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Musopticon?

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Everything posted by Musopticon?

  1. Professional secrets. I completely forgot Worms 2, Settlers 2, Heretic 2(best combat ever) and Heroes of Might and Magic 3!
  2. ****, I forgot Alpha Centauri, Civ IV and freaking Pharaoh.
  3. Except that's not what kills you. You get killed by accomplishing your goal. And completely without warning in a very What the?! kind of way. The ending in Fallout was tragic, the one in Stalker just stupid (at least the ones where you just die, they did add endings where you lived as well before release). From what I've gathered, it's player's fault if he doesn't follow the story and ends up being fooled by the Monolith. Were the player to go through the plot thoroughly, they'd survive because it'd be obvious that the Monolith is a trap.
  4. Hmm, I have a list as well, it's a bit boring and not in order, but since everyone else is doing the same... Thief:The Dark Project, just sublime. Best art direction ever, best atmosphere, awesome gameplay and levels. Thief:The Metal Age, Dark Project has a better campaign, but the sequel is more intuitive and has better fanmissions. Rune, my all time fave action game. Mafia, favorite game of the period and absolutely gripping narrative and characters The Longest Journey, favorite adventure game ever Icewind Dale 2, great tactical battles and a great adaptation of 3rd edition into Infinity Engine. Final Fantasy 6, definitely the best FF Legacy of Kain, the series, hard to pick favorites, but at least Soul Reaver 2 and Defiance, great exploration, gripping story. Gothic 2: Night of the Raven, just an awesome rpg. The story is so-so, but the action and exploration are without peer. Dawn of War, and of all the expansions: Dark Crusade Honorable mentions: Dungeon Keeper, Baldur's Gate 2(oh, so many hours spent), Seiken Densetsu 3, Dreamfall, STALKER, Thief: Deadly Shadows, Halo, Final Fantasy 10, Gothic 1, Age of Empires 2: The Conquerors(H-ARCHER RUSH!), Rome:Total War(mods! mods! mods!) and of course the ever-awesome Deus Ex!
  5. Is it difficult then, Cal? I'd play Tsukihime and Fate/Stay Night, were I home. A friend just burned them and fanlations on a dvd for me and am more than curious. It's just that...well, I don't know how my gf would take it if started up an eroge on her computer. I mean, srsly.
  6. Ghostland Observatory - Stranger lover Ghostland Observatory - Dancing to vibrate Yeah, move it! Daft Punk - Aerodynamic(Harder better faster remix)
  7. No, thank you, reading your impressions has been interesting. I'm still in Chapter 4 myself, mostly because some areas are a pain on my dads old rig, but I'll finish it eventually!
  8. The previous theme carried a strong undertone of the horror being subjective. Maybe you were just going mad just like all the bums? Maybe you were the only one attuned to the "sound"(basically there's an ancient cult that lives partly in a different reality, all the influence and basically their existence is based on this background frequency they share and it is also the thing that drives the bums and birds mad) and could therefore see the abnormals? I don't know how they are gonna go about it this time(I mean, they acknowledge that Ethan killed over 200 people in the prequel), but I was rather impressed with Condemned:Criminals Origins, particularly because FEAR was such an Akira-hack. I just hope the game has more variety than the prequel. Some of the parts were just...dreary.
  9. Great stuff, I love his voice.
  10. I'm so there!
  11. Code Geass R2, episode 1 is subbed. And it's grand!
  12. It's sad really, had Looking Glass just stayed intact. Well, you could blame Daikatana for that and...let's not go there. Bottom line, Thief 3 is flawed, but enjoyable. Now, let's stay put and wait for the sequel. That's two different engines. Lead (modified Unreal) for SC and Jade for PoP. Ok, thanks. I had got the idea that the tech was same.
  13. What do you think gave me the urge to buy it back then? I hardly even used Internet back then, I just read that magazine. Dammit, best gaming mag I've ever read. Just too bad the subscription costs too much nowadays.
