dough at least and so they will resurrect old franchises to cash on them. Of course they are going to implement features that were popular in recent stealth games, that's just sensible in terms of selling the game. Furthermore, I'll have you know that I don't sign "consolitism" as the reason why Deadly Shadows was flawed, but instead the egos of the design team. In a way, it was taking the hit from Invisible War, which was streamlined to ****, not streamlined because it was multiplatform. I've played complex console games, hell, I'm practically a console gamer considering how much little time I actually spend gaming on this computer and I don't like the pc-elitism that Thief community seems to love.
  17. Because it wasn't named "Unreal Tournament"? And because my irrational fandom doesn't have anything to do with game quality?
  18. The Human Equation is definitely Ayreon's best so far. I also like the other project, Star One. Daft Punk - Voyager
  19. I'm so hyped by this game, that it's just silly. I reckon DoW 2 will finally be the game that I will buy a computer for. They better continue with DoW 1 characters. I have seriously had enough of Gorgutz and all the Imperial commanders so far have been but poor imitations of Angelos. Granted, no other commander in the series has been given that much character development time. I could actually identify with characters in a silly machofantasy rts, it was uncanny. And that is just the reason I want there to be some closure. Not to mention, an Eldar-sympathizing(though against his will) nigh-rogue Imperial commander is a lot more interesting than a new blank slate one.
  20. ********. Sorry, it's late. I'm just not entirely thrilled with the idea of having to again cringe over every other "design decision" that devs deem important enough to implement in place of actually fleshing out gameplay, fret over what kind of story bastardization they can cook up and wonder when the hell is the series going to rest. I mean, there must be other ways to make a successful stealth game. Did anyone even buy Thief 3? Wouldn't it be better to rip off something commercially successful, such as Assassin's Creed? Well, whatever. I can live with it as long as there's at least a semblance of the previous designers present. And no Harvey Smith. Edit: Who am I kidding...Thief 4 finally, bitches.
  21. This: does not equal this: [quote name='H
  22. Great! Everyone, let's feed Wolfies addiction! For great justice! No, seriously. Your sentiments of this community are mine as well. It's a lucid and fairly easygoing place that has a strong regular membership. Nearly everyone likes that integrity and therefore comes back for more. Hell, I do. And welcome back, when you have time from eh...**** and grinding.
  23. You don't really want help, right? Well, first of all, I hope you are not "perusing" the other images in that artists portfolio. Because that would be just embarrassing. Secondly, only play on weekends. Trust me, it works and you get a ton of things done. Just keep telling yourself that you have plenty of time to indulge once Friday comes. Totally indulge!
  24. And apparently Unarmed is total bollocks in the prequel.

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