  14. Have yet to hear, will do. Schaft - Broken English
  15. It's supposedly an alternative storyline. And no, I haven't watched it yet.
  16. Why they are reviving Thief and Deus Ex is simple: it's all they have. Both have critical acclaim and marketing can build on that. I don't think Deadly Shadows bombed, I wasn't sarcastic when I wrote "that hot". Thief sales were probably alright, so Eidos is kicking it up again. Uh, the main problem with the game was that instead of giving in and buying a new edition of Unreal Engine, the devs went on with the old one and tried to bend it to limits it never could reach. The Flesh Engine, as it was called, imposed the limits on level size, not xbox. If you'd happen to ever play Splinter Cell: Chaos Theory, you'd know this. That game has absolutely massive levels, both in actual gaming field and extra space(like a cityscape) for atmosphere. What I meant with the ego was that while the devs, Null, Void, Spector and folks, were the top of their field, they overestimated their vision. Instead of keeping with the old engine, simulating a free-roam cityscape(which frankly failed) and trying to implement scripting and animation to the engine it couldn't take(remember the shifting characters when you blackjacked them?), they should have just simply dumbed the project mid-2002 and begun with a system that actually supported stealth from the ground up, like the Splinter Cell/Prince of Persia engine(can't recall the name) for instance. I applaud how far they could take the old Unreal, but the game is frankly hampered by it. Thief: Deadly Shadows(lol) is a great game, it has an awesome story, lovely soundscape(love you Brosius!), interesting levels and is a great ending to the best trilogy in gaming. But I really don't want to play it again. I'd have to downgrade my drivers, spent an hour in the .ini-files to tweak performance and then dread the Thief 3 version of SHOAD the whole game. Also, ease up the elitism. I've played both Steel Panthers and Halo, and I don't really give a **** over the platform. They are both great games, no matter if the former is a turn-based WW2 strategy game from who knows when and the other is a phenomenoly popular console fps from 2002.
  17. ^Crap! I forgot the whole thing! I just passed to Sarajevo(after the cool Albania mission) in Tiberium Wars original campaign, as GDI. As Nod, I'm there as well, delivering the vapour bomb. I really love the aircraft in this game; the Firehawks, Vertigos, especially the cheap and versatile Venoms. Most of the time the game is going too fast for a player who has gotten used to the steady pace of Dawn of War and hates microing each unit ability in a massive army, but now that I've realised the best unit counters, I can at least trust my defense to the AI, safe in the knowledge that the unit-structure combination is a killer. Stalker, on the other hand, is going a lot faster. I've been tasked with going to this lab, X18, but I'm scouring the outlying regions for a better weapon and a freaking Nato-scope. My IL-86 does have a scope, but it's nondetachable and I already know where to get a better Nato weapon. I haven't ventured to Dark Valley much yet, not after getting my ass handed to me after crossing a bridge and just getting to see the glowing eyes of a bloodsucker approaching nigh-light speed. On the other hand, that was before I found a Stalker suit and bought the IL-86. I had my scoped Fast-shooting AKm-47 SU for so long before that and it didn't really do much to bloosuckers, except piss them off. I mean, if you can piss off a fluid-sucking mutated humanoid with tentacles instead of a mouth.
  18. Heston had an awesome career, some of the work is just sublime. RIP, a grand man.
  19. ^*facepalm* Ever heard of Metal Gear? Tenchu? How about freaking Splinter Cell? Let me give you a hint; they are not combat games.
  20. A punch in the face!
  21. Did you watch the teaser trailer? I have very little to base this on (he uses a hammer) but it could be like... a hint. Also I laughed. "They
  22. Grr. Arr. Done. Now what do I get?
  23. I haven't seen numbers myself, I had got the idea that it wasn't a huge seller, just ok. Which would be a reason enough for Eidos to kick the franchise into action again, heh. Now that we are into this, does anyone actually have statistics or similar of Thief 3 sales? Some king of lump figure at least?
  24. You did, apparently and so did others and even liked TDS. Perhaps you have some record about TDS sales figures? 'coz hey, just coz you didnt like the game, assuming it got flopped is retarded, no? Also had it been a commercial failure, wound have not encouraged EIDOS to make Thief 4. And you are suddenly OK with its console oriented design and dumbed-down gameplay?!?! and TDS gets criticized for that! Such double standards.. Calm down, I loved Thief 3. Keeper Compound is one of my favorite levels(along with Cradle) and I thought the plot was superb. Walking with Lauryl through the city remains as the single most atmospheric and sad moment in stealth games. I'm only saying that I had got the idea that while Splinter Cells were selling like hotcakes, Deadly Shadows sales weren't that hot. And thinking they'll not mimic other successful stealth games is kind of inane. Think it like this, this game is going to be designed from the ground up as a moneymaker for Eidos. Last fiscal showed them to be knee-deep in...well, not dough at least and so they will resurrect old franchises to cash on them. Of course they are going to implement features that were popular in recent stealth games, that's just sensible in terms of selling the game. Furthermore, I'll have you know that I don't sign "consolitism" as the reason why Deadly Shadows was flawed, but instead the egos of the design team. In a way, it was taking the hit from Invisible War, which was streamlined to ****, not streamlined because it was multiplatform. I've played complex console games, hell, I'm practically a console gamer considering how much little time I actually spend gaming on this computer and I don't like the pc-elitism that Thief community seems to love.
  25. Because it wasn't named "Unreal Tournament"? And because my irrational fandom doesn't have anything to do with game quality?
